Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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How to mod
By BrutaTralb
So, you want to create your own for cosmoteer, but dont know where to start? You at the right guide.
To start you need a few things:
1. Example mod
2. Basic pattern recognition skills
3. Text editor (any)
4. Image editor (if it can save as png it will suffice)
5. Have folder with game files open

All good? Then here we go, continue reading.
   
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Outline
First you need to copy paste example mod to user mods folder (its near your saved ships folder).
Second you need to take a look at mod.rules everything there should be commented enough for you to understand.
Third check other files of mod, especially part definitions they contain more comments on how you should make what you want.
Fourth if still in doubt how to make something, check if it has been done in vanilla game in some shape or form, for that check Data folder of game.
Fifth go nuts.

Now that outlining steps is done, for simplicity, this guide will use creation of armor part as starting point.
More in-depth
As basic armor template is already present, you can start modifying it. First, change the ♥♥♥♥♥♥♥ id of part, then you should change strings attached, but thats not necessary.
Next are sprites.
Here is list of sprites to make if you want your part to not look like made by caveman (some are not needed for armor, but you still can use them to make it look better):
Icon
Blueprint
Walls
Floor
Roof (this gonna need normal maps tho, if in doubt use blank ones)
Blueprint sprite should be tinted blue, but if you get colors bit wrong, its nothing fatal. As an option you can waste time and add damaged sprites, but its better to use same time to make quality doodads with animations for part, cuz players rarely look at damaged parts. After you add/modify text in strings en.txt, you done with armor. Speaking of doodads, here is list of additions to make your part look better:
Doodads
Lights
Windows
Roof doodads (yes, its not windows)
Animations

This should be enough to dip your toes into mod development at a beginner level.
Have fun.
18 Comments
Hebrux 25 Sep @ 9:12am 
thank you
BrutaTralb  [author] 23 Sep @ 7:11pm 
There is no list of mod options (tho you might need to elaborate) but i guess opening up cosmo source code can help
Hebrux 17 Sep @ 4:13pm 
Where can we find the list of mod options?
BrutaTralb  [author] 29 Apr @ 7:10pm 
That might mean you have this stuff elsewhere, your computer, not mine
lwquade 27 Apr @ 12:41pm 
But on my comp there is the folder but nothing is in it at C:\Users\(Username)\Saved Games\Cosmoteer\(Steam id. The mod folder is empty.
pseudo.Random 30 Mar @ 1:08pm 
thanks
BrutaTralb  [author] 30 Mar @ 5:00am 
It supposed to be in C:\Users\(Username)\Saved Games\Cosmoteer\(Steam id)
pseudo.Random 29 Mar @ 7:12pm 
I don't seem to have a User Mods folder. Where is it supposed to be?
Antharann Fireblade 2 Dec, 2024 @ 9:40am 
Exactly what i was looking for.
now
i just need to get my butt up and actually do it
sounds like one can very simply reverse engineer existing definition files and textures to get it to work, right?
Crazy_Flying_Worm_Dude 1 Dec, 2024 @ 6:27am 
eh i don't really try anymore