Barotrauma

Barotrauma

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Better XP Talents
   
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19 Jan, 2023 @ 12:27pm
12 Apr, 2024 @ 1:22pm
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Better XP Talents

Description
Changes the XP-modifying talents to apply to the whole crew, instead of just the person with the talent, and also somewhat increases the amounts.

The XP talents felt a little bit pointless to pick before, so hopefully this makes them feel more rewarding to use.

Optionally best used with All The Talent Trees:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2913302583
(all credit to the mod's authors, I have no relation)

With this mod you get enough talents that at some point you run out of things to put your points into; why not become a medic and a gunsmith, or a captain and an engineer? Let's be honest though, eventually everyone will return to clown.
15 Comments
imfine 30 Jun, 2024 @ 6:08pm 
It seems to be broken
Lynx  [author] 12 Apr, 2024 @ 1:19pm 
You're right, so there was! Either I copied the code snippet wrong, or it was a typo in the game code itself in a past version - looks to be written correctly in the current version base code. I fixed it, repairing sonar monitors should now count toward giving the XP bonus as intended.
Sealer Moon 3 Apr, 2024 @ 6:35am 
I think there is a typo in TalentsEngineer.xml on line 24, "sonarmonitaor" should be "sonarmonitor"
MrTomoose 16 Dec, 2023 @ 6:21am 
Thank you
Lynx  [author] 15 Dec, 2023 @ 3:26pm 
Load order shouldn't matter much, unless you have other mods that edit the XP talents - I have it in alphabetical order in my own modset. I'm dumb and didn't write down exactly which XP values are changed, but check either the medic's Nobody Important Dies talent, or security's Bootcamp. If the mod is working properly, those should both say in-game they give 10% extra experience, down from vanilla's 35%/up from 7.5% (but both apply to the whole crew instead of just the person with the talent.)
MrTomoose 15 Dec, 2023 @ 2:21pm 
Where should this go in the load order? Also how do I know if its working?
Lynx  [author] 29 Nov, 2023 @ 10:38am 
You too, glad to help!
gwendoodle<3 29 Nov, 2023 @ 8:35am 
No worries! You replied much faster than I expected. Thanks for the update! I appreciate the help. You did a great job explaining. I'll just stick to using the apprentice skill tree. Thanks for everything! Have a great rest of your day! :3
Lynx  [author] 29 Nov, 2023 @ 2:09am 
What me and my friends do is run the All The Talent Trees mod (link in the description) and just pick crafting talents for what we want to do, or just assign a random bot to also be an assistant. It's a bit of a cheatsy mod though, obviously - you have to consciously try not to break the game with it too much (or not, and become unstoppable undersea clowns.)

Hope this helps - let me know if you end up using All The Talent Trees, or if you're still looking for a mod for universal talents - I can give it a shot!
Lynx  [author] 29 Nov, 2023 @ 2:04am 
Heyo, sorry for the late reply! The mod should still be 100% compatible with Treacherous Tides; I quickly fixed a couple of talents that had been bugfixed, but otherwise it should still work perfectly.

As for crafting quality/AI talents, it is possible to make talents apply to every player, but a little bit finicky. I'm not sure if any mods for it exist, but it's possible to eg. make the craft quality talents apply to every player (although I think then it would have to be a status effect; yay UI clutter), or make the Let It Drain talent let everyone place pumps (ditto). You'd have to do it separately for each talent, though; easy enough, just some extra effort.