Slave Zero X

Slave Zero X

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👹 Buttons & Gameplay System Tips
By Poppy Works and 1 collaborators
This guide serves as a document to help players understand game systems and to better achieve high scores and good combos.
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👹 Button Bindings
Default Button Bindings


Click to expand

Default Controller Bindings (PlayStation Notation)
  • Dpad/Left Stick = Movement
  • X = Jump
  • Square = Light Attack
  • Triangle = Heavy Attack
  • Circle = Change Ordinance / Interact
  • R1 = Dash
  • R2 = Run
  • L1 = Fatal Sync
  • L2 = Use Ordinance
  • L3 = Burst
  • Touch Pad/Select = Taunt
  • Start = Pause Menu

Default Keyboard Bindings
  • Arrow Keys = Movement
  • Z = Jump
  • X = Light Attack
  • C = Heavy Attack
  • A = Dash
  • S = Fatal Sync
  • E = Change Ordinance / Interact
  • D = Use Ordinance
  • Q = Burst
  • V = Run
  • W = Taunt
  • Escape = Pause Menu
  • F1 = Change Screen Size
  • Alt+Enter = Toggle Fullscreen
👹 Gameplay System Tips
  • You can double jump! Use it!
  • Dashing is important! You can cancel an attack with Dash!
  • Parrying works like Street Fighter: Third Strike.
    • Tap towards an incoming attack to parry it.
  • You can also use Dash to dodge attacks. You can also use it to chase down enemies that you're juggling.
    • You can also use Dash to cancel your current attack to extend a combo!
  • Air throws are cool~!
    • When chasing an enemy into the air, use UP+Y to do an air grab. You'll be happy you did.
  • Ordnances are useful!
    • Press B to change your currently equipped Ordnance.
    • Do not spam RT unless you want to use all your ammo!
    • Be aware of your ammo count!
  • Fatal Sync
    • Is very important~! Especially on bosses!!
    • When active, you'll have a halo around you. It makes EX moves free, regens life and has lifesteal! Go off~!
    • Do not use your EX Meter unless you need to!
  • Burst
    • If you're getting your butt kicked, press Burst!
    • It will knock most enemies back and give you room.
👹 Button Notation
I'm looking around and see people saying things like "5A 44 8B j.5C j.8E 8A 8C" what the hell does that mean?
From The Fighting Game Glossary:[glossary.infil.net]
A way to describe joystick inputs using numbers instead of letters or words. Each direction is mapped to a number, following the same layout as a keyboard's numpad. For example, holding down is "2", and if you wanted to talk about a crouching medium kick, you'd call it "2MK". Or, holding forward and pressing punch would be "6P" (a common Guilty Gear anti-air). You can also describe special move inputs this way. For example, a standard quarter circle forward would be 236, and a DP motion would be 623. Note that numpad notation always assumes you are facing right; QCF is always 236, no matter which way your character is pointing.

Numpad notation can be used for pretty much every game, although the Mortal Kombat and English-speaking Tekken communities use numbers for attack buttons (rather than directions) in their notation, so be careful of that. In particular, it is preferred among fans of anime games since it is language independent, letting people share combo notation and strategies between cultures in ways that "qcf" can struggle to do. It also lets you describe moves or techniques with wacky inputs very precisely, which makes it versatile and succinct.

While some people find it easier to parse notation when English abbreviations are used, there's no denying that numpad notation has some strong advantages. You should be comfortable understanding both methods, especially since it only takes a few minutes to learn.