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																									Zgłoś problem z tłumaczeniem
							
						
 
											 
													



 
						 
						 
						 
						

 
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thank u a lot dude.
i recomend u use TTS mod back up, is a mod manager and with this u can download the whole mod ( and see file by file if some of them failed to).
dice values will be matched with the number in the botom ( that number is the base threat from the enemy creature that u must set in the menu), hit values will stay in the top, nohit dices will be moved to lower part (hit dices will generate shield and hit tokens in the combat area).
Also the Death Knight character sheet and cards are completely broken and do not load their images.
Lastly I found an issue with many of the figurines with them not loading and I'm not sure how to fix these.
Otherwise thank you for the hard work I hope to get some advice on fixing these issues soon!
I've been able to get the game set up and started, but I can't figure out how to use the die roller.
@SamuraiJackJr - this table is great. very very well coded. the only very minor suggestion I would give would be to highlight both the player figure objects and the quest token objects in their faction colors, red and blue. This vastly improves visibility and aesthetics, and is pretty simple to do. I'm sure you already know this, but on the off chance you didn't, you can do obj.highlightOn("Red") or something similar on bag pull/placement to easily achieve this effect. Additionally, I'd recommend highlighting the neutral tokens like the dungeons, bosses, etc purple.
https://api.tabletopsimulator.com/object/#highlighton