Blade Assault

Blade Assault

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By thel0newolf
En esta guía intentare dejarles la mayor información posible, para que sepan y entiendan como obtener todos los logros de "Blade Assault"
   
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LOGROS DE HISTORIA
Bueno esta será mi primer guía, así que espero poder ayudarlos y dejarles bien claro como conseguir todos los logros, ya que no hay muchas guías de logros en steam sobre Blade assault.

Bien empecemos, como dice el titulo estos logros son básicamente ir matando los jefes de cada acto y terminar la historia, no hay mucho para explicar.

  • Do you know of the renegade who lost his name?

    Terminar el primer acto, derrotar al jefe Mac.

  • Ratmotan Joe

    Terminar el segundo acto, derrotar al jefe Ratmotan.

  • The Itsy Bitsy Spider

    Terminar el tercer acto, derrotar al jefe Charlotte.

  • Man-eating Plant

    Terminar el cuarto acto, derrotar al jefe Plantos.

  • Robot Collector

    Terminar el quinto acto, derrotar al jefe Cyclops.

  • Bzzz!

    Terminar el sexto acto, derrotar el jefe Elektra.

  • Ruler of the Floating City

    Terminar el septimo acto, derrotar el jefe Panus.

  • Panus’ Identity

    Una vez derrotado Panus, aparece el verdadero jefe final, derrotar el jefe Ouranos y terminar el juego


LOGROS DE MODO ASSAULT
Una vez terminado el juego por primera vez, en la base de la resistencia aparece un nuevo NPC (un científico) con el cual podremos ir aumentando la dificultad del juego (+daño de los elite, +daño de los jefes, +oro, +chips, +gemas rojas).




  • Resistance Recruit

    Terminar el nivel 3 en assault mode.

  • Experienced Rebel

    Terminar el nivel 5 en assault mode.

  • Hardened Rebel

    Terminar el nivel 8 en assault mode.


  • Resistance Veteran

    Terminar el nivel 10 en assault mode.

*TIPS: si quieren hacer fácil estos logros, les recomiendo usar a Jenny con su mejora de arma "Convene" con la que pueden invocar a la rana Jira que hace mucho daño (2500% de tu Ataque normal).



LOGROS DE LOOTEO (GEARS y CORES)
Bueno llegamos a los logros mas difíciles del juego, esto es todo cuestión de suerte que te toquen los distintos gears y cores en el juego. A veces se puede hacer un poco tedioso, pero a la larga lo vas a conseguir, voy a empezar primero por los cores que son menos cantidad que los gears.


Cores

En el juego nos encontraremos que hay 3 tipos de cores (FUEGO, ELECTRICIDAD Y HIELO) estos logros básicamente es agarrar todos las habilidades que te vayan apareciendo, atraves de distintas partidas, o sea podes jugar algunas partidas con Jenny y después jugar con Kil, todo lo que vayan agarrando se suma a la lista. También tengan en cuenta que algunas habilidades se obtienen comprándole (200 rosas) a EO con el Core changer y aparte de estos tenemos las Main Weapon cores, que pueden elegir en la base con EO, cada arma tiene 3 cores para seleccionar, para obtener el logro tienen que mejorar a nivel 5 los 9 Main Weapon cores.


TIPS:
  • Les recomiendo que se focalicen en un solo elemento a la vez, junto con la habilidad "Core type changer" en la especialidad support, que se obtiene con Jack (). Esta habilidad te da la posibilidad de cambiar el Core case type hasta 5 veces.
  • Notaran que cuando lleguen a un Core case y lo abran, a veces van aparecer habilidades que tienen abajo unas frases como que se pueden cambiar de elemento. Estas habilidades pueden ser cambiadas con el Core changer de EO, este NPC aparece en el final de cada acto, ya sea antes de pelear con el jefe o luego de haberlo derrotado. dejo un ejemplo del "Electric Vengeance".
    Asi que si estas focalizándose en Cryo cores, pueden agarrar un par de Electric cores para ver si les sale el Shock Grenade o Electric Vengance, para luego cambiarlos con EO.









Ignition cores
  • The Pyromaniac

    Conseguir todos los tipos de Ignition cores.

A continuación voy a dejar todos los cores de los 3 elementos con su imagen, nombre y descripción.

Normales

Imagen
Nombre
Descripcion
Flame Weapon: Normal Attack
Increases Flame Weapon normal ATK.
Flame Weapon: Skill Attack
Increases Flame Weapon Skill ATK.
Flame Thrower
Replaces the sub weapon with a Flamethrower. Enemies hit receive stacks of Ignite and are inflicted with Burn.
Burning Bullet Blaster
Transforms the sub weapon into an incendiary weapon that recharges 1 shot every 2 seconds. Only the first of the charged shots uses energy. Enemies hit receive Ignite stacks and are inflicted with Burn.
Ignite: Dash
Your dash can now hit enemies. Enemies hit receive a stack of Ignite and are inflicted with Burn.
Flame Path
Creates a path of flames from the start to the end of your dash. Enemies damaged by the flames receive Ignite stacks and are inflicted with Burn.
Igniting Guided Missile : Skill
Creates a Guided Missile when using a skill. The Guided Missile homes in on a target after 1 second. It disappears if it does not find a target within 3 seconds.
Flare Blitz
Surround yourself in flames as you jump into the air and rain consecutive attacks down on your enemies. Enemies hit receive Ignite stacks and are inflicted with Burn.
Heating
Increases DMG dealt to enemies.
Ignition Amplification
Increases DMG dealt to enemies by a certain amount for each Fire Core you have.
Chain Explosion
Fire Blast creates a second explosion after 1 second that deals more DMG.
Combustion
Reduces the DMG interval of Burn.
Intensify Burn
Each burn increases its damage
Explosion Acceleration
Reduces the Ignite stacking conditions for Fire Blast and increases the DMG of Fire Blast
Eternal Flame
Increases max Ignite stacks to (0+10), and the max stacks don't reset after the explosion. Damage done to enemies increases with the Ignite stacks.

Main weapon cores

Imagen
Nombre
Descripcion
Flame Weapon: Undying Flame
  1. Your main weapon becomes ignited, and enemies hit receive stacks of Ignite that Burn them and deal damage over time.
  2. Increases Fire Core DMG by 20%.
  3. Burning enemies will continue to receive burn damage until they die.
  4. Increases Fire Core DMG by 30%.
  5. Increase Fire Core DMG by 10% for every Burning enemy.
Flame Weapon: Meteor
  1. Your main weapon becomes ignited, and enemies hit receive stacks of Ignite that Burn them and deal damage over time.
  2. Increases Fire Core DMG by 20%.
  3. A fireball that deals 300% of Normal ATK as DMG will descend on the place of a Fire Blast.
  4. Increases Fire Core DMG by 30%.
  5. A trail of fire is left in the wake of the fireball.
Flame Weapon:Pyrotechnics
  1. Your main weapon becomes ignited, and enemies hit receive stacks of Ignite that Burn them and deal damage over time.
  2. Increases Fire Core DMG by 20%.
  3. Gain 25% chance to discharge a Fire Blast on-hit when using sub weapons.
  4. Increases Fire Core DMG by 30%.
  5. Increase the chance of discharging a Fire Blast to 40% and stun hit enemies for 2 seconds. (Effect will apply to elites immune to immobility.)

Core changer
Imagen
Nombre
Descripcion
Se necesita el core
Flame Spear
Fires a Flame Spear that recharges every second. Enemies hit explode.
Frost Spear
Flame Storm
Attacking with a sub weapon will release Flame Storms to the surroundings that deal continuous DMG as they travel and explode at their destinations.
Frost Storm
Auto Fire Blast
Cause a Fire Blast every 6 seconds. Hit enemies are burned.
Electric Revenge
Fire Bomb
Release a Fire Blast when using the sub weapon. Enemies hit are burned.
Shock Grenade
Electric Cores
  • Shock Therapist

    Conseguir todos los tipos de Electric cores.


Normales

Imagen
Nombre
Descripcion
Electric Weapon: Normal Attack
Increases Electric Weapon normal ATK.
Electric Weapon: Skill Attack
Increases electric Weapon Skill ATK.
Shock Grenade
The sub weapon's projectiles become electric bombs. The bombs explode on contact with enemies and have a chance to inflict Shock.
Shock Grenade: Spread
When the Shock Grenade explodes, additional Shock Grenades are released toward nearby enemies.
Electronic Cannon
The sub weapon is converted into an Electric Cannon and deals 100% more damage to immobilized (Shock, Freeze) enemies.
Electric: Dash
Dash can now hit enemies. Enemies that are hit receive electric damage and have a chance to become Shocked.
Discharge: Dash
When dashing, shoots out Chain Lightning at nearby enemies.
Thunderbolt: Dash
When dashing, strike the area behind you with a Thunderbolt. Has a chance to inflict Shock on enemies that are hit.
Thunderbolt Storm
Jump into the air and create a thunderstorm for 1.5 seconds. The storm will randomly strike enemies with lightning. You will deal damage when landing and Shock enemies that are hit.
Conductive Weapon
Increase CRIT of all attacks.
Voltage Boost
Increases CRIT DMG.
Voltage Charge
Increases CRIT rate by a certain amount per 10% of charged energy.
Voltage Module
Energy is charged once per 3 second.
Electric Vengeance
Taking damage causes an electric explosion. Enemies hit by the blast have a chance to be Shocked.
Chain Lightning : Spread
Increases the number of Chain Lightning bolts and the number of enemies they hit.
Thunderbolt : Skill
When an enemy is successfully hit with a skill, the target area is struck with a Thunderbolt.
[/tr]
Chain Lightning : Upgrade
Increases DMG of Chain Lightning.

Main weapon cores

Imagen
Nombre
Descripcion
Electric Weapon: Screeching Lightning
  1. Adds Electric energy to weapon and increases weapon ATK. When enemies are hit, strikes them with Chain Lightning.
  2. Increases Electric Core DMG by 20%.
  3. Shocks enemies damaged by Chain Lightning with a 30% chance.
  4. Increases Electric Core DMG by 30%.
  5. Every time a target is damaged by Chain Lightning, electric attacks deal 20% extra DMG against the target. (Max 800%)
Electric Weapon: Great Thunderbolt
  1. Adds Electric energy to weapon and increases weapon ATK. When enemies are hit, strikes them with Chain Lightning.
  2. Increases Electric Core DMG by 20%.
  3. Damaging an enemy calls down a Thunderbolt.
  4. Increases Electric Core DMG by 30%.
  5. Increases Great Thunderbolt's DMG by 1000%.
Electric Weapon: Focused Thunderbolt
  1. Adds Electric energy to weapon and increases weapon ATK. When enemies are hit, strikes them with Chain Lightning.
  2. Increases Electric Core DMG by 20%.
  3. If all cores for normal attack, skill attack, dash attack, and sub attack are Electric Cores, you gain 20% chance to call down Thunderbolt when damaging an enemy.
  4. Increases Electric Core DMG by 30%.
  5. Discharges 3 Thunderbolts in succession.

Core changer
Imagen
Nombre
Descripcion
Se necesita el core
Lightning Rod
Shoots out a Lightning Rod, that sticks to enemies and discharges Chain Lightning for 3 seconds, that recharges every second.
Frost Spear
Lightning Storm
Attacking with a sub weapon releases an Electric Storm that travels forward as it deals damage and discharges Chain Lightning.
Frost Storm
Lightning Shot
Transforms the sub weapon into the Lightning Shot that recharges 1 shot every second. Enemies hit have a chance to be shocked.
Burning Bullet Blaster
Shock Mine
Creates an Electric Mine behind the point of dash start-up. When an enemy steps on it, it explodes, shocking all hit targets.
Flame path
Cryo Cores
  • Ice Cold Baby

    Conseguir todos los tipos de Cryo cores.


Normales

Imagen
Nombre
Descripcion
Cryo Weapon: Normal Attack
Increases Cryo Weapon normal ATK.
Cryo Weapon: Skill Attack
Increases Cryo Weapon skill ATK.
Frost Storm
Replaces the sub weapon projectile with a Frost Storm. The Frost Storm does not collide with enemies, but inflicts Chill on enemies in its trajectory.
Cold: Dash
Causes a Frost Explosion that freezes enemies at the end of a dash.
Ice Shard
Drop 6 ice shards along your path as you dash. Enemies hit are inflicted with Chill.
Cold Cauterization
Freeze yourself to become invincible and slowly recover HP. Once the Freeze effect clears, deal damage to all surrounding enemies and Freeze them.
Frost Armor
Reduces damage taken from enemies.
Frost Shield
Gain Frost Shield for 10 seconds. Frost Shield absorbs damage and freezes attackers. Generated every 60 seconds.
Frost Wall
For each Cryo core you have, the amount of DMG taken from enemies is reduced by a certain amount.
Frost Brand
Enemies under the effect of Freeze will have an increased chance to be hit by a critical attack.
Frost Vulnerability
Enemies under the effect of Chill will have reduced MOV SPD and ATK.
Freezing Burst
Increases CRIT DMG against enemies affected by Freeze.
Frost Arrow
Recharges 1 frost arrow every second. When 3 frost arrows are charged, the arrows will fly at enemies. Enemies hit are inflicted with Chill.
Frost Spear
Frost Arrows are upgraded into Frozen Spears. Frozen Spears pierce through enemies and push them back.
Frostbite
Increases DMG against enemies affected by Chill.
Freeze: Execute
You gain a chance to instantly kill a Frozen enemy. (boss excluded)
[/tr]

Main weapon cores

Imagen
Nombre
Descripcion
Cryo Weapon: Cold Snap
  1. Adds cold energy to the main weapon, and enemies hit by the Cryo Weapon are inflicted with Chill.
  2. Increase Cryo Core DMG by 20%.
  3. Increase CRIT rate by 30% and cause a Frost Explosion when damaging enemies. (3 second cooldown).
  4. Increase Cryo Core DMG by 30%.
  5. Increase CRIT DMG dealt to enemies immune to freeze by 200%.
Cryo Weapon: Frost Shield
  1. Adds cold energy to the main weapon, and enemies hit by the Cryo Weapon are inflicted with Chill.
  2. Increase Cryo Core DMG by 20%.
  3. For every chilled enemy, decrease DMG received by 0,5%.
  4. Increase Cryo Core DMG by 30%.
  5. A Frost Shield equal to 4% of your max HP is generated every 20 seconds.
Cryo Weapon: BoneChill
  1. Adds cold energy to the main weapon, and enemies hit by the Cryo Weapon are inflicted with Chill.
  2. Increase Cryo Core DMG by 20%.
  3. When freeze effect expires, discharge a Frost Explosion that freezes enemies.
  4. Increase Cryo Core DMG by 30%.
  5. Damaging chilled enemies will discharge a Large Frost Explosion that freezes all enemies on screen. (5 second cooldown).

Core changer
Imagen
Nombre
Descripcion
Se necesita el core
Frost Bomb
Shoots a Frost Bomb when using the sub weapon. Enemies hit are frozen.
Shock Grenade
Frost Shot
Transforms the sub weapon into the Frost Shot that recharges 1 shot every second. Enemies hit are chilled.
Burning Bullet Blaster
Needle Ice
Throw the Needle Ice backwards from the point of dash start-up. Damaged enemies are frozen.
Flame Path
Auto Frost Explosion
Cause a Frost Explosion every 6 seconds. Hit enemies are frozen.
Electric Revenge
GEARS
  • Detective Gadget


    Tienen que conseguir todos los tipos de Gears


Este logro es muy difícil si no tienen en cuenta ciertas cosas, hay un total de 84 Passive gears, 7 Active gears, 7 Risk gears, 5 Drones, 15 Elixires, 3 Gambit y 6 Misterious dice, o sea un total de 127 Gears para conseguir. Consideren que el juego lo van a darle varios runs así que en algún momento van a conseguir todos, si les aparece un gear que no agarraron tengan en cuenta elegirlo, porque no sabes cuando puede volver a aparecer.

TIPS:
  • Van a notar que en la lista de gears que haga a continuación hay unos engranajes (normal, raro, épico y legendario), esos engranajes solo se consiguen de una forma, y es subiendo el Danger level de la partida y te toque el debuff "Broken Gear", así que si les sale este debuff en el Danger level aprovechen y traten de conseguir todos los engranajes.

    Las cajas que tengan estos engranajes se van a ver asi:

  • Los Gears pasivos y activos se consiguen en cofres, en el Gear Printer o comprandole a Honk o Jean.
  • Gear Printer:

  • Jean (en la parte inferior de la base):
  • Honk (Hotel Haloma):
  • El consejo mas importante de todos para este logro: Hoja y lapicera para ir anotando jajaja
Gears pasivos (Normales y Raros)
En total son 90 Gears
  • 24 Normales
  • 11 Raros
  • 27 Epicos
  • 21 Legendarios
  • 7 Activos


Normales

Imagen
Nombre
Descripcion
Tactical Visor
Increase sub weapon CRIT rate by 15%.
Safe
Set chance to earn n additional Gems upon defeating enemies.
Treasure Chest
Recover 10 HP when you obtain a Chip.
Large-Capacity Magazine
Reduce Sub Weapon energy consumption by 15%.
Cotton Gloves
Increase ATK SPD by 5%.
Old Sneakers
Increase movement speed by 5%.
Hippo Lighter
When a Fire Core appears, increases the chance of Epic or higher grade appearing by 10%.
Ice Fragment
When an Ice Core appears, increases the chance of Epic or higher grade appearing by 10%.
Guracell
When an Electric Core appears, increases the chance of Epic or higher grade appearing by 10%.
Match
Increase Fire Core DMG by 7%.
Snowflake
Increases Cyro Core DMG by 7%.
Electric Wire
Increases Electric Core DMG by 25%.
Operation Button
When a stage battle begins, increases MOV SPD and weapon ATK by 10% for 15 seconds.
Star Badge
Increase Main Weapon Basic ATK and Skill ATK by 20% when you're at full HP.
Razor
Dealing damage to an enemy has a chance to cause bleeding. Enemies that are bleeding will receive 50 damage every second for 1 seconds.
Solar Panel
Recharge 1 energy once every 5 seconds.
Iron Bullet
Increases Sub Weapon ATK by 10%.
Wooden Shield
10% chance to reduce damage taken by 20%.
Calculator
30% chance to acquire 3 more Gems from destroyable objects.
Anti-Personnel Mine
Increase damage done to immobilized enemies by 10%.*Immobility: Shock, Stun, Root, Freeze
Combat Scouter
Increases main weapon skill attack CRIT rate by 3%.
Dart
Increases main weapon normal attack CRIT rate by n%.
Teddy Bear Hat
5% chance to reduce DMG received to 1.
Broken Gear(Normal)
Gear has been destroyed and its effect lost.

Raros
Imagen
Nombre
Descripcion
Champion Belt
Increases Max HP by 10.
Cheese
When an enemy is killed, there is a 1% chance to acquire cheese that recovers 5 HP.
Heated Club
When HP is below 30%, DMG increases by 50%.
Ice Pick
Increase CRIT DMG of all attacks by 20%.
Katana Blade
Dash gains an attack property and deals 60 damage.
Magic Sword
Increase CRIT rate of all attacks by 3%.
Telescope
Increases weapon DMG by 20% for each space between you and the enemy.
Titanium Bullet
Increases sub weapon ATK by 25%.
Toy Hammer
Charge a weapon with energy every n seconds and stun enemies in a set area when you attack with a charged weapon. (Applies to elites with debuff immunity as well)
Weapon Hilt
Increases main weapon normal ATK by n%.
Broken Gear(Rare)
Gear has been destroyed and its effect lost.




Gears pasivos (Epicos)
Epicos

Imagen
Nombre
Descripcion
Boxing Gloves
Right after dashing, ATK increases by 20% for m seconds.
Cactus
When hit, returns 500% of received damage.
Candle
When HP is below 20%, MP is not consumed.
Canteen
Grants permanent immunity from energy burn.
Raven Ring
Grants permanent immunity from being frozen.
Disc Brake
Grants immunity to knock-backs.
Rubber Gloves
Grants permanent immunity from shock.
Golden Parka
Grants permanent immunity from being chilled.
Clockwork Key
Reduces skill cooldowns by 5%.
Commander's Flag
Increases the ATK of every summoned ally by +50%.
Enhanced Weapon Handle
Increases main weapon skill ATK by 20%.
Golden Champion Belt
Increase all healing effects by 30%.
Enhanced Champion Belt
Reduces DMG taken by 0,5% of max HP. (Only a max of 30% is applied.)
Thief's Glove
When hitting an enemy, there is a 1,5% chance to steal 3 Gems from them.
Lv.2 Bulletproof Vest
Decreases DMG received from projectiles by n%.
Vaccine
Decreases DMG received from poison by 15%.
Protective Pad
Decreases DMG received by 15% for 3 seconds after using a skill attack.
Silver Axe
Increases skill ATK by 10.
Rogue Mask
Increases dodge chance by 5%.
Oven Mitts
Decreases DMG received from burns by 5%.
Injection
2% chance to recover 2 HP when attacking.
Hyrenol
When HP is below 20%, received DMG is reduced by 30%.
Cross Necklace
Decreases objects' chance to raise danger level by 5%.
Poisonous Mushroom
Fallen enemies spawn poisonous mushrooms. When stepped on by an enemy, the mushroom explodes, dealing 50% of normal attack damage and poisoning the enemy. Poisoned enemy receives 50 damage every second until death. (Cooldown: m seconds)
Lightning Rod
Energy in weapons is charged every 5 seconds. Charged weapons deal 240 damage.
Kukri Knife
Increases normal ATK by n.
Broken Gear(Epic)
Gear has been destroyed and its effect lost.





Gears pasivos (Legendarios) y Activos
Legendarios
Imagen
Nombre
Descripcion
Hero's Sword
Has a 5% chance to deal 5% of the enemy's current HP as bonus DMG on-hit when using normal attacks and skill attacks.
Golden Weapon Handle
Increase all ATK of the Main Weapon by 30%.
Bamboo Spear
Allows attacks to pierce enemies with shields.
Death Scythe
Enemies, excluding bosses, with 4 or more debuffs receive the mark of death. Enemies with the mark of death die after 10 seconds.
SledgeHammer
Has a 70% chance to destroy elite's shield on-hit.
Trinity
+30% ATK SPD, +15% Normal ATK, +20% Skill ATK.
Biker Helmet
The invulnerability duration after being hit is increased by 0,3 seconds.
Fire Extinguisher
Decreases DMG received from burns by n%.
First Aid Kit
Recovers 2 HP every 3 seconds.
Holy Water
Decreases DMG received from poison by 40%.
Lv. 3 Helmet
Decreases DMG received from melee attacks by 30%.
Red Sugar Shard
Recovers 5 HP when dodging an attack.
Ring of Giant
Increases max HP by 100.
Rune Stone
Increases MOV SPD by 30%. Increases max MP by 50.
V.I.P Card
Increases DMG dealt through DoT effects by 50%.
Hourglass
Reduces skill cooldowns by 40%.
Magic Card
When a skill that costs MP is used, there is a 50% chance to ignore the MP cost.
Promotion Badge
Increases DMG dealt by all Hyper Cores by 200%.
Ring of Greed
Increases Gems gained from enemies by n%.
Stopwatch
Decreases dash cooldown by 0,3 seconds.
No consegui una imagen
Broken Gear(Legendary)
Gear has been destroyed and its effect lost.


Activas
Imagen
Nombre
Descripcion
Hot Sauce
When used, increases CRIT rate to 50% for 8 seconds.
Awakening Ampoule
When used, goes into a rage for 7 seconds, increasing MOV SPD by 30% and ATK SPD by 30%.
Energy Barrier
When used, creates a barrier with hit points equal to 50% of current MP. The barrier disappears after 5 seconds.
Bandage
When used, recovers 50 HP. Could only be used 5 times.
Giga Drill
When used, fires a drill that pierces through enemies in front of you. Targets hit by the drill receive 200% of normal ATK damage and n bleeding damage every second for 5 seconds.
Iron Maiden
When used, sacrifices 1 HP to recover 30 MP.
Sin imagen
Hamster Ball
No tengo la original en ingles, pero te da unos 9 Dash por unos segundos

Risk Gear, Drones, Elixir, Gambit y Misterious Dice
Risk Gear

-Estos los vamos a encontrar en el Hotel Halona con Sophia. (para que aparezca la opción en la cabina de teléfono, hay que tener 1 punto de amistad con ella)

Imagen
Nombre
Bear's Claw
Skull Box
Auto Gear
Poisoned Cleaver
Red Blindfold
Vega Booster
Voodoo Doll

Drones

-Tenemos que subir la amistad con Hailey para destrabar el shop de drones, y tener al máximo la misma para poder comprar todos los drones (cinco)

Imagen
Nombre
Machine Gun Drone
Energy Drone
Medic Drone
Red Drone
Box Drone

Elixir

-Cuando suban la amistad con Randolph, nos empezara a aparecer en el ultimo stage, antes de pelear contra el Jefe. Por cada nivel de amistad se habilitara un nivel de elixir (Nivel 1, 2 y 3), y por cada nivel hay 5 elixir (15 elixir). Acá recomiendo el lápiz, papel y a anotar.


Nombre
Descripcion
Evasion Nv 1, 2 y 3
Increases evasion by n%
Blood Nv 1, 2 y 3
Increases bleed DMG by n%
Iron Nv 1, 2 y 3
Decreases physical DMG received from enemies by n%
Flame Nv 1, 2 y 3
Decreases burn DMG from enemies by n%
Poison Nv 1, 2 y 3
Increases poison DMG by n%

Gambit

-Jack nos aparecerá de vez en cuando en el Hotel Halona ofreciendonos esta opcion llamada Gambit, es sencillo hay solo 3 tipos.


Nombre
Descripcion
Gambit sub weapon atk boost
Threat level is locked by n, but gains m fixed sub weapon atk
Gambit skill atk boost
Threat level is locked by n, but gains m fixed skill atk
Gambit normal atk boost
Threat level is locked by n, but gains m fixed normal atk

Misterious Dice

-Por ultimo también en el Hotel Halona, aleatoriamente nos encontraremos con este sujeto de los dados, el mismo te ofrece algo a cambio de sacarte otro (Buff, Debuff), en total son 6 pero yo junte los 12 (6 Buff, 6 Debuff), no se si funcionara si solo consiguen uno de cada uno ya sea el bueno o malo. Lo bueno que si se acercan al NPC, pueden tirar los dados todas las veces que quieran, así buscan lo que les falte.

Nombre
BUFF/DEBUFF
Normal Attack
Increases Normal attack/ Decreases Normal ATK by n%
Skill Attack
Increases/ Decreases Skill ATK by n%
Sub Weapon Attack
Increases/ Decreases Sub Weapon ATK by n%
Dash Attack
Increases/ Decreases Dash ATK by n%
Max HP
Increases/ Decreases Max HP by n
Max MP
Increases/ Decreases Max MP by n

Con esto concluimos con los Gears para el logro Detective Gadget (Super largo lo se)






LOGROS DE ARMAS
Estos logros también son bastante tediosos, pero a comparación del logro de los gears es mas accesible. Hank te da la opción de comprarles los "Weapon enhancement" (Mejoras de armas), solo se puede elegir uno al comienzo, luego cada vez que terminemos un acto, nos teletransportaremos a la nave Nautilus (nave de la resistencia), ahí nos encontramos de nuevo con él, también nos aparecerá aleatoriamente terminando un stage, en estos lugares podremos comprar más de estas mejoras y mejorar las que tengamos. Se puede tener un máximo de 3 mejoras y para destrabar estos logros secretos, hay que comprar todas las mejoras de armas y subirlas a nivel 5.


Son 5 armas:
  • 3 de Kil.
  • 1 de Jenny.
  • 1 de Darcy.

TIPS:
  • Lo mejor que les puede pasar es que les salga el Debuff del Danger Level que hace que todos los enemigos sean Elite, las armas se suben de nivel con rosas y los únicos que las dropean son ellos. Si les toca este debuff al comienzo pueden llegar a farmear 5k de rosas y subir de nivel las 3 Weapon enhancement tranquilamente, sino por partida pueden llegar a subir a nivel 5 dos enhancement.

  • Denle prioridad a las puertas que den rosas antes que chips, oro o gemas rojas.
  • Si les aparece el Red Drone para elegir, háganlo, les da 300 rosas ni bien empieza la partida.




    Comencemos con nuestra Ninja maestra de los venenos e invocaciones.

    Jenny

    • Chain and Sickle

      Mejorar el arma de Jenny [Sidewinder] a nivel 5

    Imagen
    Nombre
    Niveles
    Incompatibilidad
    Toxicologist
    1. Normal attacks are Toxic and deal 100 damage every 1 seconds for 7,5 seconds.
    2. Toxic damage interval is reduced by 0,5 seconds.
    3. Normal attacks are Neurotoxic and make enemies miss their own attacks by 15%.
    4. Toxic damage is increased by 100.
    5. Increases DMG by 30% against enemies affected by Toxin or Neurotoxic.
    Toxic Shuriken
    1. Throw Toxic Shuriken to nearby enemies. These shurikens have Toxic effect which deals 1 damage every 1.5 seconds for 7.5 seconds. Enemies already affected by Toxic explode when hit with another shuriken.
    2. Increases Toxic duration by n seconds.
    3. Increases Toxic DMG by n.
    4. Increases Toxic Explosion DMG by n%.
    5. Increases Toxic Explosion radius by n%.
    Bloodshed
    1. Increase charged attack's range by 50%.
    2. Reduce MP cost for charged attacks by n%.
    3. Increase charge attack DMG by n% for each status effect on an enemy. (Poison, Burn, Chill, Bleed, etc.)
    4. Immediately recover n MP after defeating an enemy with a charged attack
    5. Increase charge attack CRIT chance by n% for each status effect on an enemy. (Poison, Burn, Chill, Bleed, etc.)
    • Convene
    Convene
    1. Charged attack summons 3 Ninjas.
    2. Summon up to 6 Ninjas.
    3. Summon up to 9 Ninjas.
    4. Charged attack summons [Jira]. [Jira] instantly appears and attacks the enemies ahead. (1800% of the player's Normal ATK)
    5. [Jira] can use additional Skill Attacks. (2500% of the player's Normal ATK)
    • Bloodshed
    • Avatar
    Bad Guys
    1. Summon a [Dagger Ninja] when performing a dash. ([Dagger Ninja] stats: Has 50% of the player's normal ATK consumes 15 MP 2 second cooldown)
    2. [Shuriken Ninja] is added to your summon list. ([Shuriken Ninja] stats: 50% of the player's sub weapon ATK)
    3. [Quick Strike Ninja] is added to your summon list. ([Quick Strike Ninja] stats: 200% of the player's skill ATK)
    4. Summoned ninja's DMG increases by n%.
    5. Summoned ninjas explode before disappearing stunning enemies for 2 seconds. (Explosion DMG: 50% of the player's Skill ATK)
    • Avatar
    Avatar
    1. Summon a clone upon dashing. Clones last for 5 seconds and copy Jenny's actions. (Clone stats: 50% of Jenny's stats)
    2. Increase the clone's stats to 70% of Jenny's.
    3. Summon up to 2 clones.
    4. Clones last for 7 seconds.
    5. Summon up to 3 clones.
    • Convene
    • Bad Guys
    Blade Dance
    1. Changes skill attack to a jump followed by a series of attacks on all enemies within range.
    2. Increases the duration of consecutive attacks.
    3. Increases the range of consecutive attacks.
    4. Increase DMG by 30% for each status effect. (Poison, Burn, Chill, Bleed, etc.)
    5. Deal an additional massive damage as you land.
    • Hydra
    • Grappling Hook
    Grappling Hook
    1. Changes skill attack to launch a chain sickle to 5 nearby enemies which damages and pulls them to your position.
    2. Increase the number of enemies pulled to 10.
    3. Skill attacks are Toxic and deal n damage to enemies for m seconds every o seconds.
    4. Slow down pulled enemies by 90% for 2 seconds.
    5. Place a bomb that explodes in 2 seconds at the casting location. (Explosion DMG: 700% of the player's Skill ATK)
    • Blade Dance
    • Hydra
    Hydra
    1. Changes skill attack to summon chain sickles under the feet of all enemies on the ground within range.
    2. Enemies are launched into the air making them bleed and dealing 4 damage every 1 seconds for 2 seconds.
    3. The chain sickle does additional damage when retracting back into the ground.
    4. Enemies are stunned for 2 seconds when hit from the retracting chain sickle.
    5. Burst a smoke screen when using this skill and avoid all attacks for 2 seconds.
    • Blade Dance
    • Grappling Hook









LOGROS DE ARMAS -2da Parte-
-Continuamos con la Samurai futurística.

Darcy

  • Demon Warrior

    Mejorar el arma de Darcy [Silence] a nivel 5.

    Imagen
    Nombre
    Niveles
    Incompatibilidad
    Gale Blade
    1. Each normal attack hit grants you a passive [Gale Blade] effect which stacks up to 1 times. At max stack dash turns into an enhanced version of dash attack. [Gale Blade] deals 3% of normal ATK.
    2. Number of required stacks is decreased to 2. [Gale Blade] deals n% of normal ATK.
    3. A successful [Gale Blade] dash attack increases normal attack speed by n% for m seconds.Eliminating an enemy using [Gale Blade] dash attack immediately gives you a full stack.
    4. Eliminating an enemy using [Gale Blade] dash attack immediately gives you a full stack.
    5. A normal CRIT ATK gives you 2 stacks.
    • Gust of Shadows
    Gust of Shadows
    1. A shadow appears at the opposite direction of your dash. The shadow pierces through enemies and deals n% of normal ATK. The shadow has a cooldown of 1 seconds.
    2. Damage is increased by n% and cooldown is decreased by m second.
    3. Another shadow appears after the first. Shadows move toward a nearby enemy.
    4. An enemy hit by a shadow creates 2 additional shadows.
    5. When a shadow damages an enemy with n% of max HP or more left evasion is increased by m% for o seconds. This effect does not stack and has a cooldown of 3 seconds.
    • Gale Blade
    Odachi
    1. Skill attack turns into a forward leap followed by a slash. This skill can be reused twice.
    2. The third strike from a skill attack marks an enemy. Attacking a marked enemy with a skill deals an additional n% of skill ATK.
    3. A successful skill attack against a marked enemy gives you n MP.
    4. Marked enemies receive n% additional damage.
    5. All skill attacks mark enemies. Stacking 5 marks deals 500% of skill ATK.
    • Flying sword
    • Rapid Slash
    Rapid Slash
    1. Skill attack turns into [Rapid Slash] which lets you teleport and attack up to 4 enemies. Each strike from [Rapid Slash] deals 10% more damage than previous. Normal attacks reduce skill cooldown by 1 second.
    2. [Rapid Slash] targets up to 6 enemies.
    3. Hitting 4 or more enemies using [Rapid Slash] gives you 15 MP.
    4. Damage dealt to first enemy is increased by 100%.
    5. First hit causes [Flare]. [Flare] deals 150% of skill ATK in a radius and stuns for 3 seconds.
    • Flying Sword
    • Odachi
    Flying Sword
    1. Skill attack turns into [Flying Sword] which throws 6 knives automatically to enemies nearby. 1 knives are charged every 1 seconds.
    2. Each knife stuck to an enemy deals n% of skill ATK every second.
    3. 2 knives charge every n second.
    4. Each knife stuck to an enemy increases damage dealt against that target by n%.
    5. Throw 4 additional knives. (10 total).
    • Odachi
    • Rapid Slash
    Blade Aura
    1. Charge attack turns into an aura charge. When fully charged each normal attack launches a projectile for 10 seconds. The projectile deals 50% of normal ATK.
    2. Projectiles temporarily decrease enemies' ATK and MOV SPD by 20%.
    3. Projectiles knock back enemies. (excluding bosses)
    4. Enemies knocked back into a wall by a projectile receive 300% of normal ATK and are stunned by 2 seconds. (works against elites immune to immobility)
    5. Deal 200% increased damage to enemies stunned from getting knocked back into a wall.
    • Flash
    Flash
    1. Charged attack turns into [Flash] which allows you to quickly slash enemies in front. Enemies hit receive additional damage after 1 second. (max damage: 500% of normal ATK)
    2. Enemies damaged by [Flash] receives an additional damage equal to 500% of normal ATK after 1 second.
    3. Hitting a bleeding enemy increases all bleeding damage by 300%.
    4. Hitting a bleeding enemy deals an additional damage equal to 2% of the enemy's max HP.
    5. Flash automatically recharges every 3 seconds and is activated with a normal attack.
    • Blade Aura
    Air Slash
    1. Air Slash sends out a diagonally moving shock wave toward the ground dealing n% of normal ATK. (MP consumption: 10)
    2. MP cost is reduced by 5.
    3. Send out 2 shock waves in a quick succession.
    4. Shock wave deals n% of normal ATK.
    5. Send out 3 shock waves in a quick succession.
      Shatter
      1. The second time you use [Shatter] on a same enemy within m second increases its damage by n%. (100% max)
      2. The second time you use [Shatter] on a same enemy within n second reduces its MP cost by n%.
      3. The second time you use [Shatter] on a same enemy within m second deals n% of HP the enemy has lost as an addition damage.
      4. If the second time you use [Shatter] on a same enemy within n second is a killing blow you recover m HP. This is has a cooldown of 1 seconds.
      5. Previous weapon upgrade effects will now be applied if the second [Shatter] is used within n seconds.

      LOGROS DE ARMAS -3era Parte-
      -Por ultimo vamos por el exiliado, el protagonista principal con sus 3 armas.

      Kil


      • Who’s Laughing Now?

        Mejorar el arma de Kil [Destroyer] a nivel 5.

      Imagen
      Nombre
      Niveles
      Incompatibilidad
      Top Blade
      1. Spin and attack while moving for 2 seconds. MP cost is increased to 60.
      2. The damage of Top Blade is increased by 20% and lasts for 3 seconds.
      3. Throw out Blade Shardswhile spinning. Blade Shard damage is effected by Skill ATK.
      4. During a Dash, generate 1 Blade Fissure every 1 second.
      5. At the end of a dash, gain a barrier equal to 20% of your max HP. The barrier has a cooldown of 60 seconds.
      • Chain Rake
      • Piercing Wave
      Piercing Wave
      1. The skill's direction of rotation switches forward and increases DMG by 120%.
      2. Increases Skill DMG by 20%.
      3. Skill's rotation duration increases by 0,3%%.
      4. Enemies that receive damage from skills are sent airborne.
      5. Increases Skill DMG against airborne enemies by 100%.
      • Top Blade
      • Chain Rake
      Chain Rake
      1. Skill is replaced with a Chain Rake attack. Deals 18 DMG when Chain Rake is thrown and deals an additional 28 DMG when returning.
      2. Increases the DMG of Chain Rake by 20%.
      3. Throws 2 more Chain Rakes.
      4. Increases the range of Chain Rakes.
      5. Throws Chain Rakes 2 times in quick succession.
      • Top Blade
      • Piercing Wave
      Furious Wave
      1. Increases the AoE and DMG of the skill by 10%.
      2. Increases the AoE even more and DMG of the skill by 10%.
      3. Increases Skill CRIT by 7%.
      4. Increases Skill CRIT DMG by 80%.
      5. Enemies slain by a skill throw out Blade Shards. Blade Shard damage is effected by Skill ATK.
        Chain Grinder
        1. The Charging action is replaced with a Chain Grinder attack that deals damage multiple times to nearby enemies.
        2. Reduces energy consumption of Chain Grinder.
        3. Letting go of the button will generate a Blade Fissure that hits multiple times and deals damage.
        4. Increase damage of Blade Fissure.
        5. Increase duration of Blade Fissure.
          Chain Combo
          1. A 4-hit attack that deals 300% of Normal ATK as damage is added.
          2. Increases the ATK of the last hit of normal attacks by 30%.
          3. A 5-hit attack that deals 400% of Normal ATK as damage is added.
          4. The 5th attack always deals critical DMG.
          5. Normal attacks instantly kill enemies with less than 15% HP.
            Gale
            1. Increases ATK SPD of normal attacks by 5%.
            2. Increases ATK of normal attacks by 30%.
            3. Increases ATK SPD of normal attacks by 5%.
            4. Increases CRIT of normal attacks by 10%.
            5. Increases CRIT DMG of normal attacks by 50%.
              Spin Blade
              1. When attacking with normal attacks gains a 15 chance to spawn a spinning blade that deals 40 DMG per hit.
              2. Creates 1 more spinning blade.
              3. Increase Spinning Blade generation rate.
              4. The spinning blade remains for 1 second, dealing damage before disappearing.
              5. Creates 1 more spinning blade.




                LOGROS DE ARMAS -4ta Parte-
                • Nobody Expects This!

                  Mejorar el arma de Kil [Inquisitor] a nivel 5.

                Imagen
                Nombre
                Niveles
                Incompatibilidad
                Phantom Axe
                1. Thrown axes deal DMG to 5 more enemies before returning.
                2. Throws one more axe. Deals DMG equal to 80% of ATK.
                3. Throws one more additional axe. Deals DMG equal to 60% of ATK.
                4. The Flying Axe explodes when it hits an enemy, dealing 360 DMG. The ATK of the explosion is based on Skill DMG.
                5. All hits create an explosion.
                • Spining Disc
                • Boomerang Axe
                • Whirlwind
                Whirlwind
                1. Skill is replaced with Whirlwind where the player spins for 3 seconds and hits enemies multiple times. If the skill button is pressed again, the spinning stops.
                2. Removes MOV SPD reduction during Whirlwind.
                3. Whirlwind pulls in enemies in the area.
                4. Eliminating an enemy using Whirlwind recovers 10 HP. This can be triggered every 30 seconds.
                5. Reduce damage taken by 50 when using Whirlwind.
                • Phantom Axe
                • Spinning Disc
                • Boomerang Axe
                Spinning Disc
                1. The thrown axe flies slowly and deals damage multiple times upon impact. A thrown axe can be recovered by pressing the skill button again.
                2. Increases the DMG of Spinning Disc by 25%.
                3. The Spin Disk deals damage on its return, and its return speed is slowed down.
                4. Generate 1 additional Spin Disk, and increase the Spin Disk's damage by 40%.
                5. Generate 1 additional Spin Disk, and increase the Spin Disk's damage by 40%.
                • Whirlwind
                • Boomerang Axe
                • Phantom Axe
                Boomerang Axe
                1. The axe becomes a Boomerang Axe and gains the ability to pierce through enemies and return. The axe also deals DMG when returning.
                2. There is a 2% chance to stun enemies for 2 seconds when they are hit by the Boomerang Axe.
                3. Increases CRIT of a returning Boomerang Axe by 30%.
                4. Increases the chance of Boomerang Axe inflicting stun by 35%.
                5. The Boomerang Axe travels farther and returns faster.
                • Whirlwind
                • Phantom Axe
                • Spinning Disc
                Cyclone Dash
                1. Dashing summons an axe that orbits around you. The axe rapidly inflicts 5 damage to an enemy. Increasing normal ATK also increases the axe's damage.
                2. Gale Axe damage increased by 20%.
                3. Increase number of hits by Gale Axe.
                4. Gale Axe damage increased by 20%. Collectibles
                5. Gale Axe area of effect widened
                Power Wave
                1. Increase the number of shockwaves caused by Charge Attack by 2.
                2. Increases DMG of charged attacks by 20%.
                3. Increase the number of shockwaves caused by Charge Attack by 2.
                4. Increases DMG of charged attacks by 20%.
                5. Increases DMG of shockwaves by 100%.
                Explosive Hit
                1. The 3rd hit of normal attacks creates an explosion that deals AoE DMG equal to 150% of ATK.
                2. Increases explosion DMG by 100%.
                3. The 2nd hit of normal attacks also creates an explosion.
                4. There is a 50% chance to stun enemies for 2 seconds when they are hit by Heated Axe attacks.
                5. All hits from normal attacks create an explosion.
                Heated Axe
                1. Whenever you attack an enemy with a Normal Attack, you gain a stack that increases your Main Weapon ATK by 2.% for each stack. You can have a max of 15. stacks that lasts for 3 seconds.
                2. Increase Fire ATK by 10%.
                3. 50% chance to stun enemies hit by Heated Axe attacks for 2 seconds.
                4. Enemies that are killed by Heated Axe attacks explode, dealing 250 DMG. DMG is based on Skill DMG.
                5. Stacks from Heated Axe last for 5 seconds and stacks up to 30 times.
                LOGROS DE ARMAS -5ta Parte-
                • It’s a Machine Gun!

                Mejorar el arma de Kil [Evil Hunter] a nivel 5.[/list]

                Imagen
                Nombre
                Niveles
                Incompatibilidad
                Linear Rocket
                1. Skill is replaced with a rocket launcher type skill.
                2. Fires 1 more rockets in succession.
                3. There is a 2% chance to stun enemies for 2 seconds when they are hit by the rocket.
                4. Increases rocket DMG by 20%.
                5. Fires 2 more rockets in succession.
                • Restraining Shot
                • Plasma Cannon
                • Mine Shot
                Mine Shot
                1. Fires 3 mines. The mines fly in an arc and land on the ground.
                2. Increases DMG of mines by 20%.
                3. Fires 3 additional mines.
                4. Increases the AoE of the mines by 10%.
                5. Enemies damaged by the mines are stunned for 2 seconds.
                • Linear Rocket
                • Plasma Cannon
                • Restraining Shot
                Plasma Cannon
                1. The fired projectiles seek out enemies.
                2. The projectiles bounce off nearby enemies 1 times.
                3. The projectiles bounce off nearby enemies 1 more times.
                4. The projectiles bounce off nearby enemies 1 more times.
                5. The projectiles bounce off nearby enemies n% more times.
                • Restraining Shot
                • Mine Shot
                • Linear Rocket
                restraining Shot
                1. Enemies hit by the skill become immobile for 3 seconds, and when hit within this duration, they receive 15% more DMG.
                2. Enemies hit by an Entangling Shot cause a nearby enemy to become entangled as well.
                3. Increases immobile duration by 5 seconds.
                4. Immobile enemies receive DMG equal to 120% of Skill ATK every second for the duration of the debuff.
                5. MP cost and cooldown of Restraining Shot is halved.
                • Linear Rocket
                • Plasma Cannon
                • Mine Shot
                Mark
                1. Enemies hit by the skill are marked. Marked enemies receive 15% additional DMG from all attacks for 5 seconds.
                2. Recovers 2 additional MP when hitting marked enemies.
                3. Marked enemies explode upon dying dealing 250 AoE DMG. The DMG of the explosion is based on Skill DMG.
                4. Recovers 5 HP when a marked enemy dies. (This effect only triggers once every 30 seconds.)
                5. When a marked enemy dies, nearby enemies are also marked and the effects are doubled.
                Multi-Shot
                1. Increase the number of projectiles fired by the skill by 1.
                2. Fires 1 additional projectiles.
                3. Fires 1 additional projectiles.
                4. Increase Skill critical chance by 7%.
                5. Increase Skill critical damage by 60%.
                Homing Bullet
                1. Normal Attacks chase after enemies. The projectile damage is reduced
                2. Increases ATK of Homing Bullets by 20%.
                3. Increase the critical chance of Tracer Rounds by 10%.
                4. There is a 25% chance to stun enemies for 2 seconds when they are hit by Homing Bullets.
                5. Guided projectiles are fired along with Normal Attacks, and fly at nearby enemies.
                • Sniper Bullet
                • Spread Shot
                • Piercing Shot
                Sniper Shot
                1. Normal attacks are replaced with a single, long range firing attack.
                2. Increases CRIT by 20%.
                3. When an enemy is hit by the bullet, inflicts bleed, dealing DMG equal to 240% of ATK every second for 5 seconds.
                4. Increases CRIT DMG by 100%.
                5. When an enemy is hit by the bullet, there is a {{1}% chance to stun the target for 2 seconds.
                • Homing Bullet
                • Spread Shot
                Piercing Shot
                1. Normal attacks pierce through 1 enemies. For each enemy the attacks pierce through, increases DMG by 5%.
                2. Additionally pierces through 1 more enemies.
                3. Critical chance increases by 5% every time it pierces an enemy.
                4. Enemies that are hit are pushed back.
                5. Pierces through all enemies within range and increases DMG by 10%.
                • Spread Shot
                • Homing Bullet
                Spread Shot
                1. Normal attacks are replaced with a short range radial shot attack.
                2. Increases ATK by 20%.
                3. When enemies are hit by Spread Shot, increases MOV SPD and ATK SPD by 1% and gains a stack. Stacks last for 3 seconds and can gain up to 18 stacks. If no enemies are hit within the duration, the stacks disappear.
                4. Increases attack range by 50%.
                5. The stacks last for 5 seconds and stack up to 30 times.
                • Homing Bullet
                • Sniper Bullet
                • Piercing Shot
                OTROS LOGROS
                -Finalmente llegamos a los logros más sencillos, o por lo menos con todas las partidas que van a tener que jugar se puede ir sumando de a poquito.

                • Pervy Sage

                  Invocá a Jira con Jenny

                Este logro va a saltar solo cuando estén mejorando el arma de Jenny y elijan la mejora "Convene", en nivel 4 se destraba la habilidad de invocar a Jira.

                • Jack’s Disciple

                  Subir al máximo todas las pasivas de Jack

                Si, el logro se consigue maxeando todas las pasivas del skill tree de Jack


                • Human Capybara

                  Subir al máximo la amistad con todos los NPC

                Igual que la anterior, tienen que hablar con el Bartender en el Bar e ir subiendo la amistad con todos los NPC, se suben con los cubos verdes que dropean los jefes.


                • An Unfamiliar Ceiling

                  Despertar en el cuarto de Hank después de caer del Esperanza.

                No hay mucho que explicar, empezas el juego y salta solo el logro.

                • A Familiar Ceiling

                  Despertar en el cuarto de Hank después de morir por primera vez

                Lo mismo que la anterior, el logro salta solo después de morir la primera vez, y volver a empezar en el cuarto de Hank.


                Bueno esto fue toda la guía que les pude hacer, creo que se hizo extenso, pero intente de explicar todo lo mas detallado posible y con mucha información para que encuentren fácilmente o reconozcan las cosas. Aclaro que la guía tiene muchas cosas en ingles porque el juego no tiene idioma español, así que supongo que si sos latino o español y juegas Blade Assault, lo van a hacer en ingles.
                Espero que les sirva la guía y si tienen preguntas puedan hacerlas, también pueden corregir cosas con mucho gusto lo arreglaré


                1 Comments
                ArtGamesMaxter 31 Mar, 2024 @ 6:06pm 
                muchas gracias por la guía, lastima que no sacaron un parche en español pero aun si es un buen juego