RimWorld

RimWorld

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Inject Genes
2
   
Palkinto
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Mod, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
129.415 KB
14.1.2023 klo 13.16
15.7. klo 11.19
8 muutosilmoitusta ( näytä )
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Inject Genes

Kuvaus
Updated to 1.6, should still work with 1.5 and 1.4.




Features

This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes.
However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys the genepack in the process. So if you plan on adding more genes into your pawn, it might be more beneficial to use the gene assembler.

If you wish to change Xenogenes to Germline/Endogenes instead, you can do so in the mod settings. Default is set to Xenogenes. Does not need a restart to take effect.



Compatibility

The mod shouldn't have an issue with other mods.
However, custom made genepacks will not have this function on. I will have to add support for them.


Supported so far:
Alpha Genes.
Split Genes.
WVC - Xenotypes and Genes.

Let me know if there are others I should add support for.



FAQ

Q: Will this overwrite a xenotype?
A: Nope. It will just add in genes without deleting anything.

Q: Can you get duplicates genes on your pawn?
A: Nope. If there is a gene in the genepack that the pawn already has, they will not be able to use it.

Q: Is this a new item?
A: No. This is a feature I added to the genepack already in game. No item has been added.

Q: Can I remove the gene it added, if I accidentally added the wrong one?
A: No sorry, you'll have to use another mod that enables that. Mine just lets you add genes.

Q: Can I switch Xenogenes to Germline/Endogenes and visa versa instead?
A: Yup! Just enable Germline/Endogenes in the mod settings and you are good to go. Does not need a restart. Default is Xenogenes.

Q: Compatibility with HAR (Humanoid Alien Races)?
A: I am not sure. I know HAR now has the ability to block genes on a race but whenever this mod will respect that, I do not not. I don't use HAR and haven't had a chance to test it, sorry.
However, injecting a pawn with a gene is user directed, so just don't inject it into your race.

Q: Can I reduce the Xenogermination Coma?
A: No. My mod doesn't touch that section, you'll need a different mod. You can use this Xenogermination Coma Accelerator.


Changelogs

Added a post in discussion for changelogs. Or you can check the "Change Notes" at the front, beside the image.


Languages:
Chinese.


Credits:


Please check the "Credits" file in the mod folder for a list of the wonderful people.

Image made by me.
Suositut keskustelut Näytä kaikki (2)
1
10.3.2024 klo 6.00
WVC Patch Failed
KΞNTΛR
157 kommenttia
Stage 16 tuntia sitten 
A trait to negate/reduce the coma would be awesome :)
Dust 31.10. klo 12.39 
Oh totally missed that, thanks!
Wistala  [tekijä] 31.10. klo 4.07 
@Dust It's on the list of things to add, but for now there should be a link in the discription to a mod that lets you fiddle with the coma etc.
Dust 30.10. klo 16.49 
Sorry, yes, a toggle to prevent them getting a coma when injecting.
Its mostly a niche thing for very specific solo caravan runs I'm testing, but it had me wondering.
Wistala  [tekijä] 30.10. klo 16.12 
@Dust You mean disable it or remove it after it has been injected?
Dust 27.10. klo 19.21 
Would it be possible for a toggle to turn on gene comas when these are injected? Or is that just a code of how gene changes work?
miza_azevedo 25.10. klo 16.58 
@Wistala Yeah, that's right. Must be a mod conflict or visual bug then. Thanks for the support though, great mod! I'll look into this bug.
Wistala  [tekijä] 23.10. klo 16.16 
@Oninoted It's on the list but no ETA.
Wistala  [tekijä] 23.10. klo 16.15 
@miza_azevedo Wait so the grayed out happens AFTER you have injected the genes? Like it shows it's disabled in the gene panel? If so then that is not my mod, your gene probably got disabled because it has another gene that overwrites it or blocks it.
Oninoted 22.10. klo 20.26 
Will force inject be added?