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The former option also fills up storage faster than you can build it, not counted the base is much too small to allow enough storage for trade economy (and it's always cramped).
Using chems for hydrogen cell works only slightly better, because your test subjects only sometimes throw a chem in there regardless of priority (it's a manual process), and thus building more has diminishing returns (wretched scalability).
With a way to get rid of puddles eel farms become fairly good, so chems -> eel/hydrogen has some synergy. That said, it's highly inefficient from the investment cost and operation standpoint, because of its long spin-up.