Stellaris

Stellaris

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[3.8] Sleeper Worms
   
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7.709 MB
7 jan 2023 om 11:19
9 mei 2023 om 8:42
12 wijzigingsnotities (weergeven)

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[3.8] Sleeper Worms

Omschrijving
### For MODJAM 2022 ###

Biological worm super weapons lay buried under countless habitable worlds, can you solve the mystery of the evil empire lurking just under the surface? Defend your planets and destroy those attempting to bury your empire for good.

### Features ###
- Mid-game economic crisis
- New unique relic that allows you to create more worms
- Several situations to try to stop the bioworms
- Full narrative story
- New Espionage action

Worms have formed a union and refuse to work on habitats or ring worlds. We are currently in discussions to allow for them to have favorable working conditions on those worlds (Worm attacks don't currently work on ring worlds/habitats.)
Populaire discussies Alles weergeven (1)
1
24 jan 2023 om 13:33
Techweights code
sirblackaxe
88 opmerkingen
tzverg 19 mei om 5:06 
update?
NiroEnvy 26 apr om 0:42 
not working guys
wancar 13 dec 2024 om 12:27 
@Frai7ty Hi!! Just wondering if there were plans to fix the problems mentioned below?
Many thanks in advance!
Kobayashimaru 19 sep 2023 om 7:47 
Yep, this is bugged. Crisis is not progressing, worms keep destroying worlds. Ruined my playtrough.
Miesha 15 jul 2023 om 7:29 
Question! Is it intentional that the worms attack primitive worlds that cannot defend themselves, annihilating all primitives and stopping any chance of researching their techs?
Cap 13 jul 2023 om 15:22 
20 years with not a single event to suggest any progress in the crisis, regret using this mod it ruined my run
Cap 13 jul 2023 om 15:08 
How the hell does this crisis work? Its been years and years with me at spare no cost to find the Molonoids with no progress being made, and I've lost numerous planets feeling like I can do nothing to stop them
Frai7ty  [auteur] 29 jun 2023 om 17:31 
Thank you!
Aphyxia 26 jun 2023 om 3:39 
This is a solid midgame crisis. I love it.
AC241155 30 mei 2023 om 8:21 
hi is there a way i can turn off this mod mid game via console?