RimWorld

RimWorld

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Perishable Spoil Time Filter
   
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Mod, 1.4, 1.5, 1.6
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3 jan, 2023 @ 23:30
30 jul @ 14:13
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Perishable Spoil Time Filter

Beskrivning
Adds a 'spoil time' filter to stockpile and ingredient selectors.

This is a direct port from MrHacky's mod of the same name, found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178652457
*This mod will be taken down upon request from the original author!*

Source: https://github.com/GhengopelALPHA/rimworld-PerishableSpoilTimeFilter

This allows you to, among other things:

* Automatically turn meat/vegetables about to go bad into chemfuel before it spoils!
* Set up stockpiles in such a way stuff is moved into the freezer only when it needs to be!
* Move decaying animal (or human!) bodies to another location!

Note: The spoil time slider does *NOT* take into account the current temperature of the tile of an item. This may cause the time cutoffs to not be 100% accurate, but it should be close enough anyway. It was done this way to allow setups like the freezer example above, where the item would need to stay in the freezer even though it will never go bad while it is in a freezer tile.
24 kommentarer
SimplePhysics  [skapare] 31 jul @ 6:31 
Glad to hear it! It may be possible the other conflicts are also resolved, so if anyone wants to test those again, feel free and report back, I'll try and support this for a little while 😁
Bobbysepp 31 jul @ 1:57 
^^ Thank you both! Works fantastically!
NuanKi 30 jul @ 22:17 
Thanks!
NuanKi 30 jul @ 22:17 
@SimplePhysics, as the author of the other mod, it works perfectly
SimplePhysics  [skapare] 30 jul @ 14:15 
@Bobbysepp: It's probably for the best since I don't check the Github at all, hahaha!

I made the change you suggested and it seems to work on my end without that other mod, can you try it now and report back if it works or not? Thanks!
Bobbysepp 29 jul @ 22:13 
Since I can't seem to make an issue in Github, I'll put this here:
There is a collision between this mod and Adaptive Storage - Global Settings.
It is caused by the harmony patch: CopyAllowancesFrom_Postfix
It can be fixed by adding the line to the top of the patch:

if (Find.World == null)
return;

as is already done in: ExposeData_Postfix

I would love to see these mods made compatible, as both mods are fantastic!
SimplePhysics  [skapare] 29 jul @ 9:03 
Of course! This mod is invaluable to me personally!
The Bard of Hearts 27 jul @ 13:38 
Awesome! Thanks
SimplePhysics  [skapare] 27 jul @ 7:57 
It appears to still work for 1.6, updated tag
The Bard of Hearts 19 jul @ 14:13 
Is this still working in 1.6?