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The Dire Keep
   
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25 jul, 2014 @ 9:56
30 jul, 2014 @ 9:26
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The Dire Keep

Beskrivning
This map is an experiment in designing small boss encounters that really challenge the player. It is less about puzzle solving and jump games, and more about figuring out the right method for the right boss. These mini bosses shouldn't fall over too easy
Populära diskussioner Visa alla (1)
1
7 aug, 2014 @ 3:11
Welcome to Dire Keep
Faluzure
24 kommentarer
one good man 27 dec, 2019 @ 9:03 
I need to give this one a try!
Faluzure  [skapare] 4 sep, 2018 @ 1:03 
Merci!
thomas.latonnelle 30 aug, 2018 @ 2:47 
Ca fait du bien de voir du UNEPIC
Dokebo 1 dec, 2016 @ 9:34 
O_o
How many hour required to complite the scenario?:squirtheh:
Faluzure  [skapare] 28 nov, 2016 @ 13:15 
You don't need saving.
Dokebo 26 nov, 2016 @ 22:02 
Ребята, как тут сохраняться?:derp:
The Freakularity 3 apr, 2015 @ 12:40 
For what range of levels is this map?
kurapica67 4 okt, 2014 @ 0:23 
orange key is use for what?
Tacet the Terror 9 aug, 2014 @ 12:22 
It was a lot of fun. The only problem I had with it is the vampire boss thing appears to have go back and search instead of just go back. I ended up getting to the point that the bigger one just kept looping search at the end of the panel. This made it impossible for the leaver pull to kill it. No clue what happens with the map after this part for it happened the time i ran it with a group and solo.
Faluzure  [skapare] 7 aug, 2014 @ 7:41 
Glad you like it!

An update on the second map, it's slow progress. I'm trying to find a good balance between making the dungeon large, but at the same time, it's hard to fit in a 'purpose' to every room. I'm torn between trying to keep it interesting and flavourful, and just throwing in a room of creatures to kill.

Also, damned Torchlight 2 snuck up and stole a couple of my days!