Catlateral Damage: Remeowstered

Catlateral Damage: Remeowstered

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item counts for preset maps
By S.D.U AUS
for the 100% completionist in you!

This does NOT include photos, they should be easy to add to the count though as you can see how many there are in a map via the escape menu
   
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The Basics
This section generally goes over what exactly this is all about.

Basically, in the Goals mode of the game, you are given preset maps. These preset maps always tell you exactly how many objects you've put on the floor or have broken.

To get these numbers in Goals mode, I recommend using a well-balanced cat (like Fart Cat or Mitten), and maxing out all your purrks. You'll need max jump height to get to some of the shelves. If you do not do these things, you're making things quite hard on yourself.
Studio
Item Count: 158

Notes:
The kitchen gets messy quickly, i'd reccomend going through the bottom cabinets first.
This map has very few things to restore energy, do things in a way that is efficient with your energy, as everything you do has an effect on it, other than looking around. Plan accordingly if necessary.
The rest of these notes will ascertain throughout all of these, as Studio is a relatively simple map
Broken objects often times despawn, this is useful as there are less objects in the map to actually get in your way.
Broken objects that do not despawn will not count objects on top of them as toppled. Don't let objects land on top of them, and if they do, get them off.
Breaking objects can be done easily by picking the fragile object up and smashing it into a nearby wall, or by smashing another object into the fragile object.
The only time that an object is counted as "toppled" is if it lands on the floor, or if it lands on an already toppled object in the floor.
The box does not count as the floor. If an object lands in it, you'll have to pick them up and drop them outside of the box.
If an object is wedged into a area about as tall as it, just pick it up instead of wasting precious energy trying to swat it out.
"eaten" objects count as toppled objects, so you can eat objects to gain energy if necessary. Most of the time this'll be bacon on the sandwiches you find throughout the game.
Apartment
Object Count: 215

Notes:
This map is just a longer version of studio in my opinion.
There's a baking tray in the stove. Do NOT push this in. You will not be able to get it back. Instead, swat it out from the side.
Log Cabin
Object Count: 270

Notes:
This map has a lot of ledges to catch stuff you throw off, Take note that if it doesn't land on the floor, it doesn't count as being toppled.
Modern Home
Item Count:
783

Notes:
This map is very long. Utilize the things you can gain energy from to do it, of course. There are a lot of items hidden in shelves and behind closet doors/cabinet doors, etc.

Breaking fragile objects is usually a lot easier than knocking them off.

I was just as flabbergasted as you probably are about this sudden jump in items. I redid the map, and yes, this is the amount.
Mansion
Objects: 1679

Notes:
This is the second longest (and most annoying) map in the entire game.
The logs count as objects that you can topple over.
If you do this, congratulations, you are actually skilled at the funny cat game
Supermarkat
TBD
Mewseum
TBD
Box Purradise
TBD
Furightful Lab
TBD
Pawliday Den
TBD