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Like I suspect many have, I'd been altering the base game files in order to add my custom wizards. Every time a patch hit, or if one was to say recheck file integrity on Steam, which will detect changed files and replace with the "good" ones, also erasing everything done - I would have to re-mod my stuff.
Apparently, MoM scans the Database folder EVERY TIME the game launches, and uses all XMLs in it, because just to test I dumped in a custom wizard Xenoreaver linked for me on another thread, and voila she appeared in game. Took my own customizations, and made separate XMLs out of them, and BAM! All my honeys are back.
Every other modded game I'd played - Skyrim, Fallout 4, Sims 4, Civ 4 (We The People is a GREAT mod for old Colonization fans, for any who dont know) needed you to invoke the mod somehow, or activate. Not MoM. Just dump your XML files in Master-Of-Magic\ExternalAssets\Database folder with all the others, and you are good to go.
When it comes to the “serious error” the game threw up on my failed attempts to add my own wizard, I’m betting I goofed some syntax or something; Xenoreaver also linked a sample from his adding a custom wizard that I was able to download and study and I’m thinking I missed something syntax wise. I have enough programming to know a) why I’m not a programmer because b) one period, comma, space, slash etc in the wrong place and the whole thing goes blooey.
With your help and Xeno’s samples, I plan to give a custom wizard another go. I really appreciate your time and help, i was so happy to see this game released, and moddable, and many little things so far fixed or made even better than the original.