Chrono Survival

Chrono Survival

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Ability Synthesis
By Arcus Veles
An as of current patch complete list of the abilities capable of synthesis and the modifiers required to synthesize them.

If there are any new combos added, feel free to contribute your discoveries in the comments.
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Arrow
Modifier
Synthesis
Bonuses
Crit Damage
Deadly Arrow
Improved damage. Meditation: Guarantees critical hits
Penetration
Piercing Arrow
+25% damage for each target hit. Meditation: Guarantees critical hits
Axe
Modifier
Synthesis
Bonuses
Penetration
Adamantite Axe
Slightly improved damage and size, deals increased damage to armored enemies (Adamantite effect).
Accumulation
Golden Axe
Greatly improved damage, worsened cooldown, and damage scales with gold (.04x damage per gold)
Boomerang
Modifier
Synthesis
Bonuses
Accumulation
Metal Boomerang
Worsened cooldown and projectile speed, but greatly improved damage and moderately improved knockback
Sweeping Strike
Direct Boomerang
Double damage on the way back, but doesn’t track back to player. If caught, reduces recharge by 1.5 seconds.
Chakrum

Modifier
Synthesis
Bonuses
Max Target
Endless Chakrum
Greatly improved damage, worsened knockback, unlimited max targets (each projectile still has limited duration and can end up off-screen, but does not expire from bounces)
"Chicken"

Modifier
Synthesis
Bonuses
CDR
White "Chiken"
No offensive stat changes. Box drop chance increased (from 15% to 25%)
Coin Toss
Modifier
Synthesis
Bonuses
Accumulation
Double Coin Toss
Spends 6 gold instead of 3, improved cooldown, massively improved damage, improved crit chance, and slightly improved knockback
Claw
Modifier
Synthesis
Bonuses
Giant
Bite
Improved damage, crit chance, crit damage, and size
Frenzy
Lion's Claw
Frenzy damage +50%. Frenzy recharge is 3x faster.
Club
Modifier
Synthesis
Bonuses
Power
Spiked Club
Slightly improved damage and max targets, moderately improved duration
Cross

Modifier
Synthesis
Bonuses

Giant
Holy Cross
Improved damage
Power
Perfect Cross
Slightly improved damage and size. Unscathed: double damage
Crossbow
Modifier
Synthesis
Bonuses
Range Combat
Black Crossbow
Weakened cooldown, but improved damage and slightly improved knockback and ranged damage
Dark Spiral
Modifier
Synthesis
Bonuses
Max Target
Perfect Spiral
Greatly improved damage, slightly increased doom chance, and +400% damage on healthy enemies (Perfect Attack effect)
Dynamite
Modifier
Synthesis
Bonuses
Count
Bunch of Dynamite
Greatly improved damage, moderately improved size
Giant
Dynamite Mine
Arms after 2 seconds, explodes on proximity to enemies
Fan of knives
Modifier
Synthesis
Bonuses
Crit Chance
Daggers
Greatly improved damage and crit chance, and tighter spread on projectiles
Power
Sneaky Knife
Improved damage and crit chance (from 25% to 50%), and tighter spread on projectiles that fire backward instead of forward
Feather
Modifier
Synthesis
Bonuses
Push
Iron Feather
Improved Lightness chance (from 15% to 30%)
Fist Shot
Modifier
Synthesis
Bonuses
Count
Ora-Ora-Ora
Greatly improved count and damage, reduced cooldown. Converts attack from side-firing projectiles to short range rapid fire forward-firing projectiles.
Hammer
Modifier
Synthesis
Bonuses
Penetration
Adamantite Hammer
Improved damage, increases damage against armored units (Adamantite effect), and retains global +25% damage for abilities with Penetration and Adamantite (unlisted)
Holy
Modifier
Synthesis
Bonuses
Burn
Holy Fire
Greatly improved damage
Mind Blast
Modifier
Synthesis
Bonuses
Power
Mind Blast
Improved cooldown and damage
Monkey
Modifier
Synthesis
Bonuses
Summon Power
Gorilla
Improved damage, but slightly reduced knockback. Behaves as if it has Defender AI (stays on top of the player, only attacks very close enemies)
Pistol
Modifier
Synthesis
Bonuses
Split
Revolver
Improved damage. Fires in two random directions instead of one
CDR
Automatic Rifle
Massively improved cooldown, moderately reduced count, slightly reduced damage, and added spread
Meteorite
Modifier
Synthesis
Bonuses
Poison
Corrupted Meteorite
Massively improved damage, but can also poison the player
Music

Modifier
Synthesis
Bonuses
CDR
Trumpet
Slightly reduced damage and max targets, loses sleep chance, but vastly improved projectile speed and targets nearest enemy
Split
Drums
Improved count and size
Pyromancy
Modifier
Synthesis
Bonuses
Freeze
Ice Flame
Improved burn duration (from 5 to 8), improved freeze chance (from 6% to 15%)
Poison
Damned Flame
Improved burn duration (from 5 to 8), burn additionally deals 2% of enemy’s maximum health per tick (0.2% on bosses)
Rainbow
Modifier
Synthesis
Bonuses
Unstable
Bright Rainbow
Greatly improved cooldown, rarer proc types added
Robot

Modifier
Synthesis
Bonuses

CDR
Evil Robot
Improved cooldown and duration, slightly improved damage
Saw
Modifier
Synthesis
Bonuses
Stun
Electric Saw
Improved damage, crit damage, duration and causes saws to roll left and right
Scythe
Modifier
Synthesis
Bonuses
Frenzy
Reaper's Scythe
Improved damage, improved Divide chance (from 25% to 50%)
Shield
Modifier
Synthesis
Bonuses
Sweeping Strike
Spiked Shield
Improved damage, knockback and size
Shuriken
Modifier
Synthesis
Bonuses
Split
Fan of Shurikens
Improved count, greatly improved cooldown, slightly improved damage, and throws projectiles in a fan in front of the player rather than targeting closest
Slime
Modifier
Synthesis
Bonuses
Burn
Fire Slime
Improved damage
Damp
Water Slime
Improved damage, slightly improved damp chance
Poison
Poison Slime
Improved damage, reduced poison chance (from 100% to 50%)
Slingshot
Modifier
Synthesis
Bonuses
Power
Powerful Slingshot
Improved damage
Spear
Modifier
Synthesis
Bonuses
Max Target
Halberd
Improved damage and max targets, slightly improved duration and shoots from left to right instead of from bottom to top
Range Combat
Black Spear
Improved damage and max targets, slightly improved duration and ranged damage
Spirit of Earth
Modifier
Synthesis
Bonuses
CDR
Elemental of Earth
Improved damage, increased stun chance, and spawns old units as well as new units simultaneously, and new units have increased aggro range
Spirit of Fire
Modifier
Synthesis
Bonuses
Skillful Summon
Elemental of Fire
Improved burn damage
Spirit of Nature
Modifier
Synthesis
Bonuses
Power
Spirit of Nature
Slightly lowered count and damage, but spawns old units as well as new units simultaneously, and new units have increased movement speed
Spirit of Water
Modifier
Synthesis
Bonuses
Skillfull Summon
Elemental of Water
Greatly improved damage, slightly reduced duration, greatly increased summon attack rate
Snake
Modifier
Synthesis
Bonuses
Giant
Hydra
Slightly improved damage, greatly increased size
Staff
Modifier
Synthesis
Bonuses
Burn
Staff of Fire
Slightly improved cooldown, improved damage, greatly improved burn chance
Damp
Staff of Water
Slightly improved cooldown, slightly improved damp chance
Stun
Staff of Lightning
Slightly improved cooldown, improved damage and stun chance
Static Field
Modifier
Synthesis
Bonuses
CDR
Vacuum field
Improved cooldown
Sword
Modifier
Synthesis
Bonuses
Burn
Fire Sword
Greatly improved damage, moderately improved size, greatly increased burn chance
Frenzy
Spiked Sword
Greatly improved damage, deals 0.5 damage to player while not in Frenzy, adds 50% global damage bonus to all sources of Frenzy damage
Penetration
Adamantite Sword
Greatly improved damage, deals increased damage to armored enemies (Adamantite effect).
Telekinesis
Modifier
Synthesis
Bonuses
Count
Mass Telekinesis
Lowered count and knockback, increased damage and hits in an AoE around the target
Tomahawk
Modifier
Synthesis
Bonuses
Execution
Bloody Tomahawk
Improved damage, and fires at nearest enemy on both sides instead of only right side
Tornado
Modifier
Synthesis
Bonuses
Damp
Typhoon
Improved damage, size and damp chance
Trident
Modifier
Synthesis
Bonuses
Damp
Poseidon's Trident
Improved damage, size and projectile speed, loses damp chance, randomly casts one of your other water abilities (no effect if no other water abilities are equipped)
Wolf
Modifier
Synthesis
Bonuses
Defender
Lion
Improved damage and crit chance
Summon Power
Dire Wolf
Greatly improved damage, crit chance, and size
Water Shot
Modifier
Synthesis
Bonuses
Poison
Poison Shot
Greatly improved damage and size, but poison chance reduced (from 100% to 50%)
Simple Abilities list, A-Z (no synthesis available)
  • Lightning
  • Mimic
  • Poison Ball
  • Sylph
  • Water Splash
7 Comments
1292479768 22 Dec, 2024 @ 6:12am 
Very good,Your response is the most comprehensive one.Thank you.
Arcus Veles  [author] 28 Jan, 2023 @ 11:31pm 
Thanks all for the contributions so far. There are just a handful left I haven't checked yet, but I think we're just about caught up again.
Rashald 28 Jan, 2023 @ 12:15pm 
Music + CDR = Trumpet
Rashald 28 Jan, 2023 @ 4:29am 
Pistol + CDR = Automatic Rifle
Tsukumo Gou 27 Jan, 2023 @ 8:54pm 
Wolf + Defender = Lion
Arcus Veles  [author] 21 Jan, 2023 @ 2:34am 
The lightning ability is designated as Simple, and has no synthesis available.
Deathcom77 21 Jan, 2023 @ 12:40am 
What about Lightning?