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And I hope that everyone enjoys the new overclocks. I had a lot of fun working on that launcher overclock.
Numbers still subject to change. The current damage numbers looked and felt reasonable in my limited testing, but chances are they won't be perfect. I'll be relying on player feedback to see if anything is way too strong or way too weak.
Preview of the changes:
- Controller can be overclocked. Overcharge mechanic is being moved to overclocked controller. Hyper-accelerators no longer exist. Existing hyper-accelerators should automatically be replaced by regular accelerators in the update.
- Launcher can be overclocked. When overclocked, the PAC charges much slower, and it fires a slow-moving damaging particle field. (Inspired by Aegis from Fractured Space)
The Hyper Accelerator Muzzle.
Uses the improved systems in the Hyper Accelerator to add a new function: Projectile Slewing.
Simply put this exit comes in 2 flavors: Angled (slant ships can use them!) and Normal.
The twist? BOTH versions can slew the bolt a tiny bit off bore-sight (less than half a degree) allowing long range sniping of subsystems without hyper specialized swinging of the firing ship's bow.