Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[DIGI] Circular Particle Cannons
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Tags: Mods
File Size
Posted
Updated
4.827 MB
19 Dec, 2022 @ 4:01pm
25 Sep @ 10:25am
16 Change Notes ( view )

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[DIGI] Circular Particle Cannons

In 1 collection by syy1125
Digits Mods
4 items
Description
Meltdown Update Status: Updated

This mod will load and function in Cosmoteer v0.30 (the meltdown update). Parts have overclocks where applicable.

Description

Adds (kinda) circular particle accelerator cannons (actually just requires that the accelerators form a loop). Serves as pure-energy alternative to railguns.

Features

Particle accelerator cannon (PAC) system
  • Controller: The heart of the system. Every PAC system requires exactly one of these to work.
  • Accelerator & Accelerator Corner: Use these parts to accelerate the particle, strengthening the PAC's firepower, and guide particles back to the controller to form a loop.
  • Launcher: Converts high-energy particles from the accelerator loop into a projectile capable of dealing damage.
  • Output tubes: Allows placing the launcher some distance away from the controller, connected by output tubes.

Future Plans

  • Secondary exits: Additional places where the particle stream can exit the accelerator loop to be sent to launchers, without interfering with the one-controller-per-loop restriction.
  • (Maybe?) Diagonal and turreted launchers

Misc
My other mods: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920552567
110 Comments
syy1125  [author] 25 Sep @ 10:36am 
Overclocks implemented. Hopefully nothing breaks; let me know if something does break.
And I hope that everyone enjoys the new overclocks. I had a lot of fun working on that launcher overclock.

Numbers still subject to change. The current damage numbers looked and felt reasonable in my limited testing, but chances are they won't be perfect. I'll be relying on player feedback to see if anything is way too strong or way too weak.
syy1125  [author] 22 Sep @ 12:19pm 
Overclock update almost ready; if all goes according to plan, I should be able to release it this week.

Preview of the changes:
- Controller can be overclocked. Overcharge mechanic is being moved to overclocked controller. Hyper-accelerators no longer exist. Existing hyper-accelerators should automatically be replaced by regular accelerators in the update.
- Launcher can be overclocked. When overclocked, the PAC charges much slower, and it fires a slow-moving damaging particle field. (Inspired by Aegis from Fractured Space)
syy1125  [author] 26 Aug @ 12:55pm 
Start with a controller. Use accelerators to guide the particle stream from the controller's exit back to its input, forming a loop. The third port on the controller should be connected to a launcher.
scripper2002 25 Aug @ 1:50pm 
@syy1125 i mean how does this mode works i juste dont understande of how to use thos parts its confus me
syy1125  [author] 21 Aug @ 1:57pm 
You'll have to be more specific than that... what mode? where?
scripper2002 21 Aug @ 8:27am 
@syy1125 how the mode works i dont understande
azicminar 6 Aug @ 3:29pm 
I sympathize with what you are going through. While I already took care of most of my compatibility issues during beta testing, I'm taking on the task of building a new network setup by reverse engineering the heat network. Just remember that you have to point the part file to a different one. I made that mistake and couldn't figure out why it was crashing until after I walked away for a while.
syy1125  [author] 6 Aug @ 10:37am 
I plan to add overclock capabilities... once I'm out of the "aaaaa all my mods are crashing" phase.
Marmot 5 Aug @ 4:57pm 
quick question about the meltdown update, will you add the ability to overclock the launcher and/or the controller?
Achronus 31 Jul @ 7:21pm 
I have another suggestion Regarding Firing modes:
The Hyper Accelerator Muzzle.
Uses the improved systems in the Hyper Accelerator to add a new function: Projectile Slewing.
Simply put this exit comes in 2 flavors: Angled (slant ships can use them!) and Normal.
The twist? BOTH versions can slew the bolt a tiny bit off bore-sight (less than half a degree) allowing long range sniping of subsystems without hyper specialized swinging of the firing ship's bow.