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I still think this begs for a proper integration into CE for armor and gear, etc.
and CL is compatible with BPC, which means they seem to share alarm status.
aka if you hit alarm in BPC it triggers the CL alarm
you might be able to trigger the CL alarm without triggering the BPC alarm by using hotkeys (not sure)
but ... not the other way around
Thanks for taking time to make this!
After much playing around i come to some realisation and idea. Can the following scenario/setup work?
CL Panic Button Set to "-" that triggers during Prison Break
BPC Alarm Button Set to "+" that triggers during raid/manhunt etc.
Hitting "+" would make pawn change from normal clothes to armor sets (Outfit changes from Civillian to Combat) while States are set to Any. I think i have this pretty much working.
I notice that the CL + BPC Integration on affects Vanila Outfit column, CE Loadout Column BUT NOT CL Loadout Column. Even if i had both Panic Button and Alarm Button set to the same key, the CL Loadout Column never changes to Panic State defined.
If that behaviour is as designed, then potentially we can have 1 more state definable, BPC and CL each.
Please share your thoughts on this. Many thanks!