War Thunder
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Quick and effective guide for missiles
Por ☢The NUKE☢
a quick and effective guide covering anti air missiles, air to ground missiles and ground to air missiles.
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Introduction
Welcome

In this guide we'll go over the many types of guided missiles found in war thunder and how to use them as effectively as possible.


Air to air missiles
So you want to learn how to use missiles in air to air combat?

well there's a simple rule you need to learn to be effective in the air:


the missile knows where it is
The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum of where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "error".


Air to ground missiles

Ground to air missiles
See above section.

conclusion




Thank you for reading this guide, if you have any feedback or questions please feel free to ask in the comments and maybe give me an award or two. (I'm so sorry)
17 comentarios
☢The NUKE☢  [autor] 1 ENE 2023 a las 1:24 a. m. 
@wriath easy, they now know the way of the missile.
Wriath 30 DIC 2022 a las 7:34 p. m. 
how are people under this having serious conversations though??
sniper65615 28 DIC 2022 a las 5:20 a. m. 
This man just posted an entire guide how the missiles work
Lmd1317 25 DIC 2022 a las 8:28 p. m. 
Bro what
SnarkyVulpoid 25 DIC 2022 a las 12:01 p. m. 
just wanted to add that the later Sidewinders (AIM9J,L,maybeG?) can be slaved to your radar if you're in ACM mode and have the proper plane (Phantom E or later)
This means that as long as you have a radar lock it should ignore regular flares
Lord Salad Man 21 DIC 2022 a las 9:43 a. m. 
I really love your visual aids, I think this could definitely help newer players get a handle on the basics of missiles.

Some criticism:
The section talking about the missile knowing where it is and where it isn't is very long, and is redundant because you have a visual aid with the same information, but less convoluted. I would pare down the written section about that and add a brief overview of the missiles in the game and what makes them different. A lot of newer players can make little mistakes.

For example: AIM-9C is a radar guided sidewinder. Almost every other sidewinder in the game is a heatseeker, so it's easy for a newer player to look at the 9C and assume it's a heatseeker.

Or maybe a missile Tier list?

Just food for thought, love the guide.:steamthumbsup:
Aurora 20 DIC 2022 a las 11:13 a. m. 
it's called "error" not "air"
W1N5T0N_01 19 DIC 2022 a las 10:07 p. m. 
my brain hurts and idk if its for a good reason
Cuda 18 DIC 2022 a las 3:53 p. m. 
10/10 guide for irl, game idk yet
Tactics 18 DIC 2022 a las 7:00 a. m. 
know what? im going back to WW2 i can't take this stuff