Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo 3 Reimagining
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Engine: Halo3
Game Content: Campaign
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11.499 GB
7. pro. 2022 v 10.52
23. úno. v 18.46
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Halo 3 Reimagining

Popis
A Halo 3 Campaign Modification dedicated to enhancing the Halo 3 experience with new enemies to challenge you and new weapons to use.

This mod was at first just a test to see how Sapien works with modifying a campaign map, then it slowly turned into this project that took up several days just to turn into a Beta, and I say Beta because I don't know how much more stuff I want to do with this until I feel its "done". XD

In this mod for Halo 3 Reimagining, like the title suggests, takes the campaign and makes a variety of new and interesting changes to the maps and the encounters that will be summarized.

- Elites have returned as enemies in greater rank varieties than before, from Halo 1 to Reach in terms of a given Elite Rank.

- New Weapons have been found along with the ODST weapons, no longer shall Brutes use Plasma Rifles!

- Remixed Encounters to keep the gameplay fresh, there'll be some new ones to throw you curveballs (especially on the Flood maps).
Počet komentářů: 244
Chaotic Nutjob 25. lis. v 23.59 
I Like this mod, I really do, but you have to play test each of these levels and figure out what works and what doesn't. In most levels it is manageable, but in a good few it felt so unbalanced. please take this into account for future mods please.
Chaotic Nutjob 25. lis. v 23.59 
I will say, I like this mod a lot. lot of variety, and new encounters made it more fun to replay the campaign again. HOWEVER, I have one major gripe with the mod: The Warthog run at the end. There is WAY too many enemies. Now this wouldn't be a problem on its own, but variety comes to bite itself in the ass here. Brute Chieftains, brute shots, plasma grenade chucking grunts, and those fucking giant floating bots that I can't remember the name of. The warthog already has a bit of a physics sensitivity in 3, but the explosions just make it miserable to play that level. Gravity hammers were halting me from METERS away from where I was, and then trapped me constantly so I couldn't move! Brute shots sent me veering off course, and those damn plasma grenades when they stuck, just fucked me.
Shockwave 23. lis. v 7.59 
Yes
VenomTheGamer89 23. lis. v 5.08 
just asking, are still there elite allies? (aside from the arbiter)
Shockwave 10. říj. v 17.03 
Nah it’s awesome. I enjoyed watching them fight the flood and covenant
Dr Coomer 10. říj. v 15.32 
Prometheans in halo 3 is cursed.
Leonardingus IV 28. zář. v 13.25 
I don't know why I find this mod so ugly, I think its the out of place models but I think it would be fine if you re-textured everything to match the original game
RememberReach6 6. zář. v 13.41 
@Harbinger
RememberReach6 6. zář. v 12.33 
Oh and please also add flood versions of Grunts and Jackals and if those presumed Forerunner soldiers are alive maybe add infected versions of them? Also could you add in some extra vehicles like the Grizzly and Spectre?
RememberReach6 6. zář. v 12.26 
Hey so uh,this is a pretty great mod,I just wanted to suggest a few things and ask some questions. First off,are those forerunner soldiers actually living forerunners or just constructs? second,could you add in a few rare encounters with allied Spartans? perhaps even an easter egg with Jun in his Mk.Vb armor? third,could you add in some custom flood models for those Spartans and for ODST's? speaking of ODST's,could you add a sargent rank which is yellow? and perhaps a corporal rank with green? plus use the models from H3 ODST to make them look better? just make sure to remove the names on their armor. Oh and please add flood versions of Spartans and ODST's