安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I am unable to reproduce the bug you are seeing on my end, so I have a few questions:
1) Most importantly, What other mods do you have enabled? Does the glitch happen when *only* the required mods are enabled?
2) Does this bug happen consistently? And, have you seen this bug ever happen on other maps?
3) Which enemies specifically don't die when reduced to 0 health? And by "zombify" do you mean they're still moving and attacking?
And as a note, I can't imagine how anything in that arena would cause enemies to stay alive at 0 health. There's no special scripting that's messing with the enemies or anything like that, just some triggers that activate *when* enemies die. I imagine this is most likely a mod conflict. You mentioned gibbing, which makes me think the two newer gibbing mods on the workshop may partly be the cause, though playing the room with them enabled seemed to work fine.
Hope you both had a good experience playing through it. I've been working on another map, so with enough luck that will be on the workshop at... some point in the undetermined future (poor time management skills moment).
Unsubscribe and dislike.