Arma 3
31 arvostelua
Offroad Quadbike-Loading
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Data Type: Composition
Composition Type: Convoy, Logistics, Parking, Patrol
Tiedostokoko
Julkaistu
13.859 KB
4.12.2022 klo 15.23
1 muutos ( näytä )

Tilaa ladataksesi
Offroad Quadbike-Loading

1 kokoelmassa, tekijä Unite The Kingdom
M9-SD's Workshop (ARMA 3)
86 luomusta
Kuvaus
Adds capability to load/unload any quadbike into the offroad. Also enables players to open and close the back door. The composition comes with a randomized quadbike and customized offroad.

Script: M9SD_fnc_moduleOffQuad
Name: Offroad w/ Quadbike-Loading
Author: M9-SD
Description:
- Adds scroll actions to the offroad to open & close the back door (animated)
- Adds an action to load the quadbike (requires you be driving the quadbike)
- Adds an action to unload the quadbike (for both offroad and quadbike drivers)
- SFX (playSound3D)
- Offroad must have no movement speed
- Offroad back door must be open to load/unload.

——————————————————————————————————

My Links

Donate[www.paypal.com]
Website[www.m9-sd.com]
YouTube
GitHub[github.com]
Workshop
Discord (ZAM)[discord.gg]
Discord (SQF Archive)[discord.gg]

——————————————————————————————————

Requirements

This is a scripted composition, designed to be placed from the Zeus[community.bistudio.com] interface. After subscribing to and subsequently downloading this composition, it will automatically be accessible in-game from Zeus > Groups > Empty > Compositions (since it's not a mod, it won't show up as one in the Arma 3 launcher). The scripts attached to this composition will only work if the server allows it with the zeus composition script level security parameter in its description.ext file.[community.bistudio.com] Here is a guide for server owners.

Set the value to 2 to allow custom attributes and all scripts.
zeusCompositionScriptLevel = 2;

The following official public zeus servers allow scripted compositions, however they do have various undisclosed remoteExec restrictions defined in a custom CfgRemoteExec.[community.bistudio.com]

Try out this composition on one of these servers:

[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #04[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #02[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02e[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02w[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #12[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #04[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #02[www.battlemetrics.com]
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0D
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0B

Thank you for subscribing, rating,
& favoriting this composition!

11 kommenttia
tankbuster 4.6. klo 3.19 
I tried to adapt it from being a module to being a standalone, but couldn't work out was params the module passes to the scripts, so gave up. I've never worked with modules before - my mission is 100% dynamic, almost nothing is created in the editor, everything is created in serverside scripts
Unite The Kingdom  [tekijä] 3.6. klo 19.37 
yea
tankbuster 1.6. klo 7.03 
Could this be adapted to work as a standalone client side script?
Warhammer Actual 10.1.2023 klo 17.15 
awesome !!!! tyvm
Unite The Kingdom  [tekijä] 10.1.2023 klo 17.04 
@Warhammer Actual
Yes!
Warhammer Actual 10.1.2023 klo 0.26 
Multiplayer tested & compatible?
sleeper 23.12.2022 klo 21.25 
Tempest Flatbed
Unite The Kingdom  [tekijä] 23.12.2022 klo 20.19 
@Sleeper what do you have in mind?
sleeper 9.12.2022 klo 17.16 
Great work, you think this could work with other stuff as well?
Indiana Jones 9.12.2022 klo 12.22 
Good as always:steamthumbsup: