Garry's Mod

Garry's Mod

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Murder: Fake Magnum
   
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İçerik Türü: Eklenti
Eklenti Türü: Silah
Eklenti Etiketleri: Eğlence, Rol Yapma, Gerçekçilik
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3 Ara 2022 @ 12:32
23 May 2024 @ 10:43
7 Değişiklik Notu ( görüntüle )

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Murder: Fake Magnum

Airwaves tarafından 1 koleksiyonda
Murder: Best Expirience
4 öğe
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Welcome to the world of Murder, where every round brings incredible tension and thrilling moments that will leave you with unforgettable impressions. And if you're looking for a way to raise your adrenaline even higher, we're excited to introduce you to the new weapon - the "Fake Magnum".

This unique weapon is specifically designed for the killer and is automatically given to them at the beginning of each round. It looks exactly like a regular Magnum, but it has significantly less damage, allowing the killer to use it as an intriguing and effective strategy to pretend to be a witness with their secret weapon.

But that's not all that makes the "Fake Magnum" so interesting for players. Its flexible customization allows for a complete change in its essence or even the essence of the Murder mode itself, significantly increasing the replayability of this game mode!

So, if you want to try something new and unique in the Murder game mode, don't miss the chance to test yourself with the "Fake Magnum". Subscribe to this addon and enjoy new tactical possibilities in every round!



    mu_fakemagnum_lootneed [0/15] (default: 2)
    Sets the required amount of loot needed to obtain the fake magnum
      mu_fakemagnum_lootneed_multiplier [0/1] (default: 1)
      Should the weapon be given for every X loot specified by the above command or given once (1 - yes, 0 - no)
        mu_fakemagnum_giveonstartrole [all/mur/bys/nil] (default: mur)
        Which roles should be given the weapon at the start of the round (all - killer and a random innocent, mur - killer, bys - random innocent, nil - none)
          mu_fakemagnum_autoselect [0/1] (default: 1)
          Should the magnum automatically be selected upon obtaining it (1 - yes, 0 - no)
            mu_fakemagnum_canpickup [all/mur/bys/nil] (default: all)
            Who can pick up and collect the magnum for loot. Also affects who can obtain it at the start of the round (all - anyone, mur - only killer, bys - only innocents, nil - no one)
              mu_fakemagnum_damage [0/500] (default: 17)
              The damage dealt by the magnum. Changing this parameter may require a server restart.
                mu_language [english/russian and ect] (default: english)
                Magnum name and Murder gamemode language
                This is a default Murder command, supported by the addon


                mu_halo_render [0/1] (default: 1)
                Should outlines be displayed around all objects in the Murder gamemode (1 - yes, 0 - no)
                This is a default Murder command, supported by the addon
                  mu_halo_fakemagnum [0/1] (default: 1)
                  Should an outline be displayed around the fake magnum (1 - yes, 0 - no)



                  [github.com]


                  Addon Version - v1.0
                  Popüler Tartışmalar Tümünü Görüntüle (2)
                  0
                  3 Ara 2022 @ 21:06
                  SABİT: Bugs | Баги
                  Airwaves
                  0
                  3 Ara 2022 @ 21:06
                  SABİT: Suggestions for improvement | Предложения по улучшению
                  Airwaves
                  8 Yorum
                  Pee Warmer 3 Oca @ 11:20 
                  No I just disabled getting the fake magnum from clues.
                  Airwaves  [yaratıcı] 3 Oca @ 10:54 
                  You've got me a little confused, do you need innocent people not to get fake magnums? Use the mu_fakemagnum_canpickup convar - it can completely prevent innocent people from getting weapons, including the warmup stage.

                  What you sent in the last message has nothing to do with my addon. You can view the source code using one of the links in the description, it completely repeats what is available in addon.
                  Pee Warmer 3 Oca @ 10:11 
                  Oh yeah there's some debug info left in the code probably as I'm getting
                  AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
                  every time a prop is damaged
                  Pee Warmer 3 Oca @ 10:05 
                  yeah wouldn't be too bad
                  thankfully lootneeded can be set to 0 so innocents don't get to have it
                  Airwaves  [yaratıcı] 3 Oca @ 9:57 
                  This is how it should be, so you can understand that the addon works immediately. If this is bothering you, I can add a console variable to enable this.
                  Pee Warmer 3 Oca @ 8:13 
                  For some reason all players at the warmup (before the actual round starts) get Fake Revolver, unsure why is that.
                  Airwaves  [yaratıcı] 28 Haz 2023 @ 1:42 
                  Thx
                  THE BEST MICHAEL GAMING TBMG 27 Haz 2023 @ 16:08 
                  Wow good job making the fake Magnum