Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Your Mod ideas
By Psychotrickser
This Guide is a collection of your ideas for new mods for mod creators and developers to find some inspiration!
Just post your idea in the comments and I'll add it to the list!
   
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Current Roadmap

Image taken from this page
This is the current roadmap with all the theoretically planned features to be added to the game. Still, there might be features that you'd like to see on Cosmoteer that haven't been mentioned yet?
Humanoids
( image taken from game 'Faster Than Light' )
Imagine not having to send human beings into a hopeless fight but inanimate drones instead!
They're slower than human beings when it comes to walking but they can survive in deep space and you don't have to worry about them getting destroyed since you can easily replace them!
Radiation
Usually uranium is radioactive and can harm living beings if not handled with caution. How cool would it be to have radiation in Cosmoteer! It can harm your crew members and even kill them if not stored in a special radiation protected storage bay!
Collision damage
You surely imagined at some point in the game using a tractor beam to attract and 'throw' an asteroid at an enemy base to destroy it. Sadly, Cosmoteer doesn't have any collision damage currently but it would allow for more advanced combat techniques. Maybe someday someone will implement it
Bubble Shield Generator (by coldHazard)
Image taken from this page[kylehalladay.com]
An advanced bubble shield generator sitting on top of a spaceship rather than attached to its side will make your deepest wishes come true. This bubble shield can cover up your whole ship at once and make way for future death star-like ships!
Assign single crew members to tasks
Currently the smallest unit to assign to specific tasks is 2 since that 's the size of Crew's Bunks. However, in some cases it would be beneficial to have the option to assign single crew members
Multiplayer Ship Permissions
Sharing a ship can be annoying since you have to click buttons to 'Transfer ship control' to your buddy to allow him to control the ship while you can't access it anymore. It would be much easier to have a permission management system where you can set permissions (moving the ship, editing it, assigning tasks to crew members, using weapons etc.) and actually share a ship without having to give up controls completely. Also, that would allow for creating big stations with factories and storages to be used by all palyers
Planets
Image taken from this page[www.nintendolife.com]
Planets! Yes! Not very detailed but with their own gravitational pull and the possibility of building bases on them, maybe even put down resource extractors?
Comets
Image taken from this page[www.space.com]
How cool would it be if there were comets roaming through the solar system containing special resources which you can mine?
Residential stations and prestige objects (by Tzaot)
Luxurious Quarters and Prestige Objects: Allow to build stations or ships meant as residential area. Civilians will work from their home office (i.e. your spacecraft) and generate passive income.

Prestige Objects increase housing rate which allows to "hire" more colonists.

Prestige Objects include hydroponics, cupola parks, vending machines...

Civilians attract pirates! Build your city in the stars, but be ready to defend it against enemy hordes that become increasingly difficult to defeat as their designs scale with your citizen Prestige.
Adjacent storages connect (by MeAndMeVSU)
Adjacent storages connect with each other without the need of doors and walls seperating them.
Automatically unload Factories to unreserved storages (by MeAndMeVSU)
Usually you have to reserve spots inside storages for produced resources from factories to be stored. That can lead to inefficient storage management and slow down the entire production. It would be a lot easier to have produced resources from factories stored in all unreserved storages automatically.
Remote hacking of enemy modules (by Arro428)
Hacking of modules just like in 'Faster than Light'. You send out a drone or similar device to attach to and temporarily disable unmanned modules of the enemy ship.
You could disable the enemy's thrusters to flank and blast them to pieces with ease.
Live max speed calculation in ship editor/blueprint mode (by MeAndMeVSU)
Currently there's no way of knowing how fast your ship will be able to fly without putting it together and testing it. Having a live display inside ship editor/blueprint mode of your max speed would be a relief!
Live calculation of total damage output (by MeAndMeVSU)
Knowing how much damage your ship is gonna deal against different types of armor/materials will make creating and optimizing ships easier. Ideal would be a live display inside the ship editor/blueprint mode.
Crew take the nearest airlock relative to themselves (by MeAndMeVSU)
When assigning crew members to a task outside of your ship they will seek the nearest airlock relative to the task rather than to themselves which sometimes results in long waiting times. Maybe even exiting the ship from cargo spaces?
Starcraft-like Grid Hotkeys (by MeAndMeVSU)

Image taken from this page[terrancraft.com]
Sometimes it can be messy to have dozens of hotkeys while you have to remember each one or look through all hotkeys one by one. Grid-type hotkeys like in Starcraft would be useful!
Cloak modules
Just like in 'Faster than Light'. Yes, that game actually has a lot of features that would be cool to have in cosmoteer!
A cloak module that allows you to temporarily become invisible to sneak up on enemies and surprise them from behind. During cloak you can't fire your weapons and crew members can't leave or enter your ship. Also editing your ship is disabled.
Different species (by MeAndMeVSU)
Another great feature from Faster Than Light: different species. Imagine having a crew of human beings and different kinds of aliens whereas each one has its own strengths and weaknesses. Some species might be better in combat, some move faster and some have extra arms to man two seats at once.
Defensive Traps against hostile boardings (by MeAndMeVSU)
Boarding is potentially part of Cosmoteers future development and when it is finally implemented it would be great to have some traps to defend your ship against intruders. Trapdoors, turrets, electric floors will help your crew sleep like a baby.
Different build shapes and angles (by tquidca)
Are you more of a creative person and would like to build more varied ships? A hexagonal building layout and the possibility of turning parts by 45 degrees instead of 90 might be what you're looking for
Satisfacfory-like To-Do-List for building recipes
A complete list with all needed resources to build a specific ship which you can attach to the side of your screen would be helpful to keep track of progress to obtain those resources.
Free tile placements (by MeAndMeVSU)
Having the choice whether to place tiles freely or have them snap to a grid or ship parts would allow for more complex and diverse ship designs.
Crew teleporter for boarding (by coldHazard)
A crew teleporter like in 'Faster than Light' would help with boarding enemy ships quicker or could be used to sell resources at space stations a lot faster.
Smaller-Scale Maps and Mining Revamp (by Thingemajig)
Introduce smaller-scale maps focusing on individual planetary systems instead of entire galaxies. Players could mine resources in planetary rings, refine them at orbital stations, and transport them to stations in low Earth orbit (LEO). Also, include smaller 2-5 person ships with smaller components and revamp the mining system for a more immersive experience.
Inter-Solar System Travel Module (by JACE2011)
Introduce a large-scale module (13x13) that enables players to travel between different solar systems without requiring hyper jumps. This feature would make interstellar exploration more seamless and innovative.
Build Your Own Space Station (by Blue)
Add a feature that allows players to design and construct their own customizable space stations. This would give players greater creative freedom and serve as a personalized hub for operations in space.
Hyperium-Based Weapons (by SporBel)
Introduce a new line of hyperium-based weapons with unique traits: low damage but high penetration and fast projectile speed. These weapons would consume hyperium as fuel. Examples include the Hyperium Blaster, Heavy Hyperium Blaster, Hyperium Chaingun (with added penetration), Hyperium Cannon, and Hyperium Deck Cannon.
Do you have any Ideas for content you'd like to see in cosmoteer? Post it in the comments and have it added to this guide!
30 Comments
YellowKnight 8 Feb @ 4:09am 
I know this isn't a very creative or grand idea, but what if we had a small crew-operated deck-mounted weapon, that fires three small projectiles at once, with some spread? They would deal the damage of a standard cannon each, but have weaker penetration, and live shorter.

The part would use 2 ammo each shot, be a 1x2 (Like the laser blaster), and have 2 doors.

This would result in a third deck-mounted weapon, that is cheap and viable for small broadsiders, while not providing infinite damage over time, so it would not be very unbalanced. Just imagine the possibilities!
SporBel 28 Dec, 2024 @ 1:03am 
I'd like some sort of hyperium-based weapons
Maybe they would deal low damage, but be very penetrative and have fast projectiles (and of course consume hyperium)
some examples would be :
hyperium blaster (there is a mod for hyperium blaster)
heavy hyperium blaster
hyperium chaingun (there is already a mod for hyperium chaingun, but it don't have penetration)
hyperium cannon
hyperium deck cannon

or something like that i dunno
Blue 28 Feb, 2024 @ 3:25pm 
Would love to see a way to make ur own spacestation
JACE2011 15 Sep, 2023 @ 7:07pm 
what if there was a module that make you travel to different solar systems with out going to a hyper jump to get to the solar systems like it be big like 13 x 13
Thingemajig 12 May, 2023 @ 7:52am 
It would be cool to have some "smaller" scale maps for example: Instead of having an entire galaxy, why dont we just make the different systems individual planets imagine mining in the rings of saturn, bringing the to a small refining station outside the rings and then getting the refined ore to a space station in LEO +Id love to see some smaller 2-5 man ships with smaller parts and a general revamp to mining!
coldHazard 24 Dec, 2022 @ 2:38am 
When we can board enemy ships, a teleporter may come in handy for safer and faster boarding (could also help with buying and selling stuff at stations)
MeAndMeVSU 14 Dec, 2022 @ 2:54pm 
@Tquidca, I like that idea, I had thought it would be nice to have a free placement feature and then be able to toggle on/off the ability to have the pieces snap in as close as possible to one another. I suspect that will have to wait for a sequel though. I do like the Hex pattern though, it is easier to plan a grid.
Psychotrickser  [author] 14 Dec, 2022 @ 11:20am 
I would love that feature!
tquidca 13 Dec, 2022 @ 1:14pm 
Would love a hexagonal instead of square layout, but I presume that would be a very heavy mod/rework, so I'm not too fussed about it. That said, being able to orient some things at 45 degrees would be really nice--having to alter your entire ship's layout to take advantage of it seems burdensome. I'm thinking of mainly weapons, shields, and thrusters--basically anything that projects outside the ship.
MeAndMeVSU 12 Dec, 2022 @ 2:28pm 
Ya I played that and SPAZ and I love this game. I actually think this would be a beater squeal to the series than the actual SPAZ2. (they added a lot of customization, but the ships looked like some one put them together with junk blocks...)