Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
`function: populateRecipesList -- file: ISPlayerDataTuning.lua line # 54 | MOD: Tsar's Common Library v.2.07
function: createChildren -- file: ISCraftingUI.lua line # 1291 | Vanilla
function: instantiate -- file: ISUIElement.lua line # 696 | Vanilla
function: addToUIManager -- file: ISUIElement.lua line # 1138 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 143 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataTuning.lua line # 22 | MOD: Tsar's Common Library v.2.07
function: createPlayerData -- file: ISPlayerData.lua line # 196 | Vanilla
I found out that right-clicking one of the INGREDIENTS for the tree bomb allows it to be craftable via the context menu, but it does not show up via the B menu. This is totally fine and just something I'll have to let my players know. Aside from that, it hasn't thrown any errors and works as intended. Wonderful!
It's not an explosive, unlike the name said...
It's reusable so you only need to make one.
I don't "hate" trees, but they spawn way too much and every freaking where...
We should at least be able to rip the sapling without wasting our axe