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However, there is the fact that it's not really land that's most valuable, but labor. Not counting hauling, a yak sandwich is 7 labors. (8 with milking.) (2 for the wheat, 1 feeding yak, 1 butchering yak, 1 making bread, 1 sausage, 1 sandwich.) Relative growing times only matter for how much land needs to be dedicated, but isn't a serious constraint until you start having to seriously expand. It's just 2 labors (1 for orchards) either way. Even assuming we have a legendary cook, bread is almost as good as a sandwich by measure of satiation per labor. (Unless masterwork bonuses stack, or something...)
However, when you talk about Winter, I also have mushrooms growing specifically because my farmers have a whole season in which there's nothing better for them to spend time doing, so I tend to make those mushroom omelettes, as well, which are potent if made with high quality.
Basically, if you have a sandwich cycle going, fruit is an excellent 'back up' food stuff (for those poorly plan ... I mean long winters). However, the faster growing time is why I prefer wine over beer, which has the added bonus of seperating the crops for needs: Wheat for Hunger and Fruit for Thirst.
Semi-unrelated note: It's been a while since I've played, hence the version info in the title, so while the patch notes haven't indicated any changes, inaccuracies may have crept in. Also I am inately inaccurate, so there's that. =P
Regarding fruit, the main reason I overlook it as a food source is purely quality and skill gain, or fruits' lack thereof. Fruit grow time is 2/3 of wheat and it is true that Fruit does give 3/4 the life of an average loaf of bread, giving a net gain of 12.5% of life gained per time spent for Fruit over bread, which makes Fruit an ideal initial food source when cooking skills are low.
However, the process of consuming bread, and later sandwiches (which are OP), increases skills and has the possibility of producing fine or greater breads - far outstipping the life gained for time spent.
Likewise, while crops like wheat take a planting and a harvesting, once set up, orchard trees take only a harvesting (and harvest more frequently, requiring less land) plus they are more valuable as a drink than yak milk, and can include skill bonuses. Their high yield also means that orchards can be more compact, which can save on those horizontal tiles of movement that kill your efficiency. (Sprawling plots of wheat fields are both a wasted chance at making a more aesthetically interesting plot of surface land, and wind up wasting much of your gnome's time just walking to the far ends of your fields.)
Combined, you can add emus and a few orange/apple orchards and signfiicantly expand the number of gnomes you feed with only a marginal increase in land use and labor spent.
I should say, however, that you overlook the usefulness of orchard trees and omelettes. Emus cost basically nothing but time hauling seeds and eggs, and depending on how you build your pastures and kitchen, that may not be much labor at all. (I prefer to build a farm on top of my pastures.)
*splitting comment due to character limits*