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Сообщить о проблеме с переводом










Step 1 : Remove the species_archetypes folder (it is not needed, as Dragons belong in the vanilla BIOLOGICAL archetype anyway)
Step 2 : Copy and paste this into the "00_draconic_species_classes.txt" file within the "species_classes" folder (make sure you completely replace everything):
Draconic = {
archetype = BIOLOGICAL
possible = {
authority = {
NOT = {
value = auth_machine_intelligence
text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE
}
}
}
graphical_culture = reptilian_01
move_pop_sound_effect = "reptilian_pops_move"
resources = {}
}
Step 3 : Add a new folder within the "common" folder named "portrait_categories"
Draconic = {
name = Draconic
sets = {
Draconic
}
}
Step 5 : Add a new folder within the "common" folder named "portrait_sets"
Step 6 : Add a new .txt file within the "portrait_sets" folder named "zz_dragon_portrait_sets" and paste this into the file:
Draconic = {
species_class = Draconic
portraits = {
"dragon"
}
}
And that's it, it should work now, as it did for me.
Open file: 00_portrait_sets
Locate the section:
reptilians = {
Underneath, "rep5" insert a new line [IE press enter]
In the new line, enter the text (including the quotation marks):
"dragon"
Then save the document.
With that you should see that the portrait appears in the reptile category when the game launches with the mod subscribed.
NOTE: I have no clue whether this will work for multiplayer or not, so attempt at your own discretion.
In the file remove the line:
# Draconic
Then save the file.
(Note: the file may also be located with the path:
SteamLibrary\steamapps\workshop\content\281990\2893752931)