RimWorld
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Safe Faction Temps
   
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Mod, 1.3, 1.4, 1.5, 1.6
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25 listopada 2022 o 21:28
12 lipca o 11:57
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Safe Faction Temps

Opis
Changes the allowed arrival range of both friendly and enemy factions from -40C to 45C to -65C to 70C. This is mainly to prevent later game raids on extreme map biomes from being 95% mechanoids.

Credit to Etalyx: Digital Masochist for the idea and Metal9020 for the image.
Komentarzy: 28
Kokorocodon 11 lipca o 20:09 
update?
Cato 25 lipca 2024 o 5:45 
You can combine this mod with Less Mechs mod to get the even raid sample % chance.
Cato 25 lipca 2024 o 5:39 
Excellent mod, this changed my raid sample on an Ice Sheet from 100% Mechanoid to an even split once again, confirmed via dev mode https://i.imgur.com/Z9YCGEu.jpeg
Gerewoatle 20 kwietnia 2024 o 22:53 
Some people's kids. *Shrug*
countlessCritters 20 kwietnia 2024 o 19:47 
You're right, stun, your trolling is low quality.
stun 20 kwietnia 2024 o 11:58 
Allow raids on cold/hot tiles - which it doesn't. This is some low quality trolling, dude.
Gerewoatle 20 kwietnia 2024 o 0:25 
@Stun - What is it you think this mod is intended to do?
stun 19 kwietnia 2024 o 22:44 
Are you outright illiterate? Default is -100 to +200. -65 is 30 less than the ambient temperature of a cold map tile and 70C is like 50 less than max heat.
Gerewoatle 19 kwietnia 2024 o 21:34 
@stun - Tiny? Are you not noticing the negative sign?
stun 19 kwietnia 2024 o 21:17 
Doesn't this make mechs and entities (and raiders) not spawn because of it's tiny range?