RimWorld

RimWorld

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Safe Faction Temps
   
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Mod, 1.3, 1.4, 1.5, 1.6
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25. nov. 2022 kl. 21.28
12. juli kl. 11.57
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Safe Faction Temps

Beskrivelse
Changes the allowed arrival range of both friendly and enemy factions from -40C to 45C to -65C to 70C. This is mainly to prevent later game raids on extreme map biomes from being 95% mechanoids.

Credit to Etalyx: Digital Masochist for the idea and Metal9020 for the image.
28 kommentarer
Kokorocodon 11. juli kl. 20.09 
update?
Cato 25. juli 2024 kl. 5.45 
You can combine this mod with Less Mechs mod to get the even raid sample % chance.
Cato 25. juli 2024 kl. 5.39 
Excellent mod, this changed my raid sample on an Ice Sheet from 100% Mechanoid to an even split once again, confirmed via dev mode https://i.imgur.com/Z9YCGEu.jpeg
Gerewoatle 20. apr. 2024 kl. 22.53 
Some people's kids. *Shrug*
countlessCritters 20. apr. 2024 kl. 19.47 
You're right, stun, your trolling is low quality.
stun 20. apr. 2024 kl. 11.58 
Allow raids on cold/hot tiles - which it doesn't. This is some low quality trolling, dude.
Gerewoatle 20. apr. 2024 kl. 0.25 
@Stun - What is it you think this mod is intended to do?
stun 19. apr. 2024 kl. 22.44 
Are you outright illiterate? Default is -100 to +200. -65 is 30 less than the ambient temperature of a cold map tile and 70C is like 50 less than max heat.
Gerewoatle 19. apr. 2024 kl. 21.34 
@stun - Tiny? Are you not noticing the negative sign?
stun 19. apr. 2024 kl. 21.17 
Doesn't this make mechs and entities (and raiders) not spawn because of it's tiny range?