RimWorld

RimWorld

85 hodnocení
Safe Faction Temps
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mod, 1.3, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
881.549 KB
25. lis. 2022 v 21.28
12. čvc. v 11.57
Poznámky ke změnám (6) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Safe Faction Temps

Popis
Changes the allowed arrival range of both friendly and enemy factions from -40C to 45C to -65C to 70C. This is mainly to prevent later game raids on extreme map biomes from being 95% mechanoids.

Credit to Etalyx: Digital Masochist for the idea and Metal9020 for the image.
Počet komentářů: 28
Kokorocodon 11. čvc. v 20.09 
update?
Cato 25. čvc. 2024 v 5.45 
You can combine this mod with Less Mechs mod to get the even raid sample % chance.
Cato 25. čvc. 2024 v 5.39 
Excellent mod, this changed my raid sample on an Ice Sheet from 100% Mechanoid to an even split once again, confirmed via dev mode https://i.imgur.com/Z9YCGEu.jpeg
Gerewoatle 20. dub. 2024 v 22.53 
Some people's kids. *Shrug*
countlessCritters 20. dub. 2024 v 19.47 
You're right, stun, your trolling is low quality.
stun 20. dub. 2024 v 11.58 
Allow raids on cold/hot tiles - which it doesn't. This is some low quality trolling, dude.
Gerewoatle 20. dub. 2024 v 0.25 
@Stun - What is it you think this mod is intended to do?
stun 19. dub. 2024 v 22.44 
Are you outright illiterate? Default is -100 to +200. -65 is 30 less than the ambient temperature of a cold map tile and 70C is like 50 less than max heat.
Gerewoatle 19. dub. 2024 v 21.34 
@stun - Tiny? Are you not noticing the negative sign?
stun 19. dub. 2024 v 21.17 
Doesn't this make mechs and entities (and raiders) not spawn because of it's tiny range?