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Revia Race - Biotech
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Mod, 1.4, 1.5, 1.6
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2.821 MB
2022年11月25日 8時32分
7月17日 11時05分
51 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Revia Race - Biotech

Шашлычник ;р 作成の 1 件のコレクション
Revia Mods
7 アイテム
解説
Biotech mod version.
Original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2020041005


A race mod for bloodthirsty foxgirls in RimWorld.

Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong live and prosper, and the weak serve the strong in whatever way they are able.
Their society worships bloodshed in the name of a certain deity that sits upon a throne of bleached skulls, and will stop at nothing to slake his thirst.

Features:
- A foxgirl race with guaranteed Bloodlust trait.
- A mechanic which allows them to grow extra tails as they offer more sacrifices to their blood god. They become stronger in melee, take less damage, and have more hitpoints as they gain more tails. Caps out at 9.
- A faction of their kind which acts hostile, and whose raiders will never retreat. Blood is blood, no matter whose side spills it!
- Some weapons that fit with their bloodthirsty nature. Their weapons have lower armor penetration than standard ones, however they inflict significantly greater bleed damage.
- No racial clothes limitations! No hair limitations! These foxgirls are very much humanlike. Pick and choose your favourite cosmetic mods and roll with it!
- Regeneration of missing body parts when sacrificing live prisoners during eclipses
- Partial healing of permanent injuries with every live prisoner sacrificed during solar flares.
- New feature (feedback is welcome): Pawn xenotype now can be changed using the ritual (Requires 10 bloodstones and at least 1 revia gene). Ritual can be started by other revia pawn.

New custom options:
- Can be changed gene rejection for male pawns (If gene implanted for male pawn, that pawn will die soon by default)
- Can be changed revia born system: you can left default system (not recommended), set to born only female child (and change child xenotype via new ritual) or set to born revia child.
- Can be disabled limitations for revian projects/bills (by default it cant be used via not-revia pawn)

Credits:
- Marnador, for the fan-made RimWorld font used for the preview
- Lolidrop, for the awesome hair in the preview
- Lost, for icon-textures and offset setting
- Shashlichnik (aka Шашлычник ;р), for porting mod onto biotech
- Fox with a Shotgun, for that awesome mode :)

Recommended to use with enbaled option "Disable textures caching" of mod "Vanila Expanded Framework", because without it tails textures can be cutted off. Also it slightly improves graphics.
If anyone have workaround, please, tell me.

GitHub: https://github.com/MaxDorob/RimWorld-ReviaRaceMod


Now this mod can be used with Revia Facial Animation.
Need to enable this mods:
DONT ENABLE HAR VERSION OF REVIA RACE (Revia Race - Facial Animation dependency)!
(Bodies mod at screen Xeva FB Pack)


Portraits of the Rim compatible (thanks Dr. Nolegs)

(When male have Revia genes: https://www.youtube.com/shorts/_NMkdRWikkg )
人気スレッド 全て表示 (4)
56
2024年6月18日 3時13分
Issues
Lost [RUS]
2
2023年2月18日 14時38分
Guide: Migration from HAR Revia to Biotech Revia
Flixbox
2
2023年12月25日 23時21分
Balance
Lost [RUS]
577 件のコメント
Ballistic 8月4日 16時07分 
any idea why this female colonist was born with an incomplete gene set when the setting is set to "Revia only born Revia" with the no hybrid setting on?
тетеря, блин 8月1日 20時18分 
clicking ressurect and full heal in Character Editor removes tail.
тетеря, блин 7月31日 13時05分 
would be great to have a compatibility with this mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501317537
VioletSkyeS 7月20日 19時49分 
Minor bug you can sacrifice the Drones from Odyssey to the gods I don't think that's meant to happen unless they are machine gods lol
Sai 7月20日 3時11分 
Hi, so I read online that if I gave a colonist one of the Revia xenotype genes I can use the Blood Sigil to turn them into a full Revia and therefore propogate how many foxes I have in total slowly over time.

I don't seem to be able to do this after giving someone the claws gene. Is this still possible or is there a way to do what I want to do :) Thanks! I want many foxes ha
salt_babe 7月17日 11時16分 
Yes! No HAR gang!
Шашлычник ;р  [作成者] 7月17日 11時09分 
The issues with trading (problem on Rimworld's side, posted a temp solution to avoid it) and Red Haze have been fixed.
Nooctae 7月17日 6時08分 
It might be a mod conflict, but red Haze is fully bugged for me right now. The item has no description. Taking it creates the dependency and gives the correct stats, but consuming the drug does not refill the need, nor does having the need bar reach 0 creates any negative consequence.
Шашлычник ;р  [作成者] 7月12日 8時16分 
Thanks for your work, I think it'll help to find a cause of this odd error.
salt_babe 7月12日 7時25分 
After further testing, the following "Hediffdef" might be the culprit.
I use Cherrypicker to disable the following Hediffdef, and the problem can no longer be recreated.
"Soul reaper (1) to (9)"
"Claw"
"teeth"

It's worth noting that other Hediffdef like "Red haze" "gash" etc. don't contribute to the bug.
Just want to inform you about my discovery. Not mean to rush you or anything cuz that might be caused by other issue and not this mod.