AIDroneSim

AIDroneSim

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Unreal Engine Map Import Reference
By diophante.studio
How to import your Unreal Engine map in AiDroneSim ?
Official guide.
   
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Video Tutorial
Cheat Sheet
  • Unreal Engine 4.27.
  • Create a content-only plugin
  • Put EVERYTHING (map, meshes, textures, BP, etc.) in the plugin's Content directory.
  • Set GameMode Override to None in the map world's settings.
  • Uncheck Share Material Shader Code in the project settings.
  • In then project settings, in the packaging section, either select your map in the list of maps to cook, or check cook everything
  • In the packaging configuration, select Shipping
  • Package your project (windows64 on windows), remember where you package it.
  • If successful, you now have a packaged project, containing a .PAK file in $BUILDDIR\WindowsNoEditor\MyCustomMap\Content\Paks ( $BUILDDIR is the directory you choose when packaging )

  • Create a new folder in $GAMEDIR/RealFPV_proto2/UserPlugins/ ($GAMEDIR is C:\Program Files (x86)\Steam\steamapps\common\AIDroneSim by default on Windows )
  • Copy your .PAK file in this folder
  • Copy the .json file in this folder : Google Drive Link[drive.google.com]
  • Open the .json file in a text editor and fill the variables
  • You need to put the exact project name, plugin name and map names.
  • MapFriendlyName and Description is yours to choose.
  • You can also put thumbnail files (.png) in the directory, and write the file names in the JSON. Follow the indicated resolutions.
  • Enjoy flying the map !
1 Comments
Possibly_Insane 25 Nov, 2022 @ 4:50pm 
This is so cool, can't wait to try this out.