Total War: WARHAMMER III

Total War: WARHAMMER III

615 betyg
Better Alliance - Foreign Heroes
9
4
2
3
5
5
4
4
2
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
campaign
Taggar: mod
Filstorlek
Lades upp
Uppdaterades
1.702 MB
22 nov, 2022 @ 5:16
6 sep @ 8:32
75 ändringsnotiser ( visa )

Abonnera för att ladda ner
Better Alliance - Foreign Heroes

Beskrivning
Updated to 6.0 + Foreign Lord (Beta)
This mod has two functions:
--- Enable foreign agent recruiting from ally or vassal, via the outpost. Works for both player and AI, new or save-game.
--- Enable foreign lord spawning on new campaign. This is a beta version, by default disabled and requires MCT to enable. Works for player faction only.


How to recruit foreign agents:
1. Establish an alliance or vassal.

2. After the ally builds an outpost, their agents are recruitable in that province.

3. Each level 3 outpost raises agent cap by one.

4. The recruited agents stay with you even if alliance is later broken.

5. Your outpost at ally province also provides your agents to them.

See screenshots for examples. Only playable factions can access foreign agents, and only vanilla agents.

If you play minor factions via Mixu unlocker, or would like to added modded agent to any race, see this tutorial on how to enable the agents to any faction. Alternatively, the Lord and Hero version provides agent units for all factions (in unit not true agent).


Additional Notes on Agents:
1. I have tested all vanilla agents are working correctly on turn 1. However, it has been reported that in certain campaign, one may not have access to certain agents, e.g., dwarf may not always get wizard types. This looks like a random behavior, and investigation on-going.

2. Agents given by mission rewards is randomized. For example, Empire's initial mission reward gives a wizard, but instead of Empire wizard, you may get Elf wizard or Chaos sorcerer or another wizard.

3. Some tweaks to allow cross-race recruiting: Ice maiden is enabled to foreign faction without background training (Kislev still have access to trained ice maiden); high-elf background now require 0 influence (otherwise it is all bad background as foreign agent).

4. When using this together with other agent mods, it is possible to have some art issues. Let me know which mod and I can quickly fix them to ensure compatibility. See here for more information and how to make any agent mods compatible if you are mod author.


How to recruit foreign Lords (Beta):
By default, the lord script is disabled, you need MCT (listed as required) to enable it and toggle foreign lords of each race. Once enabled, it will trigger only once, either on new campaign start, or loading an existing save without this script enabled before.

For example, once you toggle high-elf option on, it will generate one of each general type to your pool. They will stay there for 15 turns at most (or earlier when refreshed faster), then leave your pool --- so recruit them as soon as you are able.

Note that the beta script is not tied to alliance at the moment. Also, do not tick every race on (no more than 5 is OK), else the recruiting UI will be cluttered with all generals. Also the script is not tested on co-op.


Related Mods
-- Better Alliance: prevents alliance breaking & loss of outpost due to refusing to join war. Highly recommended.
-- All diplomatic option: not all factions can be allied due to race affinity. This mod allows any faction to vassal / liberate, so getting access to foreign agents is easier.
-- Bretonnia auto-vow mod: Bretonnia paladin cannot get vow interface as foreign agents. This mod ensures they can get vows based on level.
-- Variant Selector: can be used to manually fix any agent art issue, by selecting the correct variant on agent panel.

Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or my own channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for the works.
Populära diskussioner Visa alla (4)
10
15 maj @ 3:59
KLISTRAD: On arts conflict with other female agent / art mods
BAGHolder
6
19 jul @ 8:54
KLISTRAD: How to enable modded agents & agents for minor factions.
BAGHolder
544 kommentarer
darthrandy1 5 okt @ 15:27 
hey could you please delete the part about merovech it seems to be causing me some issues and conflicts with other mods this mod is great btw
奥威尔·切瑞先生 30 sep @ 21:12 
The UI error problem of the white banner is still very serious, and too many UIs of the mage interface are crowded together
mailasdqwe 10 sep @ 12:56 
Doesn't seem to work. Tried doing it with Couronne. Only this mod, its dependencies and the Console Commands mod. Had an alliance with Marienburg, outpost lvl 1 in their capital, but the recruit button is disabled. Are there further requirements like them having the hero recruit building or the outpost to be level 3?
Fengxian0830 8 sep @ 3:34 
Any chance of an update?
SaltyRocksPew 31 aug @ 22:51 
Can't seem to hire ogre bruisers as other factions.
Nefola 29 aug @ 17:31 
i dont think CTD is from this mod, i am running a bunch of mods along with this one and see no CTD, maybe it's race specific.

still Mod needs a huge update as when some quests that give heroes give wrong heroes now,

In empire, i was supposed to get a empire captain i think, but instead got a elf noble
CKpie 22 aug @ 4:39 
yeah we definetely need an update its not working
Sgt Stoner 23 jul @ 13:36 
complete crash to desktop with this mod. all the others are fine
Kharnagor 16 jul @ 15:11 
seems wildly broken at the moment
Nefola 11 jul @ 6:32 
even the wizard lord recruitment panel is bugged with the white banner