RimWorld

RimWorld

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Yayo's EndGame (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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777.406 KB
17.11.2022 klo 13.44
16.7. klo 8.29
5 muutosilmoitusta ( näytä )

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Yayo's EndGame (Continued)

1 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
971 luomusta
Kuvaus

Update of Latki, YAYOs mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2260853046



[discord.gg]
[github.com]


* Add a new ending



* About
I was always dissatisfied with experiencing only one biome at Rimworld.
But it wasn't fun to travel the biomes for no reason.
This mod gives you a reason to travel to many biomes.

This story is a long epic.
We will settle for several years in each of the 3 biomes in rimworld, extract biome energy,
and leave for a planet called by the unknown who created this teleporter.





1. Extract 100 biome energy shards from each of 3 biomes.
- Extracts energy shards from the biome.
Depending on the working biome, the types of biome energy shards generated differ.
- So you have to travel through 3 biomes. (number can be modified in options.)



2. Make a planet energy core.
- A key material for building planet energy teleporters. To make this, you need biome energy shard.
- 3 types of biome shard required is randomly determined.



3. Build a planet energy teleporter.
- Lights from planetary energy shard explain this device.
We figured out how to make this device and that it is a device for moving to another planet,
but we haven't figured out where this is pointing us.
Those who made this seem to want us to come to them.



4. 15-day raid defense.




5. Escape.
- There is a new ending text.




* Compatibility
- Compatible with biome add-on mods.
- Saved game compatible



* Incompatible !!!
- SOS2-save our ship 2



* Creadit
- Latki (Art)
- Yayo (Dev)



Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: planet teleportation, epic journey
26 kommenttia
тетеря, блин 16.7. klo 9.26 
seems like exellent mod to play with Odyssey.
Mythophile 13.7. klo 7.12 
Awaiting 1.6 update.
unknown user 16.9.2024 klo 13.56 
Just a heads up, it's asking me for metal hell, labyrinth and undercave energy shards, maybe it needs some anomaly tweaks lol (I already turned off extreme biomes too) and I can't finish the playthrough due to this bug as I can't mine those areas lol
unknown user 13.9.2024 klo 4.06 
Never mind I found it, so it's definitely working! I just have no idea which biomes I need to visit but I guess I will get a prompt for that.
unknown user 13.9.2024 klo 3.32 
Oh I see, thank you. So the error I am getting from my log is safe to ignore and I can just assume the mod is working? I can't find anywhere to build the extractor shown in the images either.
Mlie  [tekijä] 12.9.2024 klo 22.03 
@Narada The description above tells you what to do, I dont think there are any quests in the mod. Yayos mods tend to be a concept that may not be fully implemented as they usually move on to other ideas
unknown user 12.9.2024 klo 17.34 
Hello, how do I activate this? I have it in my new save and I don't see anything in my game about it. I had it in my previous save too and nothing appeared related to it, but I added it mid game so I figured it wasn't working because of that.

Am I supposed to get a quest like for Archonexus or how do I start this story?
Espiovvv 15.6.2024 klo 4.56 
There's a bug with Tunneler mechanoids, they keep interacting with the biome energy extractor but not actually advancing progress to the next portion, and instead endlessly causing the flash effect from when a pawn begins interacting with the biome energy extractor, it works fine when a human pawn uses it though.

Here's my hugslog: https://gist.github.com/HugsLibRecordKeeper/9f5609c1c554559532fb1439c1a9f5f2

This mod completely did not work for me in 1.4, glad it finally works in 1.5 :D
Signal 9.3.2024 klo 20.13 
What units does the "Biome shard extraction rate" setting represent? Shards/day?

Is it okay to add this mod to an ongoing game? When I tried that, I can build an energy extractor, but nothing tells me which biomes have to be worked.