Victoria 3

Victoria 3

61 betyg
More info in the Buildings Panel
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
298.817 KB
17 nov, 2022 @ 7:33
15 mar, 2023 @ 10:32
6 ändringsnotiser ( visa )

Abonnera för att ladda ner
More info in the Buildings Panel

Beskrivning
Mod adds information about employment, weekly balance and an overview of goods consumed and produced by a building to each entry in the Building Panel. All with their appriopriate tooltips and ability to click on a resource and open goods panel.
19 kommentarer
FeelsAmazingMan 3 jul, 2024 @ 14:49 
Mod now has a graphical issue where you cant interact with buildings under the buildings tab. Can someone else verify?
Adil3tr 23 jan, 2024 @ 0:32 
It sucks that no one else cares to add these essential pieces of info to the UI in their mods.
Wolfman217 13 maj, 2023 @ 16:40 
This is great. Thanks a bunch! Could you please add in Cash reserves bar? Move the employment bar further left than add it in where emplyment was maybe? There definitely enough space there for two bars/metres.
macluk 2 apr, 2023 @ 2:19 
Could your mod include also the cash reserves level - like it's done in Buildinglist with State Details mod?
and thank you for fixing the problem with production method menu not working :)
Logros 18 mar, 2023 @ 11:12 
Now THIS is the mod ive wanted for the building panel. Much better.
CinnamonRoll  [skapare] 15 mar, 2023 @ 10:33 
I have updated the mod, let me know if there are any issues
Rasol 15 mar, 2023 @ 7:04 
after v1.2 patch, this mod has a bug.
click 'production method' button is not working on buildings panel
when except mod, button open change production method window
Alexandru72733 3 feb, 2023 @ 1:19 
Hello! This mod does an amazing job at improving victoria 3 gameplay experience, could I integrate it into Age of Discovery 1444? Great job!
Sempai 24 jan, 2023 @ 8:14 
It is possible to add information how much resources you will get with expanding building? Or how much input you need to sustain it after development? Or how much resource i need to supply (like in market screen).
To fix 1commodity i go to market screen to check how much resources i am missing, than calculate how much 1 building produce (PM x throughput), than how many buildings i need, than check how much imput goods i need and than go to next building in supply chain it to do same.
Making hundreds of those calculation is exhausting.
Tosun Paşa 16 jan, 2023 @ 0:17 
Can you make another version that just shows the weekly balance and employment numbers? The place that shows the infrastructure part is not nice in my opinion.