RimWorld

RimWorld

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Ferian Race - Biotech
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Mod, 1.4, 1.5, 1.6
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5.316 MB
11 nov, 2022 @ 17:42
11 jun @ 21:43
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Ferian Race - Biotech

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Ferian Race - Biotech ver

original mode : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1611790118

It can only run on version 1.4, 1.5
Requires DLC Biotech
No HAR required.

I don't fully understand biotech yet, so there may be bugs.

In this version, NPC factions exist.


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39 kommentarer
Vivian Iolani 21 jun @ 12:39 
With Ideology, my Ferian pawns are never happy with themselves when it comes to changing their appearance. Specifically, they only have one beard option and I've never seen it be one they approve of having.
DOGGOD 24 apr @ 9:19 
Could you please try to make it compatible with NL?thank you very much.:steamthumbsup:
Vatheron 8 sep, 2024 @ 7:49 
Is it possible to remove the "thin" body gene for the Ferian as a default xenotype? Since this was based on the now discountinued HAR race, I noticed there are body skins for male and female, and it feels painful to only see thin body on this.
Linzcin 20 aug, 2024 @ 6:22 
@2ScoopsPlz It could be that your faction has exceeded the game limit, or that you're in conflict with another faction. I work well here.
Animal 7 11 aug, 2024 @ 15:20 
I'd really love if NB ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3109763692 ) ferians have like purple instead of blue gems on themselves.
CyberBatty7 2 aug, 2024 @ 19:06 
What body shape mods work's with this mod?
Lotan flan 2 aug, 2024 @ 11:07 
i keep having an issue where the pawns body layer is infront of the head layer and its really annoying
Buddeh 22 jul, 2024 @ 11:45 
Hiya! just wanted to drop this here:
there's some kind of issue with caravans from the Ferian faction getting a spamming error log for "Exception while ticking lord with job Rimworld.LordJob_TradeWithColony: System.NullReferenceExeption: Object reference not set to an instance of an object"
whenever a trader from any other faction arrives there is no log like it.

it does not break the ability to trade, it just degrades performance for the time the caravan is on the map.

in addition it also seems to not like working with the new Dismiss trader option. they will hang around even after being dismissed until they would have left naturally.
2ScoopsPlz 2 jul, 2024 @ 10:34 
Not sure what it is, and I'm sorry for not being able to provide a log, but this mod's faction consistently breaks world generation so that very, very few factions appear on the map. Disabling the faction before generation immediately fixes the problem.
RTFMStreamingTTV 9 maj, 2024 @ 22:28 
every single member of this faction is invisible to me XD
not only that but anything standing too close to them also turns invisible until the camera moves away. Other pawns, animals, builds that arent done yet... all vanish into the ether unless the ferian is either on the very edge of the camera area or just not on the map anymore >_<
its like the whole species has a "stop perceiving me" field around it.