RimWorld

RimWorld

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Recruit Slaves
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Mod, 1.4, 1.5, 1.6
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119.937 KB
11 Nov, 2022 @ 3:14am
13 Jun @ 6:08am
6 Change Notes ( view )
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Recruit Slaves

In 1 collection by Garwel
Garwel's Mods
7 items
Description
This mod lets you recruit slaves in a balanced way without having to imprison them first.

How to use: choose "Recruit" interaction option in the Slave tab for the slave you want to recruit. Then a colonist assigned to warden jobs will start approaching the slave and trying to recruit them.

The chance of success depends on many factors including the slave's mood, ideoligion, relations with the recruiter and the other colonists, the storyteller's intent and the recruiter's negotiation ability. I recommend to check Recruitment Difficulty stat for the slave before you start recruiting them.

Recruitment can only be attempted a day after the last such attempt or suppression, so you can't suppress the slave and invite them to join you voluntarily at the same time.

When the slave's suppression falls too low (below 70% by default, adjustable in the settings), the pawns will first suppress the slave and only then attempt to recruit them.

Also adds a new record, "Time as a colony slave", which the vanilla game inexplicably lacks.

Ideology DLC is required (obviously). Should be compatible with most mods.

The mod can be installed in an active save. Removing it will probably cause a one-time error if any slaves are currently marked for recruitment, but shouldn't break your game.

Icon designed by Freepik.

Source code and issues: https://github.com/GarwelGarwel/RecruitSlaves

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Popular Discussions View All (1)
0
20 Jul @ 2:31am
Suggestion: Same ideoligion between slave & master that has loyalist or collective should make the process auto-succeed.
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡Shinchai
72 Comments
Limey Lassen 14 Aug @ 4:27pm 
What does the Recruitment Difficulty stat actually mean? Mine says "600%" but I don't know if that's good or bad.
Danyule 31 Jul @ 11:59pm 
did the mod just got rid of unwaveringly loyal from a slave?

I could have sworn one of the slave I am allowed to recruit (at least the option to is there) used to be an unwaveringly loyal one.

I'd like to keep them that way to be honest.... more vanilla flavour.
Globa 23 Jul @ 1:01am 
Интересное дизайнерское решение! Нативная реклама Ленты или агитация за ЛДПР?
Onyx 12 Jul @ 1:42pm 
Ah, thank you!
Garwel  [author] 12 Jul @ 8:42am 
@Onyx You don't *need* to suppress the slave in order to recruit them. The recruitment chance doesn't depend on it. But you also don't want your slave to escape while you're trying to convince them to join the colony. Hence the mod's behaviour (which can be tuned or disabled in the settings) to ensure that there is at least 70% level of suppression.
Onyx 12 Jul @ 6:45am 
The supression needed to recruit them just doesn't make sense. Why would you need to make a slave fear for their life and not be comfortable just so you can ask them to join you?
Other than that, it makes it so that you still have to add a bunch of supression stuff if you actually want a slave to keep at above 70% for long enough so that you try and recruit them
zyzyhasl 13 Apr @ 8:23pm 
Can you provide a translation key of the recruit success letter?
ZCW 10 Mar @ 5:20am 
@KimchiMan, that's an unwavering pawn
ZCW 10 Mar @ 5:18am 
@CD There is, when you try recruit it says: Cannot recruit this pawn