Knightin'+

Knightin'+

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Dungeon Maps
By zZz
This guide contains maps for each floor of the game's four dungeons as well as the inventory of each shop. The maps have shorthand symbology indicating where items are located and which paths are initially blocked.
   
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Legend
The maps used in this guide contain shorthand symbology which is explained below.

Symbol
Meaning
E
Entrance.
Blue outline
Save point.
Yellow outline
Shop.
Green outline (on top)
Stairs going up.
Green outline (on bottom)
Stairs going down.
Red outline
Boss room.
L O C K E D
Locked door (requires Key).
Dotted line
Blocked path which is permanently unblocked by either opening a chest, activating a switch, solving a puzzle, or lighting a lamp in the same room.
Solid outline
Blocked path in the same room as a dotted line but which has a separate unblock requirement.
* (asterisk)
The dotted line(s) in that room is (are) unblocked by something in a different room.
B#
Direction in which the stairs are located in the room.
S
Switch or switch puzzle.
H
Hercules Belt puzzle.
T#
Paired teleporters.
T*
One-way teleporter which can't be teleported to and leads to a specific teleporter.
L
Lamp(s) which must be lit.
U#
Unique item.
K
Key.
$
Chest with coins.
Forsaken Ruins
Shop Red Orb: 4 Key: 50 Big Red Potion: 150 Ghost Amulet: 100





Floor 1 U1 = Super Sharp Sword




Floor 2 U2 = Shield of Protection U3 = Big Red Potion * = the blocked paths adjacent to the asterisk are unblocked by opening the U2 chest.




Floor 3 U4 = Ring of Speed * = the blocked paths adjacent to the asterisk are unblocked by opening the U4 chest.

Ancient Pyramid
Shop Red Orb: 4 Key: 50 Big Red Potion: 150 Ring of Blazes: 150





Floor 1 U1 = Hercules Belt




Floor 2 * = the blocked paths adjacent to the asterisk are unblocked by solving the Hercules Belt puzzle in the room to the north.




Floor 3 U2 = Big Red Potion




Floor 4 Note: both dotted lines in the bottom-right room are unblocked by solving the Hercules Belt puzzle in the same room.




Floor 5 U3 = Fire Wand * = the blocked paths adjacent to the asterisk are unblocked by opening the U3 chest.

Deserted Temple
Shop Red Orb: 4 Blue Orb: 2 Key: 50 Vibrant Blue Elixir: 150





Floor 1 U1 = Mystic Orb * = the blocked paths adjacent to the asterisk are unblocked by opening the U1 chest. Note: opening the U1 chest unblocks the path to its left (dotted line) but also permanently blocks the path to its right (solid line).




Floor 2 U2 = Whirlwind Blade * = the blocked paths adjacent to both asterisks are unblocked by opening the U2 chest. Note: the path in the room to the south of the locked door is unblocked by opening the chest with the Key in it.




Floor 3 U3 = Vibrant Blue Elixir T* = these teleporters lead to the north-western T8 teleporter. * = the blocked paths adjacent to both asterisks are unblocked by opening the chest with the Key in it.




Floor 4 U4 = Big Red Potion




Floor 5 U5 = Shield of Vengeance * = the blocked path adjacent to the asterisk is unblocked by opening the U5 chest.




Floor 6 U6 = Vibrant Blue Elixir




Floor 7 T* = these teleporters lead to the southern T27 teleporter. Note: in the room to the south of the boss room, the western switch unblocks the solid line while the eastern switch opens the two dotted lines.

Dark Tower
Shop Red Orb: 4 Blue Orb: 2 Key: 50 Vibrant Blue Elixir: 150





Floor 3




Floor 2




Floor 1 U1 = Crimson Armor Note: in the south-easternmost room, the Hercules Belt puzzle unblocks the path to the switch (solid line) while the switch unblocks the northern and western exits (dotted lines).




Floor 4 U4 = Vibrant Blue Elixir




Floor 5 Note: in the north-easternmost room, the lamp unblocks the dotted line on the right and the switch unblocks the dotted line on the left.




Floor 6 U3 = Big Red Potion




Floor 7 T* = these teleporters lead to the eastern T12 teleporter.




Floor 8 Note: in the south-easternmost room, both sets of switches must be activated to unblock all paths in the room (dotted lines).




Floor 9

1 Comments
Kendak Hidbancuher 28 Aug, 2023 @ 11:38pm 
Dark tower is such a bs, had to bruteforce my way through.

Love the game tho, thx for guide.