Darkest Dungeon®

Darkest Dungeon®

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Mr.Pepper's Houndmaster Rework
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File Size
Posted
Updated
1.313 MB
7 Nov, 2022 @ 7:10am
3 Apr, 2024 @ 9:35am
14 Change Notes ( view )

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Mr.Pepper's Houndmaster Rework

In 2 collections by Mr.Pepper
Mr.Pepper's Reworks and Miscellaneous Collection
10 items
Mr.Pepper's Mods Recommendation
63 items
Description
Main Concept

Houndmaster now becomes a hero with two actions per turn, the first for the master, the second for the hound. This makes him into a very flexible hero that will reward adapting your plan to each situation. Of course for him to deal as much damage as another hero he will need to invest his two actions toward it. He is now a really good dmg dealer in most teams, and in mark teams he can transfer mark from an enemy he is about to kill to another one.

Overall

Houndmaster has lost 5 dodge across all levels but gained a 15% max Hp buff as well. This should make him able to withstand blows when guarding even if you don’t buff his dodge. His DMG got buffed by 25% at the cost of losing his DMG against beast effect on Hound’s rush. This should help him at being a consistent dmg dealer across levels but also in all regions.


Skills Change
(at max level)

MASTER Mode

•Target Whistle : 0000-0000
150 Acc, -100% DMG mod
(Removed the prot debuff)
If the target was already Marked : the next attack deals +125% dmg vs Marked

•Blackjack : X000-000X
115 Acc, -75% DMG mod (was 65%), 4% CRIT (was 9%)
(can be used from rank 3 now)
(removed the stun)
On target : -15% stun resist, -20 dodge

•Guard Dog : : 0000
Guard Ally (1 turn)
(removed the dodge buff

•Lick Wounds 0000
Self : Heal for 6, cure Bleed/Blight
Consume the turn of Hound as well

HOUND Mode

•Anticipate 0000
Self : +20 dodge

•Hound’s Rush : 000X-0000
40 Acc (was 105), 9% CRIT
On target : 2/3 bleed (140%), clear mark
+65 Acc vs Marked (making it a 105 Acc attack)

•Track and Destroy : (replace Hound’s Harry) 0000-0000
115 Acc, -80% dmg mod, +6 crit
Bypass and delete stealth
On target : 2/3 bleed, - 3 speed

•Watchdog : (replace Cry Havoc) 0000
Activates Riposte
Riposte : -50% DMG / ACC 105 / CRIT 4% (Acc scales instead of the DMG mod like in vanilla)
On riposte hit : 4/3 bleed (140%) (scales with level)

Disclaimer : This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

Special thanks to the member of the official Darkest Dungeon discord who helped me with coding, and listen to me ramble about the balance/concept of this mod !
29 Comments
Hex: Thicc grass 11 Sep @ 7:06pm 
I would suggest maybe +debuff chance, since blackjack now inflicts a debuff and Track and Destroy does too
Hex: Thicc grass 11 Sep @ 7:05pm 
Is there a chance you could rework it? I really wanna use this mod since the two action approach seems very fitting for the houndmaster
Mr.Pepper  [author] 11 Sep @ 10:46am 
@Hex: Thicc grass It remains unchanged, making it kinda useless. When this mod released the workaround to introduce reworked trinkets didn't exist yet
Hex: Thicc grass 11 Sep @ 10:27am 
What happens to his trinkets that buff stun chance?
wjingyao2008 15 Apr, 2024 @ 8:05am 
but it lose stress heal for team... only one jester can stress heal for team now
Mr.Pepper  [author] 3 Apr, 2024 @ 9:36am 
It's now fixed. Glad you are enjoying the mod!
Cara 3 Apr, 2024 @ 12:22am 
can't be used at position 3 at lv1*
Cara 3 Apr, 2024 @ 12:16am 
BTW, the level one for Blackjack can't be used at lv1 (base), code was ".launch 21" instead of ".launch 321"

Great mod, I really enjoy his rework, make him feel like a summoner with signature pet achertype
Mr.Pepper  [author] 2 Apr, 2024 @ 1:59pm 
This was indeed not intented, so thanks for the feedback! I just patched it so now it is fixed for everyone. Hope you are enjoying the mod
Az3yyy 2 Apr, 2024 @ 3:01am 
For me the hp for his level 3 armour jumped up to 44 and then it dropped to 37 at level 4. Is it on purpose/in the mod files? I have literally no idea how it got like that if not ;-; but I was able to go into the code and decided to swap it it :3