DnD Adventure: Wizard's Choice

DnD Adventure: Wizard's Choice

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Wizard's Choice (Cold Coffee Studio) Walkthrough
By 󠀡󠀡
Hello there, this guide will be based on PG's one for mobile, if you want to check it out you can do so here [textgameguides.blogspot.com]. I will adapt it a bit, first to get the max score from every little stat possible, second cause stats may be different and there aren't (at least not yet) the same achievements that's on the mobile version.
   
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Wizard's Choice 1
This is the 1st chapter in the Wizard's Choice series.

If you are looking for a preferred path to follow, I have underlined those choices. It will help you to get the high score.


Choices which have been struck through indicate that either you die there or game over.



Score:
Morale x30
Gold x1

Stats - Life: 12 Mana: 14 Gold: 0 Morale: 0

Choice 1
1 Shout a warning to Reginold (Morale +1, Mana -2)
2 Dive flat on your face (Morale +1, Mana -2)
3 Hide (Morale +2, Mana -2) [Message: Sneaky]
4 Stop and listen (Morale +2, Mana -2)

Choice 2
1 Cut the ears off (Gold +10)
2 Just run

Choice 3
1 Hide in the forest (Life -1)
2 Garrison in the ruin walls
3 Climb a large tree (Morale +1)
 3.1 Let Reginold handle it (Life -3)
 3.2 Blind them (Morale +1, Mana -2)
 3.3 Blast them (Morale +2, Mana -4)

Choice 4
1 Shiny fire... Must investigate (Life -1)
2 I said, "Go to the castle!" (Morale +1)

Choice 5
1 Follow Reginold (Life -2)
 2.1 Push rocks down on the climber (Morale +1) [Message: Got medieval on 'em!]
 2.2 Just fry the climber (Morale +1, Mana -2)
 2.3 Fry them all (Morale +2, Mana -4)
2 Jump the wall spell (Mana -1)
See below 1
3 Turn and blast them (Morale +2, Mana -4)

Choice 6
1 Prepare a wall defense
 1.1 Blast them (Morale +4, Mana -4)
 1.2 Run for the castle
 1.3 Set the courtyard on fire (Morale +4, Mana -2) [Message: A clever move!]
2 Enter the castle now

Choice 7
1 Let's go! (Life -3)
 1.1 Blast it (Morale +3, Mana -4)
 1.2 Use a charm spell (Morale +3, Mana -3)
 1.3 Let goblins in and run (Morale +2, Mana -1)
 1.4 Run through another door. (Life -2)
2 Search the rooms and doors
 2.1 Open the door (Mana -1)
   See below 1
 2.2 Shoot the eye-hole (Morale +1, Mana -2, Life -2)
 2.3 Talk to the creature [Message: Diplomat]
 2.4 Run (Life -2)

Choice 8
1 Investigate the sound (Morale +1)
2 I'm outta here!

Choice 9
1 Hide her and move on (Morale +1)
2 Escort her out (Morale +2, Life -2)
3 Send her on her way
4 Chain her back up for now (Morale +1) (redirected to other options) [Message: Joker!]

Choice 10
1 Keep the lantern hooded (Life -1)
2 Unhood the lantern (Morale +1)

Choice 11
1 Run for the stairs (Life -1)
2 Protection from evil spell (Morale +1, Mana -2)
3 Apologize
 3.1 Read another story (Morale -1) (redirected to other options)
 3.2 Attempt to excuse yourself (Gold +50)
 3.3 Run for the stairs (Life -1)

Choice 12
1 Attack with spells (Morale +1, Mana -2)
2 Attack without spells
3 Cast a charm spell on him (Life -1, Mana -3)
4 Spy for a bit (Morale +1)
 4.1 Attack with spells (Morale +1, Mana -2)
 4.2 Attack without spells
 4.3 Wait (Life -2)

Choice 13
1 Break the chest (Gold +30)
 See below 2.2
2 Search around a bit (Gold +40)
 2.1 Search the chest for traps (Gold +80, Life -1)
   See below 2.2.1.3
 2.2 Use the key now (Gold +80)
  2.2.1 Hide back in room
   2.2.1.1 Attack with spells (Morale +2, Mana -4) [Message: Area of effect spell (AOE)!]
   2.2.1.2 Attack with dagger (Morale +1, Gold +60, Life -1)
   2.2.1.3 Peek around curtain
    2.2.1.3.1 Charm one (Gold +60, Life -2, Mana -3)
    2.2.1.3.2 Fire bolt (Gold +60, Mana -2)
    2.2.1.3.3 Distract with an illusion (Mana -3)
     2.2.1.3.3.1 A horde of goblins (Morale +2, Gold +60)
     2.2.1.3.3.2 A dragon (Gold +60, Life -2)
    2.2.1.3.4 Attack with dagger (Gold +60, Life -2)
  2.2.2 Prepare a spell (Gold +60, Life -1, Mana -2)
  2.2.3 Cast an illusion
   2.2.3.1 A horde of goblins (Morale +1, Gold +60, Mana -2)
   2.2.3.2 A dragon (Gold +60, Mana -2, Life -2)

Choice 14
1 Open the door
2 Leave (Morale +1)

Choice 15
1 Grab the book and run (Gold +100, Life -1)
2 Try to disrupt the fiend's arrival
 2.1 Grab the bowl and throw it (Morale +3, Gold +50, Life -3)
 2.2 Throw your backpack at it (Morale +2, Gold +100, Life -2)
3 No time for any of this! Run!

Choice 16
1 Try to close it
2 No time, just run! (Life -1)

Choice 17
1 Attack with your dagger (Morale +5, Life -5)
2 Blast them (Morale +4, Mana -4)
3 Charm the ogre (Morale +4, Mana -3) [Message: Crushing move!]
4 Run away! (Morale -2, Life -2)

Choice 18
1 Search the bodies (Gold +110)
2 Find Cibah first (Morale +2)
3 Flee the castle!

Choice 19
1 Offer to share a blanket (Life +5, Mana +5, Morale -1) [Message: You Cad!]
2 Offer her your blanket (Morale +1, Life +5, Mana +5)
3 Shrug and go to sleep (Life +5, Mana +5)

Choice 20
1 Ambush them (Morale -1)
2 Follow them

Choice 21
1 Use fire and steel [Message: Suicidal tendencies]
2 Turn invisible (Morale +1, Mana -4)
 See below 3.3.2
3 Use Cibah as bait
 3.1 Blast them with flames (Morale +2, Mana -4)
   See below 3.3
 3.2 Firebolt one of them (Morale +1, Mana -2)
   See below 3.3
 3.3 Use dagger (Morale +1, Life -2)
  3.3.1 Cast illusion (Morale +3, Mana -2, Life -6)
  3.3.2 Turn invisible (Morale +1, Mana -4)
   3.3.2.1 Use an illusion
    3.3.2.1.1 Goblins (Morale +4, Mana -2, Life -3; Life -1)
    3.3.2.1.2 Girl ghost from the castle tower (Morale +4, Mana -2, Life -2; Life -1)
    3.3.2.1.3 Demon from the altar room (Morale +6, Mana -2)
   3.3.2.2 Cut the unicorn loose (Morale +4, Life -3; Life -1)
  3.3.3 Drag Cibah up the hill
   3.3.3.1 Attack with dagger (Morale +5, Life -5; Life -1)
   3.3.3.2 Fan of fire (Morale +4, Life -2, Mana -4; Life -1)
   3.3.3.3 Firebolt (Morale +4, Mana -2, Life -3; Life -1)
  3.3.4 Lure more into ambush (Morale +1) (redirected to other options)

Choice 22
1 Turn to gather your friends
2 Demand her surrender (Morale +1, Life -2)
3 Attack her (Morale +1)
4 Charm her (Life -2, Mana -3; Morale +1) [Message: Seducer!]

Wizard's Choice 2
This is the 2nd chapter in the Wizard's Choice series.

If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.

Choices which have been struck through indicate that either you die there or game over.




Score:
Morale x30
Gold x1

Stats - Life: 14 Mana: 16 Gold: 22 Morale: 0

Choice 1
1 Run! (Life -1, Mana -1)
2 Charm the guard (Mana -2)
3 Defend your innocence [Achievement: Worth a Shot...]
3.1 Charm the guard (Mana -3)
3.2 Run! (Life -1, Mana -1)

Choice 2
1 Run for the gate
1.1 Charm the guard (Mana -2, Life -2)
1.2 Run! (Life -2)
1.3 Throw firebolt at guard (Mana -2, Morale -3)
2 Disguise yourself
3 Turn yourself in (Life -5)

Choice 3
1 Use illusion on yourself (Morale +1, Gold -1, Mana -2)
2 Buy a disguise
2.1 Fork over the coin (Gold -2)
See below 2.2
2.2 Haggle for a lower price (Morale +1, Gold -1)
2.2.1 Buy another cloak (Morale +2, Gold -1)
2.2.2 Leave the market now
2.2.2.1 Firebolt guard (Mana -2, Morale -3)
2.2.2.2 Cast sleep spell (Morale +1, Mana -4)
2.2.2.3 Cast an illusion (Morale +2, Mana -2)

Choice 4
1 Sneak past candlemaker (Life-1, Mana -3)
2 Ask the candlemaker to see her
2.1 Say who you are (Morale +1) [Achievement: Super honest!]
2.2 Lie (Mana -4) (go to Choice 6)
3 Charm candle maker (Morale +1, Mana -2)

Choice 5
1 Try to calm her
1.1 Stop him in the hall
1.1.1 Make up a lie (Morale -1, Life -1)
1.1.2 Cast charm spell (Life -1, Mana -3)
1.2 Cover her with a blanket (Life -1)
2 Charm her (Mana -3)
See below 1
3 Subdue her (Life -2)

Choice 6
1 Question her more (Life -1) [Achievement: Push your luck]
2 Hit her with firebolt (Life -1, Mana -2)
3 Run

Choice 7
1 Snatch the book in the crowd (Life -3)
2 Cast an illusion
2.1 Impersonate a guard (Life -3, Mana -3)
2.2 Impersonate Reginold (Morale +2, Mana -3)
2.3 A double of yourself (Morale +2, Mana -3)
2.4 Gang of violent thugs (Life -3, Mana -4)

Choice 8
1 Attempt to talk to Malah
2 Go back to try to kill Uxeul (Morale -3, Life -6)

Choice 9
1 Flousen your honest friend (Life -2)
2 Tawn the corrupt
2.1 Attempt a bribe (Morale +1, Gold -5)
2.2 Flousen (go to 1)
2.3 Selaphas (go to 3)
3 Selaphas the incompetent
3.1 Go through gate with a woman (Morale +2, Mana -1)
3.2 Keep some distance (Morale +1, Life -2)

Choice 10
1 Rely on your cloak (Gold -4)
2 Pose as Darkenel (Mana -2, Gold -4)

Choice 11
1 Keep the cloak on (Life -1)
2 Reveal yourself

Choice 12
1 Bribe her (Gold -15)
2 Charm her (Mana -2)
3 Threaten her (Morale -1, Life -2)

Choice 13
1 Rest (Life +2, Morale +2, Mana +3)
2 Hurry to find Gorgon

CHECKPOINT

Choice 14
1 Spider climb spell (Morale +1, Mana -2)
2 Stride forward assertively [Achievement: Confident much?]
2.1 Shoot firefan upon all (Morale +2, Mana -4)
2.2 Charm one of them (Morale +1, Mana -3, Life -3)
2.3 Run! (Life -2)
See below 3
3 Run!
3.1 Deeper into Gorgon's territory
3.2 Run out of Gorgon's territory
3.2.1 Firebolt him (Morale +1, Mana -2)
3.2.2 Bribe him (Morale +1, Life -2)
3.2.3 Fight with your dagger

Choice 15
1 Burn it (Morale +3, Mana -4)
2 Impersonate a thug (Morale +2, Mana -2, Life -2)
3 Charm it (Morale +2, Mana -3, Life -4)
4 Talk your way in (Morale +2, Life -4)

Choice 16
1 Wait and see
1.1 Spring out with your dagger (Morale +3, Life -5)
1.2 Lightning bolt (Morale +3, Life -1, Mana -4)
1.3 Use firebolt (Morale +3, Mana -2, Life -3)
2 Impersonate wererat (Mana -2)
2.1 Attack with dagger (Morale +3, Life -1)
2.2 Firebolt him (Morale +3, Life -1, Mana -2)
3 Blast them (Morale +4, Mana -4)
3.1 Cut the man down (Morale +1, Life -2)
3.2 Look for the ring on Gorgon (Life -1)

Life +4, Mana +7

Choice 17
1 Ask for help somewhat pitifully (Life +2) [Achievement: Butt kisser]
2 Angrily denounce this injustice! (Morale +1) [Achievement: You're not gonna take it!]

Choice 18
1 Escape the dungeon!
1.1 Go back (Morale +1, Mana -1)
1.1.1 Run down nearest road (Life -2)
1.1.1.1 Go in alone (Life -2)
1.1.1.2 Seek help from Lord Renly
1.1.1.3 Seek help from Narissa
1.1.2 Pause for a moment (Morale +1)
1.1.2.1 Attack with dagger (Life -1)
See below 1.1.1
1.1.2.2 Find help (Morale +1)
1.1.2.3 Stay hidden and watch
See below 1.1.1
1.1.2.4 Attack with spell (Mana -2)
See below 1.1.1
1.2 Leave now
See below 1.1.2
2 Stay put (Morale +1, Life -2)
See below 1.1.2

CHECKPOINT

Choice 19
1 Knock on the front door (Life -4)
2 Find a 'creative' way in
2.1 Look for a secret door (Morale +2)
2.1.1 Burn it with flamefan (Morale -1, Mana -3)
2.1.2 Burn it with flamebolt (Morale +1, Mana -2)
2.1.3 Let Narissa handle it
2.1.4 Scare it with an illusion (Mana -3)
2.2 Climb the ivy (Life -3) (redirected to other options)
2.3 Use a spell to climb (Mana -2)
See below 2.1

Choice 20
1 Find a way out now
1.1 Follow Narissa
1.1.1 Blast him with lightning (Morale +4, Life -1, Mana -4)
See below 1.1.4.1
1.1.2 Blast him with firebolt (Morale +4, Mana -2, Life -6)
See below 1.1.4.1
1.1.3 Attack with dagger
1.1.4 Invite him to possess you (Morale +1)
1.1.4.1 Blast him with lightning (Morale +4, Mana -4)
1.1.4.1.1 Fight your way out
See below 1.3
1.1.4.1.2 Find a way out up here (Morale +1)
1.1.4.1.2.1 Allow her to destroy it (Life -3)
1.1.4.1.2.2 Convince her to leave
1.1.4.2 Blast him with firebolt (Morale +4, Mana -2, Life -3)
See below 1.1.4.1
1.1.4.3 Cut his throat with your dagger (Morale +4, Life -5)
See below 1.1.4.1
1.2 Jump through window (Mana -1, Morale -2, Life -3) [Achievement: Cowardly retreat!]
1.3 Convince her to fight downstairs
1.3.1 Firebolt her (Morale +3, Mana -2, Life -4)
1.3.2 Cast an illusion (Morale +3, Mana -3, Life -3)
1.3.3 Use fan of flames (Morale +3, Life -2, Mana -4)
1.3.4 Attack with dagger (Morale +3, Life -5)
2 Hide in one of the rooms
2.1 Make a break for it (Life -2)
See below 1
2.2 Stay hidden a bit longer (Life -5)

Choice 21
1 Ask Narissa to bribe the merchant (Life -3)
2 Charm merchant (Morale +1, Mana -3)
3 Silliness! Just keep running! (Life -5)

Choice 22
1 Tell her (Morale +2)
2 Remain silent on the matter
Wizard's Choice 3
This is the 3rd chapter in the Wizard's Choice series.

If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.

Choices which have been struck through indicate that either the character dies there or game over.




Score:
Morale x30

Stats - Life: 14, Mana: 16, Morale: 0
Choice 1
1 Point this out to Narissa (Life -1)
2 Blast curtain with fire (Morale +1, Mana -2)
3 Open the curtain (Life -3) [Achievement: Go for it!]

Choice 2
1 Help Narissa kill the woman
1.1 Burn her with a spell (Morale +1, Life -1, Mana -2)
1.2 Physically intercept priestess (Morale +1, Life -1)
2 Fight the undead
2.1 Gouts of fire (Morale +1, Mana -4)
2.2 Fire bolt then dagger (Morale +1, Mana -2, Life -3)

Choice 3
1 Sprint after her
1.1 Lightning bolt (Morale +1, Mana -4)
1.2 Illusion of more clerics (Life -2, Mana -3)
1.3 Attempt to charm him (Morale +2, Life -1, Mana -3)
2 Follow slower and more cautiously
2.1 Firebolt one (Mana -2, Life -4)
2.2 Illusion of more clerics (Mana -3, Life -3)
2.3 Attempt to charm him (Morale +1, Mana -3, Life -3)

Choice 4
1 Follow her (Morale -1, Life -2)
2 Stay put

Choice 5
1 Help defend the city (Morale +2) [Achievement: I'm an adventurer, dammit!]
1.1 Sheets of flame spell (Morale +4, Mana -4)
1.2 Fire bolt (Morale +1, Mana -2, Life -3)
1.3 Distraction illusion (Morale +3, Mana -3)
1.4 Impersonate goblin chief (Life -2, Mana -3) [Achievement: Derailed by the details!]
2 Convince Narissa to hunt the demon now

Choice 6
1 Apologize for your stupid remark (Morale +1)
2 Run your fingers through her hair (Morale -1) [Achievement: Awk! Awk! Awkward.]
3 Put a hand on her shoulder (Morale +2)
4 Do nothing

Mana +4, Life +4

Choice 7
1 Attack with your dagger (Life -5) (redirected to other options)
2 Firebolt it (Morale +1, Mana -2, Life -3)
See below 4
3 Lightning bolt it (Morale +3, Life -1, Mana -4)
4 Retreat from the room
4.1 Go for the front door (Life -5)
4.2 Run for the shrine
4.2.1 Throw a bolt of fire (Morale +3, Mana -2)
4.2.2 Retreat further into the shrine and pray (Morale +1, Life -2)

Life +1, Mana +2

CHECKPOINT

Choice 8
1 Use captive trick (Morale +1, Life -7)
2 Try to capture one of the trio
2.1 Use a firebolt (Morale +1, Mana -2, Life -3)
See below 2.3
2.2 Charm one of them
2.2.1 Charm one of the swordsmen (Morale +2, Mana -3)
See below 2.3
2.2.2 Charm the lantern man (Morale +1, Life -2, Mana -3)
See below 2.3
2.3 Cast sleep (Morale +2, Mana -4)
2.3.1 Cast sleep (Morale +4, Mana -5) [Achievement: Super Crushing Move!]
2.3.2 Pretend you're enchanted
2.3.2.1 Firebolt her (Morale +2, Life -2, Mana -2)
2.3.2.2 Fight with your dagger (Morale +2, Life -6)
2.3.3 Use an illusion to trick them
2.3.3.1 Human children (Morale +2, Life -1, Mana -3)
2.3.3.2 Giant eagles (Mana -3)
2.3.3.2.1 Cast sleep (go to 2.3.1)
2.3.3.2.2 Pretend you're enchanted (go to 2.3.2)
2.3.3.2.3 Use different illusion (go to 2.3.3.1)
2.3.3.2.4 Throw firebolts (go to 2.3.4)
2.3.4 Throw firebolts (Morale +2, Life -2, Mana -4)
2.4 Attack with dagger (Morale +1, Life -5)
See below 2.3

Choice 9
1 Kill him
2 Rescue him (Morale +2, Life -2)

Choice 10
1 Switch to a hooded lantern (Life -3)
2 Keep the light of Alathia

Choice 11
1 Ask them a few questions
1.1 Saranadal the cunning
1.1.1 Step out of the light
1.1.2 Stay in the light
1.1.2.1 Follow the shadow
1.1.2.1.1 It's a trap! Find another way out. (Life -3) (redirected to other options)
1.1.2.1.2 Lightning bolt doors
1.1.2.1.3 Use your magical key
1.1.2.2 Do not follow (Life -1)
See below 1.1.2.1
1.2 Farnelias the indomitable (Life -2)
1.2.1 Ignore the demons (Life -1)
See below 2
1.2.2 Speak to Saranadal the cunning
See below 1.1
1.2.3 Speak to Delvach the chaotic
See below 1.1
1.3 Delvach the chaotic
See below 1.1
2 Ignore the demons (Life -1)
2.1 Lightning bolt doors
2.2 Use your magical key

CHECKPOINT

Morale +1, Life +2, Mana +3

Choice 12
1 Press against wall and wait
2 Prepare fire bolt (Morale +1, Mana -2)

Choice 13
1 Prepare to attack
1.1 Lightning bolt (Morale +3, Life -3, Mana -4)
1.2 Featherfall then flamefan (Morale +4, Mana -5)
1.3 Charge and use power (Morale +2, Life -5)
2 Invisibility spell (Morale +2, Life -2, Mana -4)
3 Wait and see what happens (Life -2) (redirected to other options)

Choice 14
1 Take the amulets (Morale +1)
2 Leave them (Life -2)

Choice 15
1 Attack him
1.1 Use dagger (Morale +2, Life -3)
1.2 Lightning bolt him (Morale +2, Mana -4)
1.3 Fire bolt him (Morale +1, Mana -2, Life -3)
2 Speak to him more (Life -4)

Choice 16
1 Go through the door
2 Turn and face the vampire

Choice 17
1 Quick fire bolt (Life -1, Mana -2)
2 Attack with dagger (Morale +1, Life -1)
3 Plead she not hurt Narissa

Choice 18
1 Run (Life -2)
2 Prepare to be turned (Life -1)

Choice 19
1 Delvach the chaotic
1.1 Vengeance for Reginold (Morale +5, Life -3)
See below 2.2.2
1.2 Love of Narissa (Morale +6, Life -2)
See below 2.2
1.3 Love of magic
2 Saranadal the cunning
2.1 Vengeance for Reginold (Morale +5, Life -1)
See below 2.2.2
2.2 Love of Narissa (Morale +6)
2.2.1 Destroy Narissa now (Life -1)
See below 2.2.2
2.2.2 Ally with Narissa
2.2.2.1 Feed on the man (Life +4, Morale -4)
See below 2.2.2.2
2.2.2.2 Do not feed on him (Morale +3)
2.2.2.2.1 Throw Cibah's head out the door (Morale +2, Life -3)
2.2.2.2.2 Walk out back-to-back (Morale +2, Life -4)
2.2.2.2.3 Prepare fire bolt (Morale +3, Life -1, Mana -2)
2.2.2.2.4 Prepare lightning bolt (Morale +4, Mana -4)
2.2.3 Leave (Morale +1, Life -4)
2.3 Love of magic
3 Farnelias the indomitable

Morale +3, Life +23
Wizard's Choice 4
This is the 4th chapter in the Wizard's Choice series.

If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.

Choices which have been struck through indicate that either the character dies there or game over.




Score:
Morale x50

Stats - Life: 30 Mana: 19 Morale: 11
Choice 1
1 Fly down and enter (Mana -6, Life -8)
2 Fly down invisibly (Mana -6)
3 Wait (Morale -2, Mana -6)

Choice 2
1 Kill them (Life +8, Morale -3; Life -8)
2 Keep following
2.1 Portal spell (Mana -2, Life -8; Life +6, Morale -1)
2.2 Charm him (Mana -3)
2.3 Drain him (Life +6, Morale -1)

Choice 3
1 Rely on your cloak (Mana -3)
2 Disguise yourself as a guard

Choice 4
1 Talk to a slave
2 Find someone else (Morale +1) [Achievement: Suave]

Choice 5
1 Nod and hurry along
1.1 Sleep spell (Mana -4)
1.1.1 Drain them to near death (Life +5, Morale -1)
1.1.2 Stage their deaths (Morale -2; Morale -1)
1.2 Use an illusion (Mana -3)
1.2.1 A guard (Morale -2)
1.2.2 A knight (Morale +1)
1.3 Attack them now (Morale -3; Morale -1)
2 Initiate conversation (Morale +1)
2.1 I wish to catch a glance of her
See below 1
2.2 We are old friends
See below 1
2.3 I have a message for her (Morale +2)
2.4 I am to guard her
See below 1

Choice 6
1 Convince her to help you (Life -8)
2 Cast a charm on her (Mana -4, Life -10)
3 Make her a vampire

Life +5, Morale -3

Choice 7
1 Call for Mallezus
2 Call for another demon (Life -6)

Choice 8
1 Suppress Thantos (Morale -2, Life -6)
2 Allow Thantos control (Morale -3) [Achievement: Breaking Bad]

Choice 9
1 Attack (Morale -2; Morale -1, Life -5)
2 Cast sleep (Morale +1, Mana -4)
2.1 Knock and make something up
2.1.1 Rely on wit (Morale +1)
2.1.2 Charm spell (Morale +1, Mana -3)
2.2 Drain them (Life +10, Morale -3) (redirected to 2.1 and 2.4)
2.3 Feed, but do not kill (Life +5, Morale -1) (redirected to 2.1 and 2.4)
2.4 Sneak into room (Morale -1, Mana -2, Life -5)
3 Cast charm on one (Mana -3)
See below 2
4 Talk your way out of it
4.1 Attack guards (Morale -3; Morale -1, Life -5)
4.2 Cast sleep (Mana -4, Life -8)
See below 2

Mana +3, Life +3

Choice 10
1 Lightning bolt (Morale +2, Mana -4, Life -5)
2 Firebolt (Mana -2, Life -5)
3 Do not attack [Achievement: Nice deduction]

Choice 11
1 Insist he leave (Morale +3)
2 Tolerate him for now (Morale +1)

CHECKPOINT

Mana +4, Life +6

Choice 12
1 Take shelter in the water mill
1.1 Attack
1.1.1 Sleep spell (Mana -4, Life -12)
1.1.1.1 Just finish them
1.1.1.2 Feed on them (Life +12, Morale -2)
1.1.2 Lightning bolt spell (Mana -4, Life -8)
1.1.2.1 Just finish him
1.1.2.2 Feed on him (Life +6, Morale -1)
1.1.3 Straight attack (Life -20)
1.2 Wait
1.3 Distraction illusion (Mana -3)
1.3.1 Stay on the ground
1.3.2 Make it fly (Morale +2)
2 Set up an ambush here
2.1 Hide in tree (Life -4)
2.1.1 Start pulling them into the water
2.1.1.1 Push them in (Life -4)
2.1.1.1.1 Feed in him (Life +6, Morale -2)
2.1.1.1.2 Kill him quietly
2.1.1.1.3 Subdue him and rescue others
See below 2.1.2
2.1.1.2 Gout of fire (Life -3, Mana -4)
2.1.2 Surface with sleep spell (Mana -4; Life -8)
2.1.2.1 Feed on them both (Life +12, Morale -3)
2.1.2.2 Question them (redirected to other options)
2.1.2.3 Kill them both quickly
2.1.3 Surface with flamefan (Mana -4, Life -4)
2.1.3.1 Feed on him (Life +6, Morale -2)
2.1.3.2 Kill him quickly
2.2 Hide underground (Life -8)
See below 2.1
2.3 Submerge in water
See below 2.1

Mana +2, Life +2

Choice 13
1 Go together (Morale -2)
2 Only one of you

Choice 14
1 Crawl toward the tower (Morale -1)
2 Attack the imp (Morale +1, Life -5)
3 Continue to walk

Choice 15
1 Beg (Life -8)
2 Flatter her
2.1 Her appearance
2.1.1 General gushing about her beauty (Life -8)
2.1.2 Specific to her figure (Morale +1)
2.2 Her power (Life -8)
3 Blackmail her now
4 Cast charm on her (Life -8)

Life -6

Choice 16
1 Clarify your threat
2 Lightning bolt her (Life -10)
3 Apologize (Morale -1, Life -2)
4 Cast an illusion (Morale +1, Mana -3)

Choice 17
1 Break free and run (Life -4)
2 Attack with fire (Morale +2, Mana -4, Life -12)
3 Go with them

Choice 18
1 For passion
2 For knowledge (Life -5)
3 I'd rather leave (Life -5)
4 Don't know, I was dragged here! (Life -5)

Choice 19
1 Run for Narissa (Life -4)
2 Let things take their course
3 Convince them to take you to her

Choice 20
1 Take Narissa by the hand (Life -8)
2 Play along with the demons (Morale -2, Life -8)
3 Try to get Narissa's help (Morale +2)

Choice 21
1 Urge Narissa to escape now
2 Follow Narissa (Morale +2, Life -7)

Choice 22
1 Use an illusion (Mana -1)
1.1 Flee
1.2 Try to meet with Narissa (Life -4)
1.2.1 Use feather fall (Mana -1)
1.2.2 Prepare to fight (Life -8)
2 Describe where you are
See below 1
3 Do not tell her (Morale +3)
3.1 Prepare to fight (Life -3)
3.1.1 Use feather fall (Mana -1)
3.1.2 Don't have the mana (Life -9)
3.2 Retreat
3.3 Give her loving embrace (Morale +1, Life -3)
See below 3.1

CHECKPOINT

Choice 23
1 Sleep under the mud
2 Find a thick bush
3 Move on and search (Life -8)
4 Turn back
4.1 Attack (Life -10; Life +8)
4.2 Cast sleep (Mana -4; Life +8)

Mana +3, Life +3

Choice 24
1 Attack
1.1 Cast sleep (Mana -4, Life -10; Life +14)
1.2 Straight attack (Life -14; Life +8)
2 Move on
3 Wait and watch
3.1 Straight attack (Life -8; Life +8)
3.2 Use an illusion (Morale +1, Mana -3, Life -3; Life +8)
3.3 Firebolt one sentry (Mana -2, Life -8; Life +8)
3.4 Sleep (Mana -4; Life +14)

Choice 25
1 Jump spell (Mana -1, Life -2)
2 Firefan them (Mana -4, Life -14)
3 Fight (Life -10)

Choice 26
1 Help Narissa [Achievement: Best Friends Forever!]
2 Leap out of ruins
3 Fight your way out of ruins

Choice 27
1 Lightning bolt (Morale +2, Mana -4)
1.1 Fight your way to her (Life -8)
1.2 Lightning bolt again (Morale +2, Mana -4)
1.3 Leaps (Mana -2, Life -4)
2 Leaps (Morale +6, Mana -2, Life -8)
3 Fight your way to her (Life -12)
Wizard's Choice 5
This is the 5th chapter in the Wizard's Choice series.

If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.

Choices which have been struck through indicate that either the character dies there or game over.




Score:
Morale x40

Stats - Life: 35 Mana: 21 Morale: 10
Choice 1
1 Take the road
See below 2
2 Climb (Morale +1, Mana -1)
2.1 Lightning bolt (Mana -4; Life -10)
2.2 Continue on as you are
2.2.1 Get close and then pounce (Life -8; Life -10)
2.2.2 Lightning bolt (Mana -4, Life -6; Life -10)
2.3 Take cover
2.3.1 Disguise both of you (Mana -4)
2.3.1.1 Continue your ruse (Morale +2)
2.3.1.2 Draw him in and attack (Life -10)
2.3.2 Lightning bolt (Mana -4; Life -10)
2.3.3 Get close and then pounce (Life -8; Life -10)
3 Fly up the mountain
3.1 Fight in the air (Mana -8, Life -16)
3.2 Take cover (Mana -8, Life -8)

Choice 2
1 Travel along cliffs (Morale -2, Life -17)
1.1 Leap at troll (Morale +2, Life -10; Life +6)
1.2 Attack with fire bolt (Morale +3, Mana -2; Life +6)
1.3 Flame fan (Mana -4; Life +6)
1.4 Distract troll (Morale +2, Life -14; Life +6)
2 Swim the river
3 Stay on the road (Morale +1, Mana -6)

Choice 3
1 Strip (Morale +1)
2 Swim in your clothing

Life -7

Choice 4
1 Grab Narissa (Morale -1, Life -9)
2 Handle it alone (Mana -1)

Choice 5
1 Investigate shepherd house
1.1 Go dig a den (Mana +5, Morale -2, Life -3)
1.2 Attack (Life +12, Morale -5; Life +4)
1.3 Try to pay for lodging (Morale +1, Mana -6; Life +2, Mana +5, Morale -2)
2 Attempt to make a den (Mana +5, Morale -2, Life -3)
3 Drain a few goats (Life +4) (redirected to 1 and 2)
4 Bleed a few goats (Life +1) (redirected to 1 and 2)

Choice 6
1 Simple disguise (Morale -1, Life -9)
2 Illusion (Morale +1, Mana -6)
3 Fly in
3.1 Flight over wall
3.1.1 Use disguises at front gate (redirected to 1 and 2)
3.1.2 Invisibility (Mana -6; Morale +2)
3.1.3 Just go for the wall (Morale +2)
3.2 Drop from the sky (Morale -2, Life -4)

Choice 7
1 Illusion disguises
2 Use your cloaks to conceal

CHECKPOINT

Choice 8
1 Wealthy merchants (Mana -6)
1.1 Charm her (Mana -3)
1.2 Feed on her
2 Old couple (Morale +2, Mana -4)

Choice 9
1 Drain the bath girl
2 Send her away
3 Charm her (Mana -3)
3.1 Put her to sleep (Mana -3)
See below 3.2
3.2 Seduce her
3.2.1 Her back (Life +7, Morale -1)
3.2.2 Her breast (Life +7, Morale -1)
3.2.3 Her neck
3.3 Kill her
4 Put her to sleep (Mana -4)
See below 3.2

Life +2, Mana +6, Morale -2

Choice 10
1 Leave with cloaks
1.1 Jump the wall (Morale +1)
1.2 Go through the gate
1.2.1 Use charm spell (Morale +1, Mana -3)
1.2.2 Leave town without a spell (Morale -2)
1.3 Swim out via the river (Morale -1)
2 Leap form window (Life -8)
3 Illusionary disguise (Mana -4)
See below 1

Life -5

Choice 11
1 Let Narissa handle this fight (Morale -2)
2 Throw a firebolt (Morale -1, Mana -2)
3 Lightning bolt (Morale +1, Mana -4)
3.1 Feed on him (Life +7, Morale -3)
3.2 Kill him (Morale -1)

Choice 12
1 Head into rougher terrain
2 Travel by air (Morale +1)
3 Keep on the road (Life -10)

Choice 13
1 Attack the elves
1.1 Run back to the cave
1.2 Sneak back to the cave (Life -6)
1.3 Keep approaching the fire (Life -20)
2 Explore the cave
3 Find a place to sleep in cave

Choice 14
1 Throw a fire bolt (Mana -2, Life -14)
2 Spring at it (Life -14)
3 Put it to sleep (Morale +1, Life +3, Mana -4)
4 Charm it (Morale +2, Mana -3)

Choice 15
1 Use invisibility
1.1 Both of you (Mana -6)
1.1.1 Sneak attack (Life +8)
1.1.2 Sneak by (Morale +1)
1.2 Just yourself (Mana -4, Life -9; Life +8)
2 Attack
3 Disguise as a goblin (Morale +1, Mana -3; Life +8)

Choice 16
1 Use an illusion
1.1 A troop of elves
1.2 A dragon (Morale +2, Mana -4) [Achievement: Fine spell caster]
1.2.1 Firebolt (Morale +1, Mana -2)
1.2.1.1 Kill the giant (Morale +2, Life -16)
1.2.1.2 Kill the crowned goblin (Morale +2)
1.2.1.3 Kill them both (Morale +2, Life +6)
1.2.1.4 Leave them (Life -12)
1.2.2 Close (Life -9)
2 Slay the leader (Morale +2, Life -12)
3 Sneak past invisibly (Morale -1, Mana -6, Life -11)
See below 1.2.1

Life +5

Life +1, Mana +5, Morale -2

Choice 17
1 Do not feed on them
2 Feed on the goblins (Life +8)

Choice 18
1 Leave the goblins behind (Life +2)
2 Muster a goblin escort (Life -13)
3 Use goblins as a decoy (Morale +2) [Achievement: Strategist]

Choice 19
1 Cast invisibility (Morale +1, Mana -6, Life -6)
2 Dodge (Life -18)
3 Cast lightning bolt (Mana -4, Life -10)
4 Have Narissa drop you (Mana -1, Life -8)

CHECKPOINT

Choice 20
1 Offer gold (Morale -1, Life -12)
2 Offer him Narissa (Morale -2, Life -16) [Achievement: Terrible friend]
3 Ask to use the Book of Names (Morale -2) (redirected to other options)
4 Offer your service

Choice 21
1 Drink from a rabbit (Life +12, Morale -3)
2 Leave them

Choice 22
1 Explore the rest of the castle
2 Wait (Morale -1)

Choice 23
1 Try to find another way into tower
2 Shout for the dragon (Morale -1)

Mana -2

Choice 24
1 Rescue Jillian (Morale +1, Mana -1)
1.1 Drink from her (Life +5, Morale -1; Life -15)
1.2 Bid her farewell (Life -15)
2 Have a snack, then leave
2.1 Do not use a spell (Life +6, Morale -1; Life -15)
2.2 Charm her (Life +6, Morale -1, Mana -3)
3 Try to learn more from them
3.1 Do not use a spell
3.1.1 Eighteen (Morale +2)
See below 3.1.3
3.1.2 Twenty
3.1.3 You don't know (Morale +2)
3.1.3.1 Drink from Pelena (Life +6, Morale -1; Life -15)
3.1.3.2 Just leave
3.2 Charm her (Morale +2, Mana -3)
3.2.1 Just leave
3.2.2 Drink from Pelena (Life +7, Morale -1)
4 Leave immediately

Choice 25
1 Jump to window to flee (Mana -1, Life -2) [Achievement: Wise retreat]
1.1 Drop into rabbit courtyard
1.1.1 Use feather fall (Mana -1)
1.1.2 Do not use it (Life -10)
1.2 Jump to try to clear the wall
1.2.1 Use feather fall (Mana -1; Life -15)
1.2.2 Do not use it (Life -10; Life -15)
2 Continue talking
3 Attack (Morale +2, Life -18)
4 Lightning bolt (Morale +3, Mana -4, Life -12)
5 Flee

Life +2, Mana +4, Morale -2

Choice 26
1 Talk to the knight
1.1 Just talk (Life -9)
1.2 Charm him (Life +8, Morale -2, Mana -3)
2 Kill him
2.1 Lightning bolt (Mana -4, Life -6)
2.2 Attack
2.3 Drain him (Life -4; Life +9, Morale -3)

Choice 27
1 Attack
2 Speak to him
3 Lightning bolt

Choice 28
1 Attack dragon in castle
2 Ambush on the hill (Morale +2)

Choice 29
1 Jump on his back (Mana -2, Life -7)
1.1 Use feather fall (Mana -1)
See below 4
1.2 Don't use it (Life -10)
See below 4
2 Lightning bolt (Morale +3, Mana -4, Life -14)
See below 4
3 Go for the sword (Morale +6, Life -33)
4 Delay
4.1 Lightning bolt (Morale +5, Mana -4)
4.1.1 Run for cover (Life -18; Morale +5)
4.1.2 Lightning bolt (Morale +4, Mana -4, Life -12; Morale +5)
4.2 Go for the sword (Morale +3, Life -14; Morale +2)
See below 4.1
4.3 Jump on back (Morale +5, Mana -1; Life -12)
See below 4.1

Choice 30
1 Straight
2 Left (Morale -3)
3 Right
Wizard's Choice 6
This is the 6th and final chapter in the Wizard's Choice series.

If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.

Choices which have been struck through indicate that either the character dies there or game over.




Score:
Morale x30

Stats - Life: 19, Mana: 29, Morale: 3
Choice 1
1 Firebolt Thantos (Morale +1, Mana -2; Mana -2)
2 Look out the window (Mana -2)
3 Grab your provisions

Choice 2
1 Lightning bolt (Morale -1, Mana -4, Life -4)
2 Fire bolt (Mana -2; Life -1, Mana -4)
3 Fan of flames (Life -1, Mana -4)
4 Invisibility (Mana -4; Mana -4)

Choice 3
1 Turn invisible (Mana -4)
1.1 Call the attention of the demon (Morale +1)
1.2 Just sneak away
2 Lightning bolt (Mana -4; Morale +1, Mana -2)
3 Run (Life -7; Morale +1, Mana -2)
4 Stay hidden (Morale -1, Life -7; Morale +1, Mana -2)

Choice 4
1 Talk to demons (redirected to other options)
2 Try to get the statue
2.1 Spider climb (Mana -2; Life +7)
2.2 Jump (Mana -1, Life -2; Mana -3; Life +7)
2.3 Spider climb and jump (Mana -3; Life +7)
3 Leave

Choice 5
1 Hide on ceiling
1.1 Cast polymorph (Mana -7)
1.1.1 Stay hidden (Life -4)
1.1.2 Come out (Morale +2, Life -1)
1.2 Cast invisibility (Mana -4)
1.2.1 Attempt to follow without it
1.2.2 Cast polymorph (Mana -7; Life -3)
2 Hide in another room
2.1 Hide (Morale -3, Life -5)
2.2 Creep out of the room
2.2.1 Cast polymorph (Mana -7)
2.2.1.1 Stay hidden (Life -2)
2.2.1.2 Come out (Morale +2) [Achievement: Impersonator]
2.2.2 Cast invisibility (Mana -4)
See below 1.2
3 Stay put (Mana +3; Morale -3, Life -5)

Choice 6
1 Cast firebolt (Morale +1, Mana -2, Life -2)
2 Cast invisibility (Morale +1, Mana -4)
3 Negotiate (Morale -1, Life -5)
4 Burn yourself (Morale +1, Life -1)

Choice 7
1 Run (Life -3)
2 Plead for mercy (Life -2)
3 Invisibility spell (Life -3, Mana -4)
4 Talk to her (Morale +1)

Choice 8
1 Threaten her (Morale +2)
2 Reason with her (Life -3)
3 Lightning bolt her (Morale +2, Mana -4, Life -5)

Mana +11

Choice 9
1 Go into the reward room
1.1 Kiss her (Morale +4; Life -2; Mana -6)
1.2 Talk to her (Morale +2; Life -2; Mana -6)
2 Study your new spells
2.1 Fly around this room (Mana -6)
2.2 Fly into reward room (Mana -6)
2.2.1 Kiss her (Morale +4)
2.2.2 Talk to her (Morale +2)
3 Take a nap (Life +4, Mana +5) (redirected to other options)

Choice 10
1 Let him go (Morale -1)
2 Chase after him
2.1 Chase him (Life -4; Life -2)
See below 2.3
2.2 Lightning bolt (Life -2, Mana -4; Life -2)
See below 2.3
2.3 Invisibility (Morale +1, Mana -4; Life -2)
2.3.1 Run (Life -3; Morale -1)
2.3.2 Firebolt him (Morale +3, Mana -2, Life -4; Life +2, Mana +16, Morale -2)
2.3.3 Lightning bolt him (Morale +3, Life -1, Mana -4; Life +2, Mana +16, Morale -2)
2.3.4 Try to ally with him
2.3.4.1 Go along with Thantos' plan (Morale +1, Life -6; Life +2, Mana +16, Morale -2)
2.3.4.2 Try to catch him by surprise
2.3.4.2.1 Dagger (Morale +4, Life -3; Life +2, Mana +16, Morale -2)
2.3.4.2.2 Lightning bolt (Morale +5, Mana -4; Life +2, Mana +16, Morale -2) [Achievement: Revenge!]

CHECKPOINT

Choice 11
1 Yes
2 No, I don't have the power. (Mana +9, Morale -3)

Mana -6

Choice 12
1 Try to go through door (Morale +1)
2 Wait and see (Mana -2)
3 Return to body
3.1 Try to go through door (Mana -6)
3.2 Do not go through

Choice 13
1 Possess Trevor (Morale -2, Mana -2) (redirected to other options)
2 Possess Joe (Morale -1, Mana -2) (redirected to other options)
3 Possess one of the girls (Mana -2)
4 Allow yourself to leave

Choice 14
1 Kick Joe (Morale +1) [Achievement: Groin Pains]
2 Tell Joe to stop (Morale +1, Life -1)
3 Firebolt (Morale -1, Mana -2; Morale +1, Life -1)

Choice 15
1 Give Joe another kick (Morale +1)
2 Try to leave with Trevor

Morale +1

Choice 16
1 Go back to Joe (Life -4) (redirected to other options)
2 Look for other demons
3 Talk to Reginold (Mana -1)

Choice 17
1 I must crush his soul (Mana -2) [Achievement: Strange Choice]
2 To catch a glimpse of your leader (Mana -2)
3 I have been sent to him

Morale +1

Choice 18
1 Tell Reginold it's ok
2 Insist Reginold stay (Morale -1, Life -1)

Choice 19
1 Say you want to be disciplined (Life -5)
2 Say you were sent here
3 Possess one of the girls (Morale +2, Mana -6)
3.1 Attack Mr. Meyer (Mana -2)
3.2 Attack the other demon girl (Morale +2) [Achievement: Trouble Maker]
3.2.1 Crush her soul (Mana +12, Morale -2)
3.2.2 Repossess Heather
3.3 Go for the door (Mana -2)
3.4 Say you want to see Voland

Choice 20
1 Crush the man's soul (Life +1, Mana +9, Morale -3; Life -3)
2 Help Azizella
2.1 Use flame fan (Morale +3, Mana -4; Life +1, Mana +12, Morale -2)
2.2 Firebolt (Morale +1, Mana -2, Life -4)
2.3 Leave
3 Run back to the cave (Morale -1)
4 Do nothing

Mana +7, Life +7, Morale -3

Mana -6

Choice 21
1 Tiffany (Mana -2) (redirected to other options)
2 Boy Tiffany is seducing
3 Heather (Morale +1, Mana -2)
4 Boy harassing Heather (Mana -2) (redirected to other options)
5 Reginold (Mana -2)

Choice 22
1 Crush her soul
1.1 Try to maneuver her (Life +1, Mana +14, Morale -2)
1.1.1 Possess the corpse (Mana -1) [Achievement: Become a Zombie]
1.1.1.1 Attack (Mana +5, Life +5, Morale -3)
1.1.1.1.1 Attack (Life -5; Life +4, Mana +5)
1.1.1.1.1.1 The truth (Life -5)
1.1.1.1.1.1.1 Continue on as you are (Life -3; Mana -2)
1.1.1.1.1.1.2 Go back to the mansion (Life -7; Mana -2)
1.1.1.1.1.1.3 Pursue in spirit form (Mana -2)
1.1.1.1.1.2 Make up something
See below 1.1.1.1.1.1
1.1.1.1.1.3 Charm him (Mana -3)
See below 1.1.1.1.1.1
1.1.1.1.2 Tell them to back off (Life +4, Mana +5)
See below 1.1.1.1.1
1.1.1.2 Stay hidden (Life -2; Mana +5, Life +5, Morale -3)
See below 1.1.1.1
1.1.2 Continue in Brett's body
See below 2
1.2 Attack now (Life -4; Life +1, Mana +14, Morale -2)
See below 1.1
2 Leave Brett in control
2.1 Impersonate Mr. Meyer (Morale +3, Mana -3)
See below 2.3
2.2 Impersonate Tiffany (Morale +2, Mana -3; Mana +11, Life -1, Mana -2)
See below 2.3
2.3 Flame fan (Morale +3, Life -3, Mana -4; Mana +11, Life -1, Mana -2)
2.3.1 Continue on as you are (Life -4; Mana -2)
2.3.2 Pursue in spirit form (Mana -2)
2.4 Lightning bolt
2.5 Intervene without spells

Choice 23
1 Try to possess her now (Mana -3)
2 Wait

CHECKPOINT

Choice 24
1 Jump spell (Morale +1, Mana -1, Life -1)
2 Illusion (Morale +3, Mana -3)
3 Invisibility (Morale +2, Mana -4)
4 Flamefan (Mana -4) (redirected to other options)
5 Polymorph (Morale +3, Mana -6)
6 I don't have the power

Mana -1

Choice 25
1 Cast a charm spell (Mana -3)
2 Cast an illusion (Morale +1, Mana -3) [Achievement: Should have worked]
3 Wait until after class

Choice 26
1 Invisibility (Life -1, Mana -4)
2 Attempt to seduce
3 Snatch and run (Morale -1, Life -3)

Choice 27
1 Go along with it (Life -2, Morale -4)
2 Charm spell (Mana -3; Mana -1, Life -1)
3 Illusion (Life -1, Mana -3; Life -1, Mana -1)
4 Jump from window (Life -1, Mana -1)

Choice 28
1 Crush his soul (Life +2, Mana +9, Morale -4)
2 Do not crush his soul

Choice 29
1 Possess him now (Mana -6)
2 I do not have the power

Choice 30
1 To help torture Heather (Life -3)
2 Say that Heather is not ready
3 Beg for mercy (Life -3)
4 Challenge him
Wizard's Choice 6 (Continuation)
Choice 31
1 Take the beating (Morale -1, Life -6)
2 Fight
2.1 Use your new natural weapons (Morale +1, Life -6)
See below 2.2
2.2 Lightning bolt (Morale +3, Life -2, Mana -4)
2.2.1 Crush her soul (Life +1, Mana +9, Morale -4)
2.2.2 Put her out of her misery (Morale +2)
2.2.3 Attack Voland

Choice 32
1 Lightning bolt (Morale +4, Mana -4, Life -8)
2 Final reckoning (Morale +5, Life -5, Mana -8)
3 Stinger, claws, bite (Morale +4, Life -11)

Life +2, Mana +40

Choice 33
1 Run (Life -3)
2 Fight
2.1 Final reckoning (Morale +3, Life -4, Mana -8)
2.2 Natural weapons (Morale +3, Life -10)

Choice 34
1 Cast an illusion (Morale +2, Mana -3)
2 Turn invisible (Morale +1, Mana -4)
3 Prepare final reckoning (Life -4, Mana -8; Life +1, Mana +11, Morale -2)
4 Use gate spell now

Choice 35
1 I do have the mana (Mana -35)
2 I do not have the mana

Choice 36
1 The infinite staircase
2 Svellack's treasure room (Morale +2)
3 Nerul's world (Morale -3)

Choice 37
1 Close the gate
2 Leave the gate open (Morale -2)
3 Go back

Choice 38
1 Attack (Morale +2)
2 Return to your body

Choice 39
1 Lightning bolt Nerul
2 Final reckoning Azizella
3 Try to possess Azizella (Mana -4) (redirected to other options)
4 Try to possess Reginold (Mana -4)
4.1 Lie and say you're Jesus
4.1.1 Final reckoning on her (Mana -8)
4.1.2 Talk your way out
4.1.3 Wait for the kiss
4.2 Tell him the truth (Morale -1, Mana -2)
See below 4.1
5 Do nothing
Updates
I will use to section to write the changes I am making, so that some of you may keep up with it (sorry for taking so long to finish it btw).

06/15 21:22 cleaned some mess i made on chapter 1
6 Comments
󠀡󠀡  [author] 24 Sep, 2024 @ 12:20pm 
Yeah, sorry about that, haven't got the time to complete it.

I put a link up there on the header so you can check the original guide, tho some health/mana will be left over.

It is on https://textgameguides.blogspot.com/2021/11/wizards-choice-1.html in case you missed it.
Nubi, Toa of Gaming 23 Sep, 2024 @ 4:11am 
This guide started off so promising then went to complete shit, the dead end choices are not shown anymore so it's very easy to fuck up and lose progress even when following the guide and what do the checkpoints mean? They don't seem to work, if you die after reaching a "checkpoint" you still have to start the whole episode over.
󠀡󠀡  [author] 15 Jun, 2024 @ 4:37pm 
Yeah, sorry about that, I got caught up on so many things i didn't have the time to come and properly finish this guide, will be doing so in a few.
ZerwasMcMannaman 15 Jul, 2023 @ 4:52am 
Choices are missing,too, which have been struck through indicate that either the character dies there or game over.
ZerwasMcMannaman 15 Jul, 2023 @ 4:48am 
From Chapter 2 to chapter 6 you haven´t highlighted oder underlined the choices for the preferred path.
󠀡󠀡  [author] 6 Nov, 2022 @ 2:44am 
Feel free to leave your comment, suggestion or complaint down below. ^_^