Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also worth mentioning that you should save before you choose the ending with Tulia, as if you fulfill the condition for either Colonizer or Freedom Seeker, you likely have the option to get the other as well.
Oh and you don't need to tell Eudocia about the monks either, but you have to tell her about everything else, so it's harder if you decided to not share the monk's intention.
And if Tullia moved to the Pelt due to the troll, you won't be able to sleep in the camp. The intro sleep does not count, as you need to visit the place in another time to do so.
One minor thing, Glaucia going home isn't needed for "The Freedom Seeker"; I got it even though she got mad when I told her that her tribe wouldn't support her anymore.