M.A.R.S.

M.A.R.S.

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Infinite Dimension Mode
By SamoGamer
Time and Space Turbulence Preview.
   
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Part 1

Prohibition Order Lv.1
Ressurrection coins reduced by 10%
Prohibition Order Lv.2
Ressurrection coins reduced by 20%
Prohibition Order Lv.3
Ressurrection coins reduced by 30%

Iron Wall Lv.1
Enemy health increased by 10% 
Iron Wall Lv.2
Enemy health increased by 20%
Iron Wall Lv.3
Enemy health increased by 30%

Endless Fear Lv.1
Player's recovery rate reduced by 20%
Endless Fear Lv.2
Player's recovery rate reduced by 35%
Endless Fear Lv.3
Player's recovery rate reduced by 50%

Deficient Lv.1
Players restock 20% less ammo from ammo boxes.
Deficient Lv.2
Players restock 35% less ammo from ammo boxes.
Deficient Lv.3
Players restock 50% less ammo from ammo boxes.

Malfunction Lv.1
Player will not be able to use submachine guns.
Malfunction Lv.2
Player will not be able to use submachine guns and assault rifles.
Malfunction Lv.3
Player will not be able to use submachine guns, assault rifles, and shotguns.

Overload Lv.1
Player will not be able to use active devices.
Overload Lv.2
Player will not be able to use active devices and passive devices.
Overload Lv.3
Player will not be able to use active devices, passive and transforming devices.

Purgatory Lv.1
For every 20 secs, a fire column will appear at the player's feet causing damage to the player for 3 secs. Fire column Charge Time 5 Secs.
Purgatory Lv.2
For every 15 secs, a fire column will appear at the player's feet causing damage to the player for 4 secs. Fire column Charge Time 3 Secs.
Purgatory Lv.3
For every 10 secs, a fire column will appear at the player's feet causing damage to the player for 5 secs. Fire column Charge Time 2 Secs.

Self-Destruct Lv.1
After the monster dies, it will cause small amount damage to a range of areas.
Self-Destruct Lv.2
After the monster dies, it will cause considerable damage to a range of areas.
Self-Destruct Lv.3
After the monster dies, it will cause significant damage to a wide range of areas

Corrosion Lv.1
The enemy will cause continuous damage to a small area around itself.
Corrosion Lv.2
The enemy will cause considerable continuous damage to a range of areas around itself.
Corrosion Lv.3
The enemy will cause a lot continuous damage to a range of areas around itself.

Restore Lv.1
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Enemies start to recover 2% HP when not attacked for 5 secs.
Restore Lv.2
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Enemies start to recover 3% HP when not attacked for 3 secs.
Restore Lv.3
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Enemies start to recover 5% HP when not attacked for 2 secs.
Part 2
Legacy Lv.1
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When an enemy dies it will provide a small amount of life recovery for enemies in nearby surrounding areas.
Legacy Lv.2
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When an enemy dies it will provide a medium amount of life recovery for enemies in a range of surrounding areas.
Legacy Lv.3
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When an enemy dies it will provide a large amount of life recovery for enemies in a wide range of areas.

Sleepiness Lv.1
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Players in nearby surrounding areas of enemy will have 50% reduction in movement speed.
Sleepiness Lv.2
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Players in range of surrounding areas of enemy will have 50% reduction in movement speed.
Sleepiness Lv.3
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Players in wide rangeof areas of enemy will have 50% reduction in movement speed.

Degraded Lv.1
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Players in nearby surrounding areas of enemy will have 50% reduction in damage dealt.
Degraded Lv.2
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Players in range of surrounding areas of enemy will have 50% reduction in damage dealt.
Degraded Lv.3
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Players in wide range of areas of enemy will have 50% reduction in damage dealt.

Weak Lv.1
Players in nearby surrounding areas of enemy will be to 50% increase in damage.
Weak Lv.2
Players in range of surrounding areas of enemy will be subjected to 50% increase in damage.
Weak Lv.3
Players in wide range of areas of enemy will be subjected to 50% increase in damage.

Disarm Lv.1
When a enemy dies, it will have a disarming effect for teammates in nearby surrounding areas. Affected teammates will not be able use weapons for 2 secs.
Disarm Lv.2
When a enemy dies, it will have a disarming effect for teammates in nearby surrounding areas. Affected teammates will not be able use weapons for 3 secs.
Disarm Lv.3
When a enemy dies, it will have a disarming effect for teammates in nearby surrounding areas. Affected teammates will not be able use weapons for 5 secs.

Pollution Lv.1
When an enemy dies, it will blurry sight for players in a small area for 3 secs.
Pollution Lv.2
When an enemy dies, it will blurry sight for players in range of area for 5 secs.
Pollution Lv.3
When an enemy dies, it will blurry sight for players in a wide area for 8 secs.

Poisonous Marsh Lv.1
When an enemy dies, venom will release from enemy's feet and will cause damage to players in small amount of areas for 5 secs.
Poisonous Marsh Lv.2
When an enemy dies, venom will release from enemy's feet and will cause damage to players in range of areas for 8 secs.
Poisonous Marsh Lv.3
When an enemy dies, venom will release from enemy's feet and will cause damage to players in a large of areas for 12 secs.

Incineration Lv.1
The chosen player will inflict small amount of damage to nearby teammates every 10 secs.
Incineration Lv.2
The chosen player will inflict considerable damage to teammates in range of areas every 5 secs.
Incineration Lv.3
The chosen player will inflict significant damage to teammates in wide range of areas every 3 secs.

Inside Job Lv.1
When a player dies, small amount of damage will be inflicted to nearby teammates.
Inside Job Lv.2
When a´player dies, considerable damage will be inflicted to teammates in range of areas.
Inside Job Lv.3
When a player dies, significant damage will be inflicted to teammates in wide range of areas.

Wraith Lv.1
When a player dies, teammates in nearby areas will have 60% reduction in speed. Speed reduction will remain for20 secs.
Wraith Lv.2
When a player dies, teammates in range of areas will have 60% reduction in speed. Speed reduction will remain for20 secs.
Wraith Lv.3
When a player dies, teammates in large of areas will have 60% reduction in speed. Speed reduction will remain for 20 secs.
Part 3
Confess Lv.1
When a player dies, it will have a disarming effect for teammates in nearby surrounding areas. Affected teammates will not be able use weapons for 5 secs.
Confess Lv.2
When a player dies, it will have a disarming effect for teammates in nearby
surrounding areas. Affected teammates will not be able use weapons for 8 secs.
Confess Lv.3
When a player dies, it will have a disarming effect for teammates in nearby
surrounding areas. Affected teammates will not be able use weapons for 12 secs.

Blind Lv.1
When an enemy dies, vision blurs to teammates in range of areas for 5 secs.
Blind Lv.2
When an enemy dies, vision blurs to teammates in range of areas for 8 secs.
Blind Lv.3
When an enemy dies, vision blurs to teammates in range of areas for 12 secs.

Poison Spell Lv.1
When a player dies, venom will release from the player's feet to small nearby areas and will cause damage to players who step on the venom. Venom will remain on the ground for 8 secs.
Poison Spell Lv.2
When a player dies, venom will release from the player's feet to range of areas and will cause damage to players who step on the venom. Venom lasts for 12 secs.
Poison Spell Lv.3
When a player dies, venom will release from the player's feet to wide range of areas and will cause damage to players who step on the venom. Venom will remain on the ground 18 secs.

Death Knell Lv.1
When a team has more than 3 players, damage is reduced by 15%
Death Knell Lv.2
When a team has more than 3 players, damage is reduced by 22,5%
Death Knell Lv.3
When a team has more than 3 players, damage is reduced by 30%

Upwind Lv.1
When a team has more than 3 players, move speed is reduced by 30%
Upwind Lv.2
When a team has more than 3 players, move speed is reduced by 45%
Upwind Lv.3         
When a team has more than 3 players, move speed is reduced by 60%