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Another day 1 check is seeing if the leader of the shogunate (not the head of state, the leader of the interest group) is a jingoist - this will allow you to pass colonial institutions immediately without much delay (since their clout is huge at the beginning). This same jingoist will allow you to switch to professional army, which is a nice first hit to the shogunate clout bonuses (it starts on peasant levies which gives +25% to shogunate).
Right, figs and citrus as production methods for rice/wheat just produce fruit and sugar.
Anyway, I'm planning on doing a 1.11 or 1.12 run soon so that I can update the guide accordingly, but we know how Paradox is with their patch stability. I believe there's a current bug in 1.11 about high legitimacy creating radicals, so I'm not sure if I have the tolerance for more of that just yet. 1.11 did apparently fix the 0% industrialists bug though, so maybe in a year we'll have a stable game...
I wrote these to mostly distract myself from having to work on my manuscript and to give people a valuable resource. And from what I can tell, enough of ya'll have voted this guide high enough that it's currently the third best guide in terms of ratings, so I'm glad it's been helpful. To that end, and in large part due to the aforementioned shitty websites, I've started a Ko-fi account for anyone who may wish to donate. It's listed as a coffee, but it's really a bit of seaweed to sustain my massive frame.
Stacking construction is better for a single state, as it gives a local bonus. The main strategy has everything in Shikoku, while the alternate one is more flexible.