ARK: Survival Evolved

ARK: Survival Evolved

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Pyria: Necromancy Guide (WIP)
By Shadlos
Guide to Necomancy creatures and features within Pyria.
   
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Introduction
Necromancy is a dark practice given to mortal Pyrians by the Goddess of Death, Belit-Sherri. While Dark, the act itself is not malevolent, but has been twisted and tainted by the malevolent over time since its gifting.

Now, whether or not you even wish to engage in Necromancy, and whether to go about it in benevolence or malevolence, is your choice, and yours alone.

This guide for Pyria will teach you about Necromancy in Pyria, its structures, and its summons. For starters, all undead regenerate 25 HP per second just by existing, so long as they are not starving. They also take 2.5x on average to Light mana/element attacks. All Undead, regardless of type, are immune to fear, courage, bleeding, mind control, and venom. Undead also ONLY eat raw and spoiled meats, they do not care for kibbles. There are three main types of Undead in Pyria:


Zombies (and "Flesh Beasts") are units that specialize in HP regeneration. They utilize multiple tactics to stack multiple HP regeneration buffs atop one another in an attempt to outlast their opponent. Lower-tier ones are often horde based, disposable, and intended to be sent in large waves. Regardless of tier, they have a significant weakness to Fire on top of their weakness to Light Mana, with certain abilities either deactivating when set on fire, or even increasing their fire weakness as a trade-off. Their attack damage, durability, and speed vary wildly depending on form, making the class versatile.

Skeletons are the main tanks and damage dealers of Undeads. They often boast the highest HP values, the highest natural resistances, and the highest base damage. They are a slow-to-mid speed type, instead often focusing on dealing or taking damage. On top of natural resistance, Skeletons are also immune to fire often, instead trading that fire weakness for a weakness to crushing and shattering blows (Dunkle, magmasaur, tamed giga) and explosions.

Spirits (Ghosts) are the third type of Undead and are the most tactical. They often have more specialized or support-based roles, often having low HP but high damage output, or having piercing effects, debuffs, etc. They are the fastest type of Undead on average. They are also exceedingly resistant to physical attacks and projectiles, taking only 10% of damage from them. Elemental attacks of any kind are the only way to deal full damage to them.
Template {A}
Description
Tameable: Tranq
Diet: Carnivore
Preferred Kibble: None
Preferred Food: Wyvern Eggs
Temperament: Aggressive
Habitat: Aberration, Sunken Forest, Volcanic Regions, Redwoods
Spawncode:Rockdrake_Character_BP_ashen _C
A species of Rock Drake that evolved when Rock Drakes were first introduced to the Pyrian Arks. Those that lived in wyvern-heavy environments: specifically, the volcanic region, faced heavy competition with other draconids, unlike their relatives in the redwoods. In their fight for survival, these individuals somehow managed to unlock powerful affinity for the mysterious Dragon Element. The species slowly developed darker colors due to this, and thanks to this adaptation and their primary region, were named Ash Plume Rock Drakes. Ash Plumes are resistant to many forms of elemental damage, but exceedingly weak to Light Mana, Dark Mana, and Dragon energies. While not as "easy" to use as the powerful Stygian Drachenthorne due to the wyvern's flight, Ash Plumes are superior to standardized Rock Drakes in every way. They are able to remain invisible longer, deal more damage, and can glide for longer. Most crucially is their powerful Dragon element slashes, which let them deal great DPS on other draconic entities. It's due to this adaptation they became wyvern hunters, raiding wyvern nests for younglings and eggs alike.

Base Stats
Health: 1225
Stamina: 745
Weight: 650

Abilities
  • -Requires a Rock Drake Saddle to ride.
  • -Has Rider Weaponry
  • -Can Climb, Glide, and be invisible longer than normal Rock Drakes. Also boasts some elemental resistances.

Controls
  • Left Click: Bite. 55 base damage and good DPS
  • Right Click: Toggle climbing
  • C Key: Invisibility
  • X Key: Dragon Claw. has a cooldown, but deals 45 dragon element damage. Inflicts Dragonblight, which deals an additional 50 dragon damage to the target, scaling with the user's melee stat
  • Spacebar: Jump
{Structure} Necromancy Table
Necromancy Table
Crafted In: Gelragarian or Orc Smithies
Level Unlocked: 30
GFI: cheat gfi NecromancyTable 1 0 0
Blueprint Path: blueprint'/game/mods/pyria/alchemy/structures/necromancy/NecroTable/primalitemstructure_NecromancyTable.Primalitemstructure_Necromancytable'
Crafting Resources:
-150 Black Pearl
-40 Crystal
-400 Fiber
-25 Keratin
-15 Metal Ingots
-150 Wood




The Necromancy Table is the main structure of the Necromancy system, crafting most Necromantic objects and structures, furthering the process and allowing a Necromancer to craft and maintain his undeads with efficiency.
{Structure} Summoning Circle
Summoning Circle
Crafted In: Necromancy Table
Level Unlocked: 34
GFI: cheat gfi pyrsummoncircle 1 0 0
Blueprint path: blueprint'/game/mods/pyria/alchemy/structures/Necromancy/SummoningCircle/primalitemstructure_pyrsummoncircle.primalitemstructure_pyrsummoncircle'
Crafting Resources:
-250 Black Pearl
-600 Dark Mana
-15 Mithril Ingot
-500 Stone


The Summoning Circle is the main structure to use in order to craft Undeads within Pyria. It is powered by Dark Mana, using it slowly. Be advised though, most undeads take Dark Mana to craft, so you will take from your primary fuel source!
{Structure} Charnel Pit
Charnel Pit
Crafted In: Necromancy Table
Level Unlocked: 95
GFI: cheat gfi charnelpit 1 0 0
Blueprint path: blueprint'/game/mods/pyria/alchemy/structures/Necromancy/charnelpit/primalitemstructure_pyrcharnelpit.primalitemstructure_pyrcharnelpit'
Crafting Resources:
-5 Create Fallen
-5250 Dark Mana
-5 Metal Pick
-1250 Stone
-1 Torch


The Charnel Pit is a late-game structure intended for those who have very high Dark Mana production. Harness your undead puppets to mine other undead resources for you, making your Necromancy production even easier! It is expensive though, with 1 Dark Mana powering 120 seconds of power. You can also only have 1 charnel pit inside a large radius.

Every 10 minutes, It runs a Delivery Check, if its powered. You can get Common Resources, Mid Resources, Rare Resources, and Uber Resources.

It will first check to see if you got Rare Resources. This is a 5% chance. If you fail, it moves on to check and see if you got Mid Resources, which are a 25% chance of the 95% from earlier.

If you do get Rare Resources, it'll check for if you got Uber Resources, which are a 5% of the previous 5%, with a 95% chance you get just a Rare instead.

Common Resources (Receives between 150- 450 per yield)
-Keratin
-Small Weathered Bone
-Small Weathered Skull
-Spoiled Meat
-Oil

Mid Resources (Receives between 50-100 per yield)
-Skull
-Mid Weathered Skull
-Mid Weathered Bone
-Small Weathered Skull
-Hair

Rare Resources (Receives between 1-5 per yield)
-Sauropod Vertebra
-Alpha Raptor Claws
-Deathworm Horns
-Large Weathered Bone
-Large Weathered Skull
-Create Fallen

Uber Resources (Receive only 1)
-Alpha Carno Corpse
-Alpha Rex Corpse
-Alpha Rex Tooth
-Alpha Rex Skull Trophy
-Create Bone Golem
-Alpha Mosasaur Tooth
-Alpha Carno Soul
-Alpha Rex Soul
{Structure, Resource} Skulls
Skull
Obtained: Killing sentient races, Charnel Pit, killing undeads
GFI: cheat gfi pyrskull 1 0 0
Blueprint Path: blueprint'/game/mods/pyria/alchemy/structures/necromancy/skull/primalitemstructure_pyrskull.Primalitemstructure_pyrskull'

Not much to really be said about these, they are both a resource and a structure. They can be placed as decoration, and even modularly stacked and piled.