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Right now I'm looking for info on how to actually pick up stuff from Steptoe's Yard. Do you know?
7. "Blitzkrieg" tactics - Damage all enemy untis (especially fixers), but do not kill them, to make them slow. Attack HQ with gangsters and enemy units will not come in time to protect. Set up a party with a Hippy at the entrance for more effect.
I'll add my two cents too:
1. It is possible to build kennels at Nerd houses(lvl3). Just build fences they request(with delays) and eventually they'll stop complaining. Even new generations wont complain again.
2. Gangsters will kill anyone who enter your lands for FREE too. You can even spam attack to prevent enemy from fleeing. As soon as he dies on your territory - no flavour used.
3. Pawn Shop could be built even on enemy land if all adjacent estates are already purchased. Place Pawn Shop is such way for its exit to look directly into enemy HQ exit.
4. Shotgun is the BEST weapon, because if you spam clicks, it has better DPS than laser weapon, and enemy units cannot even fight back.
5. DO NOT upgrade kitchen of your breeding houses if you need efficiency. More they live - more time needed for late children, like 1000+ days for a worker. It is a waste.
Something I'd add to the bit about destroying an operation is use of Psychos.
Psychos are *crazy* powerful, and can even win (one...) fight with a shotgun gangster.
But if you send a Psycho to cut up a building (once you kill the doggy first!), what will usually happen is the enemy will send individual units, whether a repairman, foreman or worker to try and get rid of the Psycho. This obviously doesn't end well for the poor soul who got sent over, and the Psycho will generally get through at least 4-5 workers like this before being killed, or destroying the building and running back home to lick his wounds.
The ways you've noted in your guide are effective, but I find Psychos are really simple set-and-forget tools to wipe the enemy's work crews fast.
Just a little suggestion for what's already an incredible guide!