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I did have a bias for the interceptor drives, but tried to acknowledge drives that were appropriate for other cases relative to their tech level. These drives would have been classified as transitional since all use cases will eventually coverage on an evergreen drive.
At the time I played colonizing outer system locations was suicidal and colonizing inner system was almost always better done from earth until you reached the ground control cap, so putting a slow but efficient drive on a colony ship wasn't very appealing.
Generally speaking, I felt liquid rockets were better than the high efficiency low thrust drives even though the grid drive in particular probably would outshine them when traveling a very long ways.
By the time you actually might want a colony ship (in v 0.3.27) there were better drives (read get your colony started/productive a lot faster) to put on the colony ships. I understand that the meta might be vastly different now though.
Also the patches pass with new changes since writing. Still a good source of thoughts and conclusions.
Was great reading, thx once again!
The Helicon is great, but it's a midgame drive because it requires Magnetic Plasma Confinement, which is a little ways into the tech tree. Grid is what you'll probably have when the aliens first notice you. Comparing the Grid to Lorentz-Helicon is apples and oranges.
It was previously virtually impossible to engage an alien with that delta v since they would disengage unless you stun locked them by splitting your fleet. Early meta relies on missile which minimize the need for maneuver, but it still seems like you'd be better off with liquid rockets to close on alien fleets and attack them more rapidly. Although you *can* use any drive to push your ships, and as long as you engage missile spam *can* be effective on any platform, is there a reason you would want to use early electric propulsion over other similarly advanced propulsion methods? I could see cutting down on fuel cost but early ship attrition is insane and they all cost much more metal than water.
I'd really have to do another campaign with the new tweaks to speak to it in current state, but nice to have another perspective on these drives.
There's a lot more RNG in unlocks which doesn't make the drives better per say but does make it more likely that some of the sub par transitional would actually see use.
I still think that the Kronos liquid rocket is all the holdover you need until adv. pulsar assuming that you are able to unlock both of those drives and the specs haven't significantly changed since my last play through (my understanding is they haven't been adjusted, but again would need to reconfirm with a new campaign).
the pharos, vortex, and lightbulb, meanwhile, are unlocked on the way to flare, firestar, smd neutron flux. If you've not rolled adv pulsar, they're fine drives to grab in the interim.
3. i think the base orion should have more of a mention, now that it's a guarenteed unlock, and most predecessor techs are priorities anyway on the nuclear-thermal and armor paths. if you don't plan to get the advanced fission drives, it's a fine transitional drive, assuming you have the fissile income.
4. Grid/Perponderance drives are necessary for their DV in a Jupiter or Mercury rush, though you'll want to use a larange shipyard to avoid loiter.
Thanks for that. Never occurred to me to use it for that. Don't really care about the resource consumption at that point either.