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The game engine still strugles around 5-600 pop already, so I might not do anything with the rotational design.
Goals: 1-market and 2-market designs, detailed production facility-layouts in small hubs, like the one at the single-market for candles+baskets, although they will be marked with text, rather then expanding the color-scheme to infinity, I'll probably make a doubled up version for them at close view, so the texts align better.
In addition, I'll make a simple guide for high quality research picks and an order, I think is well optimized for resource unlocks, but naturally, it'll be up to the map layout and player preference still :)
There is an "expand field" option on a built farm (on the left side of the panel). So you can start with 5x10 and then expand it with an extra 5x5.