Bombergrounds: Reborn

Bombergrounds: Reborn

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2 - 0.1% chance of getting an animal from a lootbox: Why you shouldn't give the developers your money
By FRIENDLY MAN
This guide breaks down the scam that is their lootboxes, and the predatory monetization practices in Bombergrounds: Reborn. A reboot that has failed to shed its monetary roots from its days as a solely mobile game. It also showcases data revealed around the earning rates of "Animals" in their lootboxes, characters exclusively earned from gambling with RNG which offer gameplay advantages.


   
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Explanation of the games monetisation: Why the free animals aren't good enough
The developers intentionally do not disclose their lootbox rates in-game to encourage you to waste your money.

Animals are playable characters, and a gameplay influencing factor in Bombergrounds only obtainable through RNG gambling, and a handful of free boxes. The only exception to this are the free characters you get early on. Two of these are inferior to their paid counterparts, as some of the crate exclusive animals are outright better than their free counter parts by factor of their similar but more advantageous abilities.

For example, a character that rams enemies effectively covers a greater distance faster, and can't be staggered, whilst possessing higher health than it's free counterpart. The cat every player gets for free, covers a short distance slowly for tick damage, has less base health and melee damage, and can be knocked out of its ability by the projectiles of animals earned through lootboxes. When Animals in lootcrates aren't outright counterparts to the free characters, they get stronger abilities such as damaging projectiles, quickly regenerating mobile attacks, and abilities that regenerate and/or buff health, making them infinitely more sustainable in any match.

Because Bombergrounds was primarily a mobile game in the past, it has unfortunately come to Steam with the unhealthy monetisation practices expected from a generic money grubbing mobile game. Asides from lootboxes being archaic, they exist in Bombergrounds alongside other forms of monetization such as a premium battlepass, skipping battlepass levels, boosting "bombs" (capped experience earned toward battlepass levels) and various cosmetics. For all the developers talk on their website and in forums about fairness and accessibility, they are promoting gambling in a game that targets all ages with an insidious practice, which was considered so predatory a number of countries banned it outright.
What value do you actually get from a lootbox? (Simple summary)
Statistically, probably ♥♥♥♥ all.

There are three lootboxes that have different prices, and different rates of appearance for free players to earn either through the battle pass or trophies.

Your first box opened will likely contain poor rewards, with the tier of box determining how many rewards that opening will redeem for you, the paypig. Smaller box = less rewards picked.

Bigger boxes have more "rolls", with rolls being the game determining which reward(s) you received were the worst, then "rerolling" them to result in something slightly less worse. Per roll, you have a 2% chance at getting a "Rare" category animal, and a measly 0.1% chance at getting a "Mythic" category animal.


The big takeaway is this: You want to open lootboxes because you want Animals. The boxes do not contain cosmetics, they mostly contain "xp" that contributes to the stats of your animals, (gameplay influencing) and the free currency that is mostly used on daily "xp" increases. The free currency is generally useless and cannot be used on Animals. It is not even really a reward.

tl;dr, you could spend over the price of a AAA game on these lootboxes, and have nothing to show for it but a mostly useless currency, and xp toward presently owned animal stat increases.
The data behind the lootboxes
All of the following is stripped directly from: https://giganticduck.com/monetization/ at the date of 16/10/2022.

How Boxes Works

While each variation of boxes can contain the same specific items, the amount of items and chance on better quality items increase with each variation of box.

Each box has a set of picks and rolls, these increase as can be seen on the table of drop rates.

When opening a box it first generates a set amount of items according to the picks amount (see table).

The box then reroll the worst item based on an internal itemscore according to the rolls amount (see table). If the new item has a better score than the worst scored item, it gets replaced and the next roll will occur if there is any left in the box. To simplify, more rolls increase the chance for better items in the boxes.

If a box contain items of the same type, they will merge visually. This affects Coins, Bomb Doublers and Experience. An example can be two items of coins, each at the amount of 6, in this case the game will show 1 coin item of 12 instead.

Boxes also have a luck number that increases every 30 rolls. The luck number increase the chance to get a mythic animal and the percentage increase with 0,0048% every 30 rolls, with a maximum increase of 0,2448%. When the user open a mythic animal the luck percentage reset.


The future
Some UI indications imply there may be plans to allow players to purchase animals by another means in the future, although this means is unclear.

When browsing the animals in-game individually, they have large "Purchase" icons next to them, but when clicked, these currently just bring you to the crate store.

Maybe there are plans already to rectify the scam that is the developers lootboxes with direct purchase options, but these have not been announced to my knowledge. In any case, public interactions with the developers on their forums regarding monetisation, has them defending the fairness of their monetary practices. So I'm personally not too optimistic that they're willing to sacrifice their cash cow.

For now, lootboxes remain a money hole with extremely low chances of returning anything desirable, which is something that heavily influences the way you and paying opponents play the game. Save your money.
1 Comments
Renato 17 Oct, 2023 @ 4:16pm 
Currently as I write this (October 17th, 2023), there's a way to get animals directly from the store, as said in the second paragraph in "The future" topic.

But unfortunately, the animals prices are just unevenly high. A mythic animal can cost upwards to 1499 gems.

Doing the calculations, this would take, roughly:
1 Pack of 865 Gems (Priced at R$279,90 or ~US$55,65)
2 Packs of 330 Gems (Priced at R$109,90 or ~US$21,85 - Total of R$219,80 or ~U$43,70)

This sums up at a total of 1525 Gems, enough to buy a Mythic Animal.
In the end, you would be paying a total of whooping R$499,70 or ~U$99,34 for a single Mythic Animal in Bombergrounds: Reborn.

(Adding to it, they have a R$549,90 or ~US$109,32 pack that offers 1950 gems. An attraction for those probably looking to buy skins or something to their mythic animals.

This company's marketing business is terrible and highly predatory. I can't even think on how people have the guts to give these developers any money. :steamthumbsdown: