Voice of Cards: The Beasts of Burden

Voice of Cards: The Beasts of Burden

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A (Non-Comprehensive) Bestiary for Completionists, Volume III
By Knightblazer
A third in hopefully helpful guide on where to find all the monsters in the game for those aiming to hit 100% completion. (With additional skill information!)
   
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Starting Notes


Legal Disclaimer: No profit is made from the creation of this guide. Voice of Cards: The Beasts of Burden is property of SQUARE ENIX and all rights belong to them.


Hello, I am once again back with another monster guide for the third game in the series! Wasn't too sure if I should do it at first since there's already an NPC in the game who kinda already does this, but given now they're still pretty generalized I figure it wouldn't hurt to do this!

As always, this is by no means meant to be a comprehensive guide. It is simply a list of where each monster can be found in the game, their weaknesses as well as the skills that the player can obtain from them (where applicable).

One thing to note is that for this particular game the type of terrian doesn't determine what monsters you encounter unlike the previous two, so I won't be specifying them. For added ease of reference I've also separated the Desert and Wasteland areas into East and West sections as such:
  • Desert - West (Steelborough & Mine)
  • Desert - East (Desert Circus/Desert Ruins)
  • Wasteland - East (City of Flame/Lake of Fire)
  • Wasteland - West (Village of Light/Ruined Edifice)

This guide is, like with the other two, a mirror of the one that's posted in the Voice of Cards subreddit, with some minor corrections and edits.

With all of that out of the way, here is the guide!
Slimes & Wasps

Slime
Locations: Desert (East & West)
Lake of Fire
Endwall (44F, 45F)
Monster Town (Event Battle)

Weakness: Fire

Skill: Poison Sludge - Inflict poison if roll is 6/5/4/3/2 or greater.


Venomslime
Locations: Wasteland (East & West)
Lake of Fire
Subsurface Ruins (Urbania)

Weakness: Fire

Skill: Deadly Poison Sludge - Inflict deadly poison if roll is 6/5/4/3/2 or greater.



Wasp
Locations: Desert (East & West)
Sand Ruins (1F)
Ruined Edifice (2F, 3F)

Weakness: Wind

Skill: Stab - Deal ATK +3/4/5/6/7 damage.

Voltwasp
Locations: Sand Ruins (1F)
Snowfield
Endwall (44F, 72F)
Subsurface Ruins (B3) (Event Battle)

Weakness: Wind

Skill: Electric Stinger - Deal bolt damage. Inflict paralysis if roll is 6/5/5/4/3 or greater. (Skill cost decreases at 3 stars)


Devilwasp
Locations: Endwall (All floors)
Newterra
Subsurface Ruins (B3)

Weakness: Light

Skill: Envenoming Stinger - Deal damage. Inflict deadly poison if roll is 6/5/5/4/3 or greater. (Skill cost decreases at 3 stars)
Wolves & Tortoises

Wolf
Locations: Desert (East & West)
Mine (B1)
Wasteland (East & West)
Snowfield
Monster Town (Event Battle)

Weakness: Fire

Skill: Chomp - Deal 7/8/9/10/10 damage. (Skill cost decreases at 5 stars)


Garm
Location: Subsurface Ruins (B2, B4)

Weakness: Light

Skill: Dark Breath - Deal dark damage equal to the value of 2/3/3 rolled dice. (Skill cost decreases at 3 stars)



Iron Tortoise
Locations: Desert (East)
Mine (B1)
Newterra

Weakness: Bolt

Skill: Shell Guard - Add 4/5/6/6/7 to target's DEF for 3 turns. (Skill cost decreases at 4 stars)



Magma Tortoise
Locations: Lake of Fire
Subsurface Ruins (B5, Urbania)

Weakness: Water

Skill: Flamebreath - Add value of 1/2/3 rolled dice to ATK and deal fire damage.


Ice Tortoise
Locations: Snowfield
Endwall (44F, 72F, 99F)
Newterra

Weakness: Fire

Skill: Freezebreath - Deal water damage. Inflict freeze if roll is 6/5/5/4/3 or greater. (Skill cost decreases at 3 stars)
Furballs & Trolls


Furball
Locations: Mine (1F, B1)
Newterra

Weakness: Fire

Skill: Heal - Restore 8/9/10/11/12 to target.




Mouthy Furball
Locations: Lake of Fire
Subsurface Ruins (B5, Urbania)

Weakness: Fire

Skill: First-Rate Healing - Deal 16/18/20/22/25 to target.



Lesser Troll
Locations: Mine (1F, B1)
Desert (East)
Monster Town (Event Battle)
Subsurface Ruins (B2)

Weakness: Fire

Skill: Intimidate - Inflict DEF ↓ if roll is 6/5/4/3/2 or greater.



Troll
Locations: Monster Town (Event Battle)
Subsurface Ruins (B2)

Weakness: Fire

Skill: Rampage - Deal ATK +4/6/8/10/12 damage to all enemies.




Proto-Troll
Location: Subsurface Ruins (B3, B4)

Weakness: Fire

Skill: N/A
(Chance of obtaining Troll's skill instead.)
Centaur, Fungos & Orcs

Centaur
Locations: Mine (1F, B1)
Sand Ruins (1F, B1)
Subsurface Ruins (B5, Urbania)

Weakness: Wind

Skill: Spark Bolt - Deal ATK +4/5/6/8/10 light damage.



Red Fungo
Locations: Sand Ruins (1F)
Lake of Fire
Subsurface Ruins (Urbania)

Weakness: Fire

Skill: Absorb - Deal damage to target and recover HP equal to 50/100/100/150/200% of the amount dealt. (Skill cost decreases at 3 stars)

Gold Fungo
Locations: Snowfield
Endwall (44F, 45F, 72F)
Newterra
Subsurface Ruins (B2, B3, B4, Urbania)

Weakness: Darkness

Skill: Vigor Spore - Restore 10 HP to party, then restore 5/6/8/8/10 HP per turn to party for 3 turns. (Skill cost decreases at 4 stars)


Orc Child
Locations: Mine (1F, B1)
Sand Ruins (1F)
Snowfield
Subsurface Ruins (B2)

Weakness: Water

Skill: Orcish Power - Add 4/6/8/8/10 to target's ATK for 3 turns. (Skill cost decreases at 4 stars)

Orc Wildling
Locations: Endwall (44F, 45F, 72F)
Newterra
Subsurface Ruins (B2, B3, B4)

Weakness: Water

Skill: Assault - Deal damage. Inflict ATK ↓ if roll is 6/5/5/4/3 or greater. (Skill cost decreases at 3 stars)
Skeletons & Rats

Skull Soldier
Locations: Sand Ruins (1F, B1)
Lake of Fire
Ruined Edifice (3F, 4F)
Monster Town (Event Battle)

Weakness: Light

Skill: Frenzy - Deal 1.5/1.5/2/2.5/3x damage. (Skill cost decreases at 2 stars)


Lost Soul
Locations: Ruined Edifice (All floors)
Subsurface Ruins (Urbania)

Weakness: Light

Skill: Great Blast - Deal damage equal to the value of 2/3/4 rolled dice to all enemies.




Proto-Skull Soldier
Location: Subsurface Ruins (B2 - Event Battle, B4)

Weakness: Darkness

Skill: N/A
(Chance of obtaining Skull Soldier's skill instead.)




Wererat
Locations: Wasteland (East & West)
Ruined Edifice (All floors)

Weakness: Wind

Skill: Slice - Deal ATK +5/7/9/12/15 damage.




Proto-Wererat
Location: Subsurface Ruins (B4)

Weakness: Wind

Skill: N/A
(Chance of obtaining Wererat's skill instead.)
Mythical Creatures


Dryad
Locations: Sand Ruins (1F, B1)
Newterra

Weakness: Fire

Skill: Galestorm - Deal ATK +1/2/3/4/5 wind damage to all enemies.




Salamander
Locations: Wasteland (East & West)
Ruined Edifice (1F, 2F, 3F)
Subsurface Ruins (B4)

Weakness: Water

Skill: Firestorm - Deal 8/9/10/11/12 fire damage to all enemies.



Undine
Locations: Newterra
Subsurface Ruins (B2, B4)

Weakness: Bolt

Skill: Rain Call - Deal ATK +3/4/5/6/7 water damage to all enemies.



Sprite
Locations: Monster Town (Event Battle)
Subsurface Ruins (B3, B4, B5, Urbania)

Weakness: Wind

Skill: Lightning - Deal ATK +5/6/7/8/8 bolt damage to all enemies. (Skill cost decreases at 5 stars.)


Ghost
Locations: Ruined Edifice (1F, 2F, 3F)
Snowfield
Monster Town (Event Battle)
Subsurface Ruins (B2)

Weakness: Light

Skill: Soul Strike - Inflict random aliment on target if roll if 6/5/5/4/3 or greater. (Skill cost decreases at 3 stars.)
Toads, Ogre & Death Crawler


Tailtoad
Locations: Lake of Fire
Endwall (44F, 99F)
Monster Town (Event Battle)

Weakness: Bolt

Skill: Water Jet - Deal ATK +4/6/8/10/12 water damage.



Darktoad
Locations: Newterra
Subsurface Ruins (Urbania)

Weakness: Bolt

Skill: Croak - Inflict seal if roll is 6/5/4/3/2 or greater.




Proto-Darktoad
Location: Subsurface Ruins (B3)

Weakness: Light

Skill: N/A
(Chance of obtaining Tailtoad or Darktoad's skill instead)


Ogre
Locations: Lake of Fire (Event Battle)
Wasteland (West)
Ruined Edifice (1F, 2F, 3F)
Snowfield
Subsurface Ruins (B2)

Weakness: Bolt

Skill: Helmsplitter - Inflict 12/14/16/18/20 damage if roll is 5 or greater.

Death Crawler
Locations: Sand Ruins (B2) (Event Battle)
Wasteland (West)
Ruined Edifice (All floors)
Subsurface Ruins (Urbania)

Weakness: Bolt

Skill: Drain Life - Deal dark damage to target and recover HP equal to 50/100/100/150/200% of the amount dealt. (Skill cost decreases at 3 stars)
Gargoyles, Treants & Wraith

Gargoyle
Locations: Wasteland (West) (Event Battle)
Ruined Edifice (1F, 2F, 3F)
Subsurface Ruins (B2, Urbania)

Weakness: Darkness

Skill: Lightstorm - Deal ATK +4/6/8/10/12 light damage to all enemies.




Living Statue
Locations: Wasteland (West) (Event Battle)
Subsurface Ruins (Urbania)

Weakness: Darkness

Skill: Protect - Add 3/3/4/5/5 to all allies' DEF for 3 turns. (Skill cost decreases at 2 and 5 stars)



Proto-Gargoyle
Location: Subsurface Ruins (B3)

Weakness: Darkness

Skill: N/A
(Chance of obtaining Gargoyle or Living Statue's skill instead.)




Snowy Treant
Locations: Snowfield (Event Battle)
Endwall (44F, 45F, 72F)

Weakness: Bolt

Skill: Soothing Waters - Cure target of all status elements except KO.





Wraith
Location: Ruined Edifice (4F) (Event Battle)
Weakness: Fire

Skill: Charge Spell - Generate 3 gems.
Seastone, Yetis & Magemoth


Seastone
Location: Subsurface Ruins (B2, Urbania)

Weakness: Darkness

Skill: Rejuvenate - Revive target and restore 50/50/100% of HP. (Skill cost decreases at 2 stars.)




Yeti
Locations: Monster Town (Event Battle)
Subsurface Ruins (B2)

Weakness: Fire

Skill: Spur On - Add 4/6/6/8/10 to all allies ATK for 3 turns. (Skill cost decreases at 3 stars)



Proto-Yeti
Location: Subsurface Ruins (B3, B4)

Weakness: Fire

Skill: N/A
(Chance of obtaining Yeti's skill instead.)




Magemoth
Locations: Newterra
Subsurface Ruins (B2, B4)

Weakness: Fire

Skill: Soothing Flutter - Heal 10/12/14/14/16 HP to all allies. (Skill cost decreases at 4 stars)
Wyvern, Rocks & Aberrants


Wyvern
Locations: Desert Circus (Event Battle)
Endwall (44F, 72F, 99F)
Subsurface Ruins (Urbania)

Weakness: Bolt

Skill: Tornado Dive - Deal ATK +6/8/12/14/16 wind damage.



Aquarock
Locations: Wasteland (West)
Endwall (45F)
Bizarrock Event (not 6 or 1)

Weakness: Bolt

Skill: Frost - Inflict freeze of roll is 6/5/4/3/2 or greater.


Fearock
Locations: Wasteland (East)
Endwall (72F)
Newterra
Bizarrock Event (not 6 or 1)

Weakness: Water

Skill: Flatten - Deal 10/12/14/18/20 damage.



Fury Aberrant
Locations: Silent Village (Event Battle)
Subsurface Ruins (B2, B3, B4, Urbania, Cinema - Event Battle)

Weakness: None

Skill: N/A




Malice Aberrant
Locations: Silent Village (Event Battle)
Subsurface Ruins (B2, B3, B4, Urbania, Cinema - Event Battle)

Weakness: None

Skill: N/A
Bosses

The Forebear
Location: Subterran Village - The Chasm (post-game) (Event Battle)

Weakness: None (Phase 1)
Light/Wind/Fire/Darkness (Phase 2, from left to right)

Skill: Forebear's Guidance - Guaranteed discovery of a treasure chest upon victory.




Frost Primal
Locations: Endwall (Top) (Event Battle)
Subsurface Ruins (Deciding Grounds) (Event Battle)

Weakness: Fire

Skill: N/A




Steel Primal
Locations: Mine (B2) (Event Battle)
Subsurface Ruins (Deciding Grounds) (Event Battle)

Weakness: None

Skill: Metal Punisher - Deal damage equal to the value of 3 rolled dice to all enemies, then inflict ATK ↓ for 3 turns.



Flame Primal
Locations: Lake of Fire (Event Battle)
Subsurface Ruins (Deciding Grounds) (Event Battle)

Weakness: Water

Skill: Flare Punisher - Add 6 to ATK, deal fire damage to all enemies, and inflict DEF ↓ for 3 turns.



Fused Mizar
Location: Subsurface Ruins (Deciding Grounds) (Event Battle)

Weakness: Fire (Left), None (Middle), Water (Right)

Skill: N/A
Ending Notes
Just like with the previous guides, I've done my best to make sure that the information is accurate - especially in terms of encounters with the rocks as well how the monster skills rank up in their effects - but its not hard to imagine having missed or made a mistake here and there, so feel free to comment etc. to point them out and I'll make the changes accordingly, with credit.

Also apologies for this guide being out a little late - wasn't even aware that the game had been out until like a whole week later, and only when I stumbled upon a screenshot by complete accident. But needless to say this has been another fun wacky ride in the series, and definitely interested to see where the story (??) goes from here... if there even if one at this point, I don't even know lmao.

Good luck to all who are out for that 100%, and hope you get to accomplish that quickly!