Night At the Gates of Hell

Night At the Gates of Hell

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Night at the Gates of Hell Walkthrough
By SUPERDIVORCE
Full game walkthrough.
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St. Mary's Cemetery
THE GAMEPLAY BEGINS WITH YOU STEPPING INTO THE ROLE OF LIAM, WHO'S GONE OUT TO A FOREST NEAR ST. MARY'S CEMETERY TO MEET HIS LADYFRIEND RAZOR FOR A NICE PICNIC - AND OTHER ACTIVITIES - ACTIVITIES LIAM FINDS OUT WON'T BE HAPPENING UNTIL HE COMES BACK WITH PROPER PROTECTION.

SO YA GO TO THE CAR TO FETCH YOURSELF A FRESH RUBBER AND WHEN YOU RETURN TO WET YOUR WHISTLE, RAZOR IS BEING HELD IN PLACE BY TWO CRAZIES WHILE THEIR BUDDY PERFORMS A VERY UNPROFESSIONAL DOUBLE MASTECTOMY.

OBVIOUSLY, YOU WANT TO FLEE THE SCENE. BUT BE CAREFUL, BECAUSE THERE ARE TWO MORE ROBED GHOULS THAT APPEAR BEHIND YOU, AND IF EITHER OF THEM TOUCH YOU, THE INTRO ENDS AND YOU'RE TAKEN RIGHT INTO THE NEXT PART OF THE GAME.

AVOID THESE SCHMOHAWKS AND HEAD DOWN THE PATH, UP TO THE CREEPY GREEN CHURCH ATOP THE HILL IN ST. MARY'S CEMETERY.

INSIDE THE CHURCH CONFESSIONAL SITS A CREEPY-LOOKING PRIEST BATHED IN BLUE AND NEON GREEN LIGHTING. GIVE HIM THE CRUCIFIX FOUND BEHIND THE STAGE AND HE HANDS YOU A KEY, WHICH IS USED TO UNLOCK A DOOR AT THE BACK OF THE CHURCH, WHICH IN TURN LEADS YOU DOWN A SERIES OF LONG CORRIDORS, AND FINALLY, TO YOUR INEVITABLE JUMPSCARE DEATH DELIVERED BY SISTER MARY.
Woodside Apartment
DAVID NARRATES THE INTRO, LETTING US KNOW THE WORLD HAS GONE TO THE ♥♥♥♥♥. POST-CREDITS HAS YOU IN STARTING OFF IN DAVID'S APARTMENT. YOU FIND THE FIRST BULLETS OF THE GAME, AS WELL AS A KNIFE, THAT YOU'LL ALWAYS WANT TO HAVE AT LEAST ONE OF. KNIVES ARE USED AUTOMATICALLY WHEN A ZOMBIE GETS CLOSE ENOUGH TO GRAB YOU. IF YOU'RE CAUGHT WITHOUT ONE, IT'S AN INSTANT DEATH.

IN ONE OF THE BEDROOMS THE LOVE OF YOUR LIFE IS DEAD ON THE FLOOR, LYING ON A SHABBY MATTRESS. SHE BELONGS TO THE MAGGOTS NOW, YOU SAY TO YOURSELF. HOW ROMANTIC.

SO YOU REMOVE THE BOARD THAT'S BARRICADED YOUR APARTMENT DOOR CLOSED AND HEAD OUT INTO THE HALL. IN FRONT OF ROOM 704 YOU FIND A NOTE FROM THE LANDLADY TO THE TENANT THAT SUGGESTS THERE MIGHT BE A LADY OF THE NIGHT LIVING IN THE APARTMENT. LANDLADY HILDA AND OTHER TENANTS WANT IT TO STOP.

THERE'S A GUN IN ROOM 705, BUT ROOM 705 HAS ITS OWN SECURITY SYSTEM, AND YOU NEED TO POWER IT DOWN TO GET IN. BUT BEFORE YOU CAN SHUT OFF THE POWER, YOU NEED THE KEY TO THE STAIRWELL WHERE THE FUSE BOX IS LOCATED. JANITOR IN 701 OR LANDLADY HILDA IN 702, WHICH IS LOCKED. SO 701 IT IS. BUT OOPS. OUT COMES THE FIRST ZOMBIE OF THE GAME.

BEST TO AVOID HIM SO YOU DON'T USE UP A KNIFE!

IN JANITOR'S BATHROOM YOU'LL FIND SOME BULLETS AND THE KEY ON THE SINK. OUTSIDE THE BATHROOM AND DOWN THE HALL TO THE LEFT IS A NOTE FROM THE LANDLADY HILDA TO THE JANITOR JEFFREY. IN THIS LETTER SHE SUSPECTS THAT THE WOMAN IN 704 ISN'T A SIMPLY A COMMON STREET ♥♥♥♥♥, BUT A CULTIST CONCERNED WITH THE GATES OF HELL! NOT ONLY THAT, BUT SHE'S ALSO A MOTHER OF TWO!

GO TO THE OPPOSITE END OF THE HALL, USE STAIRWELL KEY, TURN OFF POWER AND THERE'S A MAN IN A GOWN POUNDING HIS HEAD AGAINST THE WALL. I LEFT HIM ALONE. ♥♥♥♥ WITH HIM AT YOUR OWN DISCRETION.

ON TO 705 - JEFFREY'S APARTMENT. IN JEFFREY'S BEDROOM THERE'S A LETTER TELLING YOU THAT THE ZOMBIES MUST BE SHOT IN THE HEAD. SO MAKE SURE YOU DO THAT OR YOU'LL BE WASTING A LOT OF AMMO. ALSO, THIS GAME DOESN'T LET YOU INTERACT WITH OBJECTS IN THE ENVIRONMENT (AMMO, KEYS, DOORS, ETC.)
WHILE YOUR GUN IS OUT, SO THAT LITTLE DETAIL ADDS AN EXTRA BIT OF CHALLENGE. YOU ALSO CAN'T MOVE WHILE AIMING DOWN THE BARREL, SO YOU'LL WANT TO BE A SUFFICIENT DISTANCE AWAY FROM AN ENEMY BEFORE STOPPING TO LINE THEM UP IN YOUR SIGHTS.

YOU CAN GET A NICE LOOK AT THE PINUPS IN JEFFREY'S ROOM, KILL THE ZOMBIE WHO WALKS THROUGH THE DOOR, AND THEN GO TURN THE POWER BACK ON. A HOLE IN THE FLOOR APPEARS, SO BE CAREFUL IN THE HALLWAY.

IN ROOM 704, WHICH IS NOW OPEN, IT LOOKS LIKE WE HAVE THE WOMB RIPPER FROM BLOODWASH JUST MILLING ABOUT. AS LONG AS YOU HANG OUTSIDE THE DOOR, YOU'RE SAFE. SO LINE UP YOUR SHOT AND TAKE IT. GO INTO THE APARTMENT, DOWN THE HALL TO YOUR RIGHT, AND GRAB THE KEY HANGING ON THE CROW THAT'S STABBED INTO THE WALL. IT'S RIGHT BEHIND THE BURNING CORPSE IN THE MIDDLE OF THE PENTAGRAM. YOU CAN'T MISS IT.

IN THE VERY FESTIVE PINKY/PURPLEY KITCHEN THERE'S A NOTE ABOUT THE LITTLE KIDS HENRY AND NED. THEY'RE GROWING UP TO BE GREAT MEN AND LOVE KEEPING SECRETS. GET THE KNIFE ON THE OVEN AND USE THE CROW KEY TO OPEN THE BEDROOM DOOR JUST OUTSIDE THE KITCHEN. INSIDE THERE ARE SOME BULLETS NEXT TO THE BED AGAINST THE WALL. AS YOU WALK BACK TOWARD THE DOOR, HENRY AND NED COME BARRELING OUT OF THE CLOSET. DISPATCH THEM QUICKLY BECAUSE THEY MOVE FAST.

IN THE CLOSEST THEY CAME OUT OF YOU CAN SEE THAT THERE'S A CRACK IN THE WALL. GO BACK TO THE STAIRWELL WHERE YOU TURNED ON THE POWER TO GET THE SLEDGEHAMMER AND BREAK IT DOWN.

GO DOWN HALL AND THEN LEFT TO READ THE NOTE. THE PORTAL TO HELL HAS BEEN OPENED. THEN BACK THE OTHER WAY. PICK UP BULLETS AND EXIT INTO ROOM WITH LOOSE VENT HANGING FROM CEILING.

TAKE OUT THE TWO ZOMBIES IN THE APARTMENT AND READ THE NOTE ON THE FLOOR
OUTSIDE LOCKED DOOR IN LIVING ROOM. IT'S FROM LANDLADY HILDA TO JEFFREY IN 705. SHE WANTS TO GIVE HIM A KEY THAT'LL UNLOCK ANY ROOM IN THE BLDG AND TELLS HIM TO KEEP IT IN HIS SPECIAL PLACE.

GET BULLETS OFF THE TABLE AND CROWBAR ON THE FLOOR BY THE LAMP. THEN GO THOUGH LOOSE VENT. DROP DOWN INTO GREEN TRASH ROOM AND KILL ZOMBIE THERE. TRY USING ELEVATOR BUT IT DOESN'T WORK. NEED THE SCHEMATICS FROM JANITOR'S OFFICE. GO STRAIGHT DOWN HALL AND WHEN YOU REACH GAP, PICK UP BOARD ON SIDE OF THE HALL AND PLACE OVER GAP.

GO IN 705 AND FOLLOW STREAKS OF BLOOD BACK TO JEFFREY'S SECRET ROOM. KILL THE FIRST ZOMBIE YOU SEE AND THEN READ THE NOTE ON THE GURNEY. IT SAYS THAT NOW THAT HILDA'S GIVEN YOU A KEY TO THE ENTIRE BLDG, YOU SHOULDN'T HAVE ANY TROUBLE FINDING NEW PLAYTHINGS FOR YOUR PLAYROOM. THE MOTHER IN ROOM 704 SEEMS THE PERFECT CHOICE.

GET THE BULLETS ON THE TABLE WITH THE AXE, THROUGH THE WALKWAY TO YOUR LEFT. THEN GO STRAIGHT BACK INTO ROOM WITH SHELVES/MANNEQUINS. WALK ALL THE WAY TO YOUR RIGHT UNTIL YOU REACH THE DOOR TO THE WALK IN COOLER. THERE ARE BULLETS BEHIND THE HANGING BODIES AND THE SKELETON KEY TO THE BUILDING IS INSIDE THE SEVERED HEAD.

CAREFUL EXITING THE COOLER, AS A ZOMBIE COMES RIGHT AT YOU. KILL IT. LEAVE
ROOM 705 AND GO RIGHT TO THE END OF THE HALL BACK INTO THE STAIRWELL AND TURN THE POWER ON YET AGAIN. AS SOON AS YOU FLIP THE SWITCH, 3 CULTISTS BUST IN FROM ACROSS THE ROOM. I TOOK OUT TWO WITH KNIVES AND WAS ABLE TO BLAST THE OTHER ONE WITH MY PISTOL.

FLOOR CAVES IN AGAIN AT ROOM 702. GO IN AND OPEN DOOR TO BEDROOM STRAIGHT AHEAD. KILL TWO CULTISTS STANDING OVER HILDA'S BED. GET BULLETS ON FLOOR AND TAKE THE KNIFE STUCK IN HILDA. GO THRU PASSAGEWAY IN BEDROOM WALL AND KEEP MOVING OR BUCKETHEAD GUY WILL GET YOU. TAKING OUT CULTISTS AS YOU MOVE FORWARD.

AT THE END OF THE PASSAGE YOU ENTER ANOTHER APARTMENT AND THE OPENING COLLAPSES BEHIND YOU. KILL THE ZOMBIE THAT IMMEDIATELY ENTERS THE ROOM. PICK UP BULLETS ON THE FLOOR AND KNIFE IN THE CLOSET. UNLOCK DOOR AND FIND YOURSELF IN THE JANITOR'S ROOM. UNLOCK THE BLUE DOOR IN BETWEEN THE FILE CABINETS.

KILL THE THREE ZOMBIES IN THIS ROOM AND THEN GRAB THE SCHEMATICS OFF THE DESK RIGHT ACROSS FROM THE BULLETIN BOARD ON THE WALL. THEN GO BACK THRU BLUE DOOR AND EXIT JANITOR ROOM INTO HALLWAY. USE THE ELEVATOR AND IT WORKS NOW.

THINK YOU HEAR YOUR BELOVED MAGGOT LADY CALLING OUT FOR YOU, SO GO BACK AND GET HER ROTTING CORPSE FROM 703, KILL THE CULTISTS IN YOUR APARTMENT, AND BRING HER BACK TO THE ELEVATOR. WATCH OUT FOR THE BURNING ZOMBIE ON YOUR WAY BACK.

VIOLET SEEMS TO ATTACK YOU ON THE ELEVATOR RIDE DOWN, SHE WON'T BE COMING ALONG ON THE NEXT LEG OF YOUR JOURNEY. HEADING TO A COASTAL TOWN TO THE EAST WHERE OTHERS MAY HAVE GONE.
Coastal Village Part 1
STUMBLE UPON A SMALL BOARDED UP BUILDING WITH PEOPLE SCREAMING INSIDE AS ZOMBIES ATTACK. ALL OF YOUR AMMO IS RESET, BUT THERE'S A BOX OF BULLETS ON THE BARREL STRAIGHT AHEAD AS YOU START THIS AREA. KILL THE THREE CRAZIES POUNDING ON THE SHACK THEN GO INSIDE AND TALK TO THE SURVIVORS.

FIRST UP IS STAN, BELOVED NEIGHBOR OF THE MAIN CHARACTER SARA IN BLOODWASH. HE WAS ON VACATION UNTIL THE APOCALYPSE BEGAN. HE ALSO GIVES YOU A TIP THAT YOU MIGHT FIND A SHOTGUN IN THE DANCE SCHOOL JUST OUTSIDE AND DOWN THE ROAD TO THE LEFT.

BELINDA AND HER SON CHARLES (WHO MAY OR MAY NOT ACTUALLY BE HER SON): SHE DOES PROVIDE SOME INSIGHT WHEN SHE SAYS SHE THINKS THE UNDEAD ARE BEING CONTROLLED BY AN OUTSIDE INFLUENCE. CHARLES JUST WANTS YOU TO STOP STARING AT HIS MOM'S BIG INCREDIBLE BOOBS.

SKEETER WONT' TOUCH A GUN AGAIN BECAUSE OF A PROMISE HE MADE TO HIS DEAR MARTHA.

CAPTAIN NEEDS GASOLINE, ENGINE HOSE, AND A FUSE TO GET HIS SHIP SAILING AGAIN.

GET THE KNIFE ON THE FLOOR NEXT TO THE BOX SKEETER'S SITTING ON. THEN HEAD TO THE DANCE SCHOOL STRAIGHT DOWN THE ROAD TO YOUR LEFT. WALK THRU BLUE CURTAINS PICK UP KNIFE ON THE FLOOR IN FRONT OF DOOR TO YOUR RIGHT, GO IN.

THERE'S A NOTE ON THE DESK SAYING THAT MISTRESS EMANUELLE HAS BEEN STRANGE EVER SINCE JOINING HER NEW CHURCH (PERHAPS ST. MARY'S?) - IN FACT, MULTIPLE PEOPLE IN TOWN HAVE BEEN ACTING STRANGE.

TAKE SHOTGUN THAT MAN HAS USED TO OFF HIMSELF. YOU CAN NOW USE E TO SWAP BETWEEN PISTOL AND SHOTGUN WHEN YOU HAVE YOUR WEAPON DRAWN. PICK UP SHOTGUN SHELLS ON DESK, BUT KEEP PISTOL EQUIPPED TO TAKE OUT BALLERINAS AND MISTRESS EMANUELLE WHEN YOU LEAVE OFFICE. HEAD BACK OUT TO THE STREET AND GO THRU THE TUNNEL ON YOUR LEFT.

THERE'S A ZOMBIE WALKING AROUND OUTSIDE THE BURNING FARM AREA. FIND HIM AND KILL HIM IF YOU DON'T WANT TO GET SURPRISED.

GO IN BARN BEHIND HOUSE. INSIDE THE MIDDLE SLIDING DOOR STRAIGHT AHEAD AND TO YOUR RIGHT THERE'S A LEGLESS ZOMBIE THAT WILL CHASE YOU USING JUST HIS ARMS TO PROPEL HIMSELF FORWARD AND HE'S PRETTY QUICK. TAKE HIM OUT AND THEN GET THE SHOTGUN SHELLS IN THE ROOM HE CAME OUT OF. THERE'S NOTHING
IN THE FIRST DOOR ON THE RIGHT AND THE LAST DOOR ON THE RIGHT JUST HAS A LITTLE JUMPSCARE IF YOU CARE TO SEE IT.

NOW GO THROUGH THE SLIDING DOOR ON THE LEFT SIDE OF THE HALLWAY AND UPSTAIRS THROUGH THE HAY MAZE. THERE ARE TWO ZOMBIES WALKING AROUND THIS MAZE, SO FIND THEM CAREFULLY AND TAKE THEM OUT. THEN LOOK FOR THE KNIFE STICKING OUT OF ONE OF THE BALES OF HAY, AS WELL AS SOME SHOTGUN SHELLS ON THE GROUND. FOLLOW THE RED LIGHT TO THE END OF THE MAZE AND WALK ACROSS THE WOODEN PLANK TO THE SECOND FLOOR OF THE FARMHOUSE.

THERE'S A NOTE ON THE FLOOR SAYING THAT MOMMA LOCKED THEM ALL IN THE BASEMENT. THE STAIRCASE HAS BEEN BLOCKED IN CASE THE DOOR TO THE BASEMENT DIDN'T HOLD.

EXIT THE ROOM AND DOWN THE HALLWAY THRU THE DOOR ON THE LEFT ARE TWO ZOMBIES WAITING. KILL THEM,GRAB THE BULLETS ON THE GROUND AND THE KEY OFF THE BED THEN RETURN TO THE HALLWAY AND UNLOCK THE LOCKED DOOR ON YOUR LEFT. DROP DOWN TO THE FIRST FLOOR THRU THE HOLE IN THE ROOM THEN MAKE YOUR WAY TO THE BASEMENT THRU THE OPEN DOORS ON THE FIRST FLOOR (THERE'S ONLY ONE WAY FORWARD HERE).

THE BASEMENT IS PRETTY SMALL, SO EXPLORE AND PICK UP THE TWO BOXES OF SHOTGUN SHELLS, THE KNIFE BEHIND THE DOOR PROPPED UP AGAINST THE WALL AND THE HOSE ON THE WOODEN TABLE AT THE REAR OF THE BASEMENT. THEN GO BACK UPSTAIRS.

THE DOOR IS LOCKED NOW. SO HEAD BACK DOWNSTAIRS AND BLAST THE THREE ZOMBIE HEADS THAT ARE HOPPING AROUND THE BASEMENT. KILLING ALL OF THEM UNLOCKS THE DOOR TO THE FIRST FLOOR. LEAVE THE HOUSE AND HEAD BACK DOWN THE ROAD PAST THE SHACK WHERE ALL THE SURVIVORS ARE HANGING OUT. KEEP GOING TOWARD THE GREEN LIGHT IN THE DISTANCE.

KEEP WALKING UNTIL YOU SEE A SET OF STAIRS ON YOUR RIGHT. GO UP AND ENTER THE APARTMENT. TURN LEFT AND THERE'S A KNIFE YOU CAN PICK UP. RIGHT ACROSS FROM THE KNIFE ON A BOX ARE A COUPLE SHOTGUN SHELLS. ON THE DESK IN FRONT OF YOU IS A NOTE THAT SAYS FATHER FRIEDSTEIN (NOD TO DOCTOR FREUDSTEIN IN FULCI'S THE HOUSE BY THE CEMETERY) HAS BEEN ACTING STRANGE LATELY. THE DEVIL HAS GOTTEN TO HIM. WHEN YOU PUT THE NOTE DOWN A ZOMBIE WILL COME AT YOU. KILL EEM.

GO BACK OUTSIDE, DOWN THE STAIRS, AND CONTINUE ON THROUGH THE STREETS. LOOK FOR A CORPSE LYING IN THE STREET AND GET THE KNIFE FROM HIS BACK. THEN HEAD RIGHT UP THE STAIRS JUST PAST THE DEAD BODY. PICK UP THE REVOLVER BULLETS AT THE TOP OF THE STAIRS AND GO ON. THERE ARE TWO ZOMBIES AHEAD. I DON'T KNOW IF IT WAS A GLITCH OR WHAT, BUT THE SECOND HAD TO BE SHOT WITH THE SHOTGUN. I HAD HIM LINED UP PERFECTLY WITH THE PISTOL AT POINT BLANK RANGE AND THE PISTOL DID NOTHING. JUST A HEADS UP.

CONTINUE MOVING IN THE DIRECTION THE ZOMBIES CAME FROM AND ENTER THE FIRST
ALLEYWAY ON YOUR RIGHT. YOU SHOULD SEE PILLARS RUNNING THE LENGTH OF THE ALLEY. JUST IN FRONT OF THE THIRD AND LAST PILLAR IS A BOX OF SHOTGUN SHELLS. EXIT THE ALLEY AND CONTINUE GOING THE DIRECTION YOU WERE HEADED BEFORE. A HANGING CREEP FALLS DOWN IN FRONT OF YOU AND THE SCREEN GOES BLACK.

YOU WAKE UP IN A HOUSE. THERE'S A NOTE ON THE TABLE IN FRONT OF YOU. IT SAYS
THERE'S SOMETHING UNDER THE FLOOR. BE CAREFUL. GET THE BULLETS ON THE FLOOR JUST TO THE LEFT OF THE DOOR BEFORE YOU LEAVE. FOLLOW THE HALLWAY TO A NEON PINK ROOM AND PICK UP THE BULLETS IN THE FAR RIGHT CORNER. THEN GRAB THE KEY FROM THE TABLE IN THE MIDDLE ALCOVE BY THE HOLE IN THE FLOOR. EXIT THE ROOM AND ONCE IN THE HALLWAY, UNLOCK THE FIRST DOOR ON YOUR LEFT.

THERE'S A ZOMBIE DOING THE BRAY WYATT SPIDER WALK IN THE ALLEY YOU EXIT INTO.
USE YOUR SHOTGUN TO BLAST IN BETWEEN HIS LEGS AND HIT HIS HEAD. THEN TAKE OUT THE ZOMBIE WALKING AROUND IN FRONT OF THE GARAGE.

CROUCH TO ENTER THE GARAGE. PICK UP THE BULLETS BY THE TOOLBOX ON YOUR LEFT. GO UPSTAIRS AND KILL THREE ZOMBIES. THEN GO BACK DOWN, ENTER THE OFFICE AND KILL THE ZOMBIE, PICK UP THE GAS, AND READ THE NOTE ABOUT HOW MOTHER DOES NOT APPROVE OF THE NOTE WRITER'S RELATIONSHIP. EXIT THE OFFICE AND THE MOM FROM THE NOTE COMES BUSTING OUT OF THE DOOR IMMEDIATELY TO YOUR RIGHT. SHE'S HOLDING A CRUCIFIX UP THAT WILL BLOCK YOUR SHOTS FROM THE FRONT, SO WAIT UNTIL SHE TURNS AROUND TO SHOOT.

GO BACK UPSTAIRS, EXIT THROUGH THE OPEN WINDOW, PICK UP THE KNIFE ON THE AWNING THEN HOP DOWN AND GO DOWN THE STREET THAT LEADS AWAY FROM THE HOUSE YOU ESCAPED. FOLLOW THIS ROAD UNTIL YOU HIT THE ALLEYWAY WITH THE PILLARS FROM BEFORE. THREE CULTISTS WILL APPEAR FROM THERE AND CHASE YOU DOWN, SO BE QUICK ON THE DRAW OR BE READY TO SACRIFICE A FEW KNIVES.

ONCE THE CULTISTS ARE DEAD, GO STRAIGHT THROUGH THIS PATH, IN BETWEEN TWO STACKS OF WOODEN BOXES, DOWN A SET OF STAIRS, AND THEN TURN RIGHT. AT YOUR NEXT LEFT TAKE THE STAIRCASE UP TO FIND SOME BULLETS. HEAD BACK DOWN AND CONTINUE ON.

GO UNDER THE GREEN-LIT WALKWAY AND FOLLOW THIS STREET UNTIL YOU REACH A DOOR THAT LEADS INTO THE MEDICAL FACILITY. THERE ARE SOME SHOTGUN SHELLS ON THE CHAIRS TO YOUR LEFT. THEN GO THROUGH THE ONLY OPEN DOOR IN THE WAITING ROOM.

HEAD DOWN THE HALLWAY TO YOUR RIGHT AND ENTER THE FIRST DOOR ON YOUR LEFT. PICK UP THE KEY ON THE SHELF AND THE SHOTGUN SHELLS. GO BACK TO THE WAITING ROOM AND GO THROUGH THE DOOR BEHIND THE RECEPTION DESK THAT YOU CAN UNLOCK WITH THE KEY YOU JUST PICKED UP. ON THE DESK IS A PIECE OF THE CODE YOU'LL NEED FOR A KEYPAD. THERE'S ALSO A PILE OF SHOTGUN SHELLS BOXES ON THE FLOOR, BUT ONLY ONE BOX ISN'T EMPTY. AND THAT BOX ONLY CONTAINS A SINGLE SHELL. YOU SONS OF ♥♥♥♥♥♥♥!

THERE'S A NOTE ON THE DESK FROM DR. STIGLITZ, DETAILING THE RELATIONSHIP BETWEEN HIM AND FATHER FREUDSTEIN. HE'S EXPECTED TO PROVIDE CORPSES FOR FATHER FREUDSTEIN'S ENDEAVORS, BUT CAN'T KEEP UP WITH THE FATHER'S DEMANDS. HE PLANS TO END THEIR AGREEMENT.

CONTINUE IN PT. 2...
Coastal Village Part 2
GO BACK THROUGH THE DOOR IN THE WAITING ROOM THAT LEADS TO THE HALLWAY AND GO LEFT THEN ENTER THE FIRST DOOR ON THE RIGHT. THERE'S A CORPSE ON ONE OF THE TABLES. READ THE NOTE ON THE DESK RIGHT BY THE CORPSE'S HEAD. IT SAYS THE KEYCODE HAS BEEN WRITTEN ON A PIECE OF PAPER AND TORN IN HALF. WHEN YOU'RE DONE READING THE CORPSE IS GONE.

LEAVE THE ROOM AND CONTINUE DOWN THE HALL THROUGH THE DOOR AT THE END. THERE ARE TWO ZOMBIES IN THIS ROOM, SO BE CAREFUL TAKING THEM OUT. THERE ARE ALSO SOME BULLETS ON THE GROUND ON THE FAR RIGHT OF THE ROOM FROM WHERE YOU CAME IN.

GO THROUGH THE DOOR AT THE BACK OF THE ROOM AND TAKE THE KNIFE FROM ONE OF THE BODIES LYING TO THE LEFT OF THE DOCTOR. THEN GET THE REVOLVER BULLETS FROM THE TABLE ON THE RIGHT AND TAKE THE PAPER WITH THE OTHER HALF OF THE CODE WRITTEN ON IT FROM THE FLOOR NEXT TO THE DOCTOR.

RETURN TO THE MAIN HALLWAY AND GO TO THE OPPOSITE END. WATCH OUT FOR THE ZOMBIE WITH AN AXE STUCK IN HIS HEAD. JUST LIKE THE CRUCIFIX LADY, YOU CAN ONLY SHOOT HIM WHEN HE'S TURNED AWAY FROM YOU.

USE THE NOTE TO ENTER THE CODE AT THE DOOR AND ENTER A ROOM FULL OF CORPSES. WALK BETWEEN THEM TO THE FAR END OF THE ROOM AND TAKE THE FUSE FROM THE TABLE. THEN RUN OUT OF THE FACILITY AND TRIGGER A CUTSCENE SHOWING FATHER FRIEDSTEIN WATCHING SOME ZOMBIE DOGS FEAST ON A PILE OF GORE. OF COURSE, THEY'RE COMING AFTER YOU NEXT.

PRESS FORWARD, SHOOT THE ZOMBIE DOGS, AND WHEN YOU PASS UNDER THE GREEN-LIT TUNNEL, GO TO YOUR RIGHT AND UNLOCK THE GATE. RETURN TO THE SHACK STRAIGHT AHEAD.

TALK TO THE CAP'N AND HE TELLS YOU HE'LL HAVE THE SHIP UP AND RUNNING IN TWO
SHAKES OF A MERMAID'S TITS.
Cap's Boat
ONCE YOU BEGIN SAILING, YOU FIND OUT THAT THE CAP'N IS REALLY JUST A CABIN BOY AND DOESN'T KNOW WHAT THE HELL HE'S DOING. CHARLES HAS HIS DINNER AND EVERYONE IS GOING TO STOP TO CALM DOWN FOR A FEW.

TALK TO ALL OF THE CREW AND THEN GO IN TO SPEAK WITH CAP. AFTER THAT, SOMETHING HITS THE BOAT. GO TO CHECK AND A GIANT SHARK CHOMPS UP BELINDA. IT SHOULD JUST TAKE TWO SHOTS WITH YOUR SHOTGUN TO TRIGGER THE NEXT CUTSCENE, SO PAY ATTENTION TO HIS APPROACH AND BLAST HIM BEFORE HE CAN HIT THE SHIP.

ONCE YOU'VE BOUGHT SOME TIME, EVERYONE BUT STAN BOARDS AN EVAC BOAT. STAN THE MAN STAYS BEHIND TO DISTRACT THE SHARK LONG ENOUGH FOR EVERYONE ELSE TO GET AWAY :(
The Island
YOU LAND ON A DESOLATE LOOKING BEACH. HEAD TO YOUR RIGHT AND ENTER THE WOODS THROUGH THE ONLY PATH VISIBLE. THERE'S ONLY ONE WAY YOU CAN ADVANCE THROUGH THIS AREA AND EVENTUALLY YOU MAKE IT TO A CEMETERY. GO THROUGH THE MAUSOLEUM ON YOUR LEFT AND PICK UP THE BULLETS TO THE RIGHT OF THE EMPTY GRAVE WHEN YOU COME BACK OUT INTO THE GRAVEYARD. THEN PROCEED THROUGH THE OPENING IN THE WALL TO THE RIGHT.

FOLLOW THE PATH UNTIL IT DEAD ENDS AND THEN LOOK TO YOUR RIGHT FOR SOME BULLETS BEHIND A GRAVESTONE. THEN LOOK IN THE OPPOSITE DIRECTION AND ENTER THE MAUSOLEUM. WALK UNTIL YOU REACH A COFFIN THAT'S CHAINED SHUT AND LOOK TO THE LEFT OF IT FOR SOME SHOTGUN SHELLS. TRY TO PRY THE COFFIN OPEN AND A CUTSCENE PLAYS WHERE A GIRL NAMED SUZI ASKS FOR YOUR HELP IN ESCAPING THE COFFIN. SHE SAYS SHE'LL TELL YOU EVERYTHING YOU WANT TO KNOW ABOUT WHAT'S HAPPENING AS SOON AS YOU GET HER OUT. THE KEYS TO THE CEMETERY GATE AND HER COFFIN IS IN THE MAUSOLEUM NEXT DOOR.

GO BACK OUTSIDE AND THERE'S AN ARMORED ZOMBIE (PERHAPS A CONQUISTADOR) WALKING AROUND IN FRONT OF THE MAUSOLEUM YOU NEED TO ENTER. KILL HIM AND ENTER. GRAB THE BULLETS IN THE COFFIN TO YOUR LEFT JUST AS YOU ENTER, THEN GO BACK OUTSIDE AND HEAD TOWARDS WHERE YOU FIRST ENTERED THE CEMETERY. THERE'S A ZOMBIE NEAR THE OPEN GRAVE WHERE YOU GOT THE BULLETS, SO TAKE CARE OF HIM. THEN GO THROUGH THE MAUSOLEUM BACK TO THE FIRST CEMETERY AREA. WHEN YOU ENTER THIS MAUSOLEUM, ANOTHER ZOMBIE COMES AT YOU, BUT HIS HEAD HANGS BACK, MAKING IT MORE DIFFICULT TO HIT A KILL SHOT. BE CAREFUL. AFTER YOU EXIT THE MAUSOLEUM, GO TO THE FAR LEFT CORNER OF THE CEMETERY AND PICK UP THE SHOVEL AND AVOID THE ZOMBIES THAT APPEAR. ON ONE OF THE GRAVESTONES NEAR THE SHOVEL YOU CAN ALSO PICK UP A KNIFE. THEN GO
BACK TO THE MAUSOLEUM WHERE SUZI SAID TO GET THE KEYS.

WHEN YOU ENTER, A ZOMBIE WALKS TOWARD YOU. OPEN THE MIDDLE COFFIN AND GET THE KEYS. THE COFFIN TO THE RIGHT JUST HAS A ZOMBIE IN IT. NO NEED TO PRY IT OPEN. GO TO SUZI AND YOU'LL FIND THE COFFIN EMPTY. AS YOU TURN TO LEAVE, SUZI APPEARS IN ZOMBIE FORM AND YOU'LL HAVE TO PUT HER OUT OF HER MISERY. THEN GO TO THE LOCKED CEMETERY GATE, USE THE SPHERE HUNTER KEY, AND MAKE YOUR WAY ACROSS THE BRIDGE.

THE PATH ON THE OTHER SIDE OF THE BRIDGE LEADS YOU TO A CLEARING WITH A FEW HUTS. WALK INTO THE HUT STRAIGHT AHEAD AFTER ENTERING THIS AREA AND READ THE NOTE ON THE TABLE. THERE'S ANOTHER NOTE IN THE HUT JUST AHEAD AFTER LEAVING THIS ONE. IT'S NAILED TO THE WALL. THERE'S NOTHING IN THE NEXT HUT, BUT
THE FOURTH HUT YOU COME TO CONTAINS ANOTHER NOTE. READ IT. AS WALK TOWARD THE RAMP TO LEAVE THE HUT YOU'LL NOTICE A FIRE HAS BEEN STARTED IN THE MIDDLE OF THE CLEARING, AND AS YOU LEAVE, YOU'RE WACKED IN THE FACE BY MYSTERIOUS STRANGER AND KNOCKED OUT.
Imprisoned
YOU WAKE UP IN A PRISON CELL NEXT DOOR TO CAP. THERE'S A JOURNAL IN YOUR CELL THAT SAYS THE GATES TO HELL HAVE BEEN OPENED BY A MAN WITH A SPECIAL BOOK AND IT'S YOUR JOB TO GET THAT BOOK FROM HIM AND FIND OUT HOW TO CLOSE THE GATES.

TALK TO CAP THEN BUST DOWN YOUR WEAKENED CELL DOOR. GO THROUGH THE DOOR TO YOUR LEFT AND FOLLOW THE HALL UNTIL YOU GET TO A CELL WITH A NAKED MAN INSIDE. TALK TO HIM AND HE GIVES YOU SOME INFO ABOUT THE PRISON. IN THE CELL NEXT TO THE NAKED MAN ARE SOME BULLETS. GO BACK THE WAY YOU CAME AND GO THROUGH THE OTHER DOOR IN THE AREA WHERE YOU WOKE UP, JUST PAST CAP'S CELL. BE CAREFUL, THOUGH. THERE'S AN ARMED CULTIST MONITORING THAT HALLWAY. IF YOU'RE IN HIS LINE OF SIGHT WHEN HE SHOOTS, YOU'RE DEAD. SO IF HE SEES YOU, MAKE SURE YOU GET AROUND A CORNER AND AWAY FROM HIM BEFORE HE FIRES. SAME FOR ANY ARMED CULTIST YOU SEE IN THIS PRISON.

SO YOU GO THROUGH THE DOOR JUST PAST CAP'S CELL AND THEN HEAD INTO THE OFFICE ON YOUR RIGHT. TAKE YOUR SHOTGUN AND PISTOL FROM THE DESK AND PRESS THE BUTTON ON THE BACK WALL. GO BACK INTO THE HALLWAY AND GET RID OF THE ARMED CULTIST. IN THE HALL HE WAS PATROLLING THERE'S A PASSAGE TO ANOTHER HALLWAY WITH A SERIES OF DOORS. ENTER THE FIRST DOOR ON THE LEFT AND GET THE BULLETS FROM THE SHELF. GO BACK TO THE HALL AND CONTINUE ON TOWARDS THE GREEN SURVEILLANCE LIGHT FROM THE CAMERA. MAKE SURE TO AVOID THE CAMERA LIGHTS UNLESS YOU WANT TO DEAL WITH A HORDE OF ZOMBIES DESCENDING UPON YOU.

AROUND THE CORNER ENTER THE FIRST DOOR ON YOUR RIGHT AND GET THE KNIFE OFF THE FLOOR. BACK TO THE HALL AND MOVE FORWARD TO THE NEXT ROOM WHERE AN ARMED CULTIST WAITS BEHIND A COUNTER. DISPATCH HIM AND GET THE SHOTGUN SHELLS ON THE COUNTERTOP. GO THROUGH THE DOOR BEHIND THE COUNTER AREA AND INTO THE BOILER ROOM. AT THE VERY BACK OF THIS AREA ARE SOME VIDEO SURVEILLANCE SCREENS AND TWO BUTTONS. ONE FOR X AND THE OTHER FOR O. THESE WILL BE USED TO OPEN CERTAIN DOORS AROUND THE PRISON. THERE'S
ALSO SOME REVOLVER AMMO ON THE GROUND JUST TO THE LEFT OF THE X BUTTON. PRESS THE X BUTTON TO OPEN THE DOOR TO THE NEXT ROOM BEYOND WHERE YOU KILLED THE LAST ARMED CULTIST.

GO THROUGH THE PREVIOUSLY LOCKED X DOOR AND DOWN THE HALL. KILL THE ARMED CULTIST THAT WAITS NEAR THE SECURITY CAMERA AND THEN GO THROUGH THE DOOR ON THE RIGHT. THIS SHORT HALL ENDS AT A DOOR THAT LEADS OUTSIDE TO A COURTYARD. BE CAUTIOUS, AS THERE ARE MULTIPLE CAMERAS OUT HERE AND ONE THAT'S VERY EASY TO SET OFF AS SOON AS YOU OPEN THE DOOR. THERE'S ONE ARMED CULTIST PATROLLING THE COURTYARD, SO GET HIM OUTTA HEEEEEE.

GO THROUGH THE DOOR ON THE WALL DIRECTLY ACROSS FROM WHERE YOU ENTERED THE COURT YARD. GO LEFT AT THE END OF THE SHORT HALL AND IMMEDIATELY LOOK TO YOUR LEFT TO SEE AN OPEN CELL. INSIDE ARE SOME SHOTGUN SHELLS. TAKE YOUR NEXT LEFT AND CONTINUE FORWARD UNTIL A CUTSCENE FEATURING CHARLES PLAYS. THEN WALK PAST CHARLES TO THE OPEN CELL AND GO IN TO GET THE REVOLVER BULLETS. EXIT THE CELL AND GO BACK TO THE COURTYARD. GO TO YOUR RIGHT WHEN YOU GET BACK OUTSIDE AND ENTER THE NEXT DOOR ON YOUR RIGHT. GO THROUGH THE SHORT HALLWAY AND WHEN YOU EXIT INTO THE NEXT ROOM TAKE OUT THE TWO ARMED CULTISTS. ON A BOX NEAR THE SPOT ONE OF THE CULTISTS WAS STANDING
IS A BOX OF SHOTGUN SHELLS. THEN CONTINUE FORWARD THROUGH THE ONLY OTHER DOOR IN THIS ROOM.

GO DOWN THE HALL, AVOIDING THE CAMERA, AND THEN TO YOUR RIGHT WHEN THE HALL FORKS. ENTER THE FIRST DOOR ON YOUR RIGHT AND READ THE NOTE ON THE DESK TO YOUR LEFT. GO BACK TO THE HALL AND CONTINUE FORWARD UNTIL YOU SEE A CAMERA AND ARMED CULTIST JUST PAST IT. SHOOT HIM AND MOVE FORWARD, AVOIDING THE CAMERA, AND GO THROUGH THE SECOND DOOR ON YOUR RIGHT.

THIS ROOM HAS A FEW BARRELS OF BRIGHT GREEN TOXIC SLUDGE. PICK UP THE KNIFE ON THE FLOOR AND THEN GET THE HAMMER JUST TO THE LEFT OF THE KNIFE. GO BACK THE WAY YOU CAME, PAST THE CAMERA, AND INTO THE SECOND ROOM ON YOUR LEFT. USE THE HAMMER ON THE GLASS CASE AND GET THE AMMO ROOM KEY. BACK TO THE HALL, REVERSE COURSE AND GO PAST THE CAMERA YET AGAIN, INTO THE AMMUNITION ROOM. PICK UP ALL THE SHELLS AND BULLETS THAT SIT ON THE SHELVES. THEN MAKE YOUR WAY BACK TO THE COURTYARD AND INTO THE CELL BLOCK WHERE CHARLES IS TRAPPED.

GO AND TALK TO CHARLES. AFTER HE'S DONE SPEAKING YOU'RE ATTACKED BY A HORDE OF ARMED CULTISTS AND ZOMBIES, SO KILL EM ALL. THEN CONTINUE PAST CHARLES UNTIL YOU REACH A DOOR THAT LEADS INTO AN OFFICE. GET THE BULLETS ON THE FLOOR BY THE FILE CABINETS AND THE KEY ON THE DESK. UNLOCK CHARLES' CELL AND THEN GO INTO THE VENTS.

THERE'S ONLY ONE PATH THAT LEADS ANYWHERE, SO FOLLOW IT UNTIL YOU DROP DOWN INTO ANOTHER OFFICE. KILL THE ARMED CULTIST THAT WAITS AROUND THE CORNER. THERE'S A NOTE ON ONE DESK AND ON THE OTHER DESK BY THE CULTIST YOU KILLED, ANOTHER KEY. GET THE KEY AND THEN WATCH OUT FOR THE ZOMBIE THAT COMES FOR YOU AS YOU GO TO LEAVE THIS ROOM. DON'T MISS THE SHOTGUN SHELLS ON THE GROUND IN THE ROOM WITH ALL OF THE STEAMING PIPES. EXIT THE STEAMING PIPES ROOM AND PUSH THE RED BUTTON DIRECTLY IN FRONT OF YOU.

HEAD BACK TO THE COURTYARD AND THROUGH THE DOOR TO YOUR RIGHT. IT'S NOT THE FIRST DOOR YOU USED TO ENTER THE COURTYARD AND OBVIOUSLY NOT THE ONE THAT LEADS TO CHARLES' CELL, BUT THE OTHER ONE THAT LEADS TO A GRAY ROOM WHERE YOU SHOULD'VE KILLED SOME CULTISTS ALREADY. CONTINUE MOVING FORWARD THROUGH THE GRAY ROOM AND BEYOND THE DOOR STRAIGHT AHEAD. FOLLOW THIS HALL AROUND TO THE LEFT UNTIL IT DEAD ENDS. LOOK TO THE
RIGHT AND THERE SHOULD BE AN ARMED CULTIST STANDING IN THE DISTANCE. TAKE HIM OUT AND ENTER THE DOOR HE WAS STANDING IN FRONT OF. THIS IS THE SURGERY ROOM.

UNLOCK THE DOOR IN HERE, KILL THE CULTIST, GRAB THE SHOTGUN SHELLS, AND THEN TALK TO SKEETER. HE GIVES YOU THE KEY TO UNLOCK CAP AND NAKED GUY'S CELLS. SO GO DO THAT, MAKING SURE TO TALK TO BOTH. ALSO, WATCH OUT FOR THE ARMED CULTIST BY NAKED GUY'S CELL. LEAVE THE CELL BLOCK BY USING THE HALLWAY ON THE OPPOSITE SIDE OF THE HALL WITH THE OFFICE AND KILL THE CULTIST WHEN YOU SEE HIM. WHEN YOU SEE THE DOOR SITUATED BETWEEN TWO STATUE HEADS, GO THROUGH, DOWN THE SHORT HALLWAY, AND INTO THE RED FLESHY ROOM WHERE THE ABOMINATION AWAITS. THERE'S PLENTY OF AMMO ON THE GROUND, SO STAY AWAY FROM HIM AND FILL UP YOUR RATIONS. KEEP YOUR DISTANCE. RUN ACROSS THE
ROOM, TURN AND AIM FOR ONE OF THE HEADS STICKING OUT OF HIS BLOBBY MASS, RINSE AND REPEAT UNTIL HE'S DEAD.

LEAVE THROUGH THE ONLY OPEN DOOR IN THE ROOM AND PICK UP THE BULLETS ON THE BENCH IN FRONT OF YOU. GO AROUND THE CORNER AND SEE THE CUTSCENE WITH FATHER FRIEDSTEIN. AFTER HE SETS HIMSELF ON FIRE, TAKE THE BOOK. NOW HEAD BACK TO THE COURTYARD. THIS PART CAN BE PRETTY INTENSE NO MATTER WHICH WAY YOU GO. JUST KEEP YOUR EYES PEELED FOR ZOMBIES AND CULTISTS AND IF YOU START GETTING OVERWHELMED, RETREAT UNTIL YOU'VE PUT SOME DISTANCE BETWEEN YOURSELF AND THE HORDE. IF YOU DON'T HAVE TIME TO AIM DOWN THE BARREL OF YOUR GUN, YOU PROBABLY NEED TO RETREAT AND GAIN SOME SPACE. ONCE YOU MAKE IT TO THE COURTYARD, IT'S ON TO THE GRAND FINALE.
Prepare/The Final Stand
ENTER THE CHURCH AND TALK TO CAP. THEN FIND THE COFFIN DOWN THE HALL, MOVE IT AND REVEAL THE PASSAGE IN THE FLOOR. ENTER IT AND COME UP THROUGH THE FLOOR IN THE ROOM WHERE ALL OF YOUR WEAPONS ARE STORED. TAKE THEM AND PASS OUT WEAPONS TO ALL OF YOUR COMRADES. BRACE YOURSELF WHEN YOU GIVE CHARLES A REVOLVER. EXIT THROUGH THE RED DOOR TO BEGIN FINAL STAND.

MY APPROACH WAS TO LET MY TEAMMATES TAKE OUT AS MANY ZOMBIES AS POSSIBLE. IF YOU STAY OUTSIDE AND DRAW THE ZOMBIES TO THE CENTER OF THE AREA, YOU CAN MAKE IT THROUGH WAVES ONE AND TWO WITHOUT FIRING A SHOT YOURSELF. JUST BE SURE TO COLLECT ANY AMMO YOU SEE LYING AROUND, BECAUSE YOU'LL NEED TO RACK UP SOME KILLS IN WAVE THREE WHEN YOU MOVE INSIDE THE HOUSE, AS WELL AS WAVE FOUR (HOWEVER YOU DO GET SOMESURPRISE ASSISTANCE IN THE FINAL ROUND).

MAKE IT THROUGH ALL THAT AND YOU'VE DONE IT! CONGRATULATIONS ON UNLOCKING BOOTY CREEK CHEEK FREAK AND EVIL IN THE HOUSE OF DR. FLESHENSTEIN!
1 Comments
ForTheEmperor! 30 Mar @ 7:11am 
Cruise control for cool :tigerinablanket:
Extremely helpful guide