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I apologise. I was unaware that sandbox mode had been updated to include them. It's funny because I actually DID check and did see them, I just forgot to write it down. I'll fix that.
You can in fact do all at once in Sandbox mode.
They plant more than they will havest over time due to things like going through a desert. They can't harvest in certain biomes so they shrug and plant.
I wanted to optimise his butt, but a couple spikes were in the way of placing down the collectors.
for context: my Village and Kaim; our onbu, had been wandering together over an in-game year and our bond is every high. he never ignores our commands, I am also very attentive at him healthy, fed and rested.
I haven't built any of the resource extractors on him either and the only pain we had given him intentionally was installing an injector. we fed and pet him to show that we didn't want to hurt him. any bile or blood we get is from scavenging.
before removing spikes I made sure Onbu was asleep on a rest spot, injected him with painkillers, he still felt it, when he woke up we fed him a filling ball, gave him a health potion and pet him to show once again we didn't want to hurt him. Kaim continued to listen to us.
Only remove spikes if absolutely necessary and be prepared to pamper your Onbu afterwards to maintain your bond.
The tradeoff is that housing now also affects your villagers' chances of getting poisoned in toxic environments. The larger the building, the higher the resistance goes.
There are two or three exceptions to this. There are some researchable mass-housing options (like the early Flophouse) which cram a lot of beds into their space, but result in an i]increased[/i] chance that their residents will get sick. Possibly useful if you are in a "clean" zone for a while and want to rebuild your regular housing area, but for Onbu's sake don't leave them occupied if you're about to hit a spore cloud.
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