Project Zomboid

Project Zomboid

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Worse Zombie Loot Condition
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2.039 MB
24 sep, 2022 @ 8:46
5 jan @ 8:30
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Worse Zombie Loot Condition

Beskrivning
Multiple holes are added to clothing when a zombie is hit, and additional damage is done to other items when a zombie dies.
This tries to make clothing stores and patching up holes (tailoring) more useful and rewarding since it is hard to get some of those brand new boots otherwise.

If you have any ideas or issues, please don't hesitate to use the comments.

---- Build 42 support
There was not much time to test the first version for B42. If you experience any bugs use the comments!

Workshop ID: 2867084324
Mod ID: worse-zombie-loot-condition
66 kommentarer
Its Over 9000!!! 21 aug @ 10:00 
I installed a mod (hard melee combat)
it adds a mechanic of getting stuck in zombies, but with this mod the weapon becomes broken, if it is possible and not difficult, do something so that the player's weapon does not break, although this is not necessary, you can simply disable this feature in the sandbox of the mod
ibewdave 10 aug @ 5:36 
thumbs up..
Malpelo 21 jul @ 9:22 
Would it be possible to make the zombie loot dirty and low condition the moment they spawn?
Refúgio Z 17 jul @ 4:56 
Can you make an option where the zombies' items are broken and unusable?
chii 11 jul @ 19:01 
This is a fantastic mod and will now be a main-stay in my list.
If you ever have the time, I'd love to see a blacklist sandbox setting to preserve certain progression items for extremely low loot runs.
Mazmundie 2 jun @ 19:35 
dougburg that commet fully sold me on it, get way too much stuff with bandits
dougburg 14 maj @ 12:32 
Personally, i think this mod meshes extremely well with Bandits, because the Bandits have a lot of loot, with this mod it's all damaged, so if you can repair it, great, but if not, it's worthless. As an example I encountered three ninjas with Katanas, after they finally died, from ZEDs, not me, all those swords were broken, it's better.
dougburg 14 maj @ 12:24 
Bandit loot IS affected. I play with both mods, but not week one, just normal bandits and all the bandit loot is damaged.
Jack the Stripper 13 feb @ 14:11 
I think something's going on with the LoadGridsquare function for degrading corpse items. Every spawned corpse I've come across has 100% clothing.

Threw in a print statement for isCosmetic and to check if the item's an Accessory, and even when both were false the hole/damage generator didn't work.

When I replaced the 'if not cosmetic and not accessory' line with two separate if then return statements, everything started working again. The logic looks right, but lua isn't my strong suit so idk how it's evaluating the original statement.
Salty Oreos 5 feb @ 11:02 
Hey I think it spits out errors when zombies get on fire, not 100% certain if that's the cause tho