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0XX0
XXXX
(XX = 1x2 armor 0= 1x1 armor or wedges etc.)
If you weave your armor, you can get more effective armor than actual armor. Since it divides the damage to the armor blocks (it goes from damaging 1 block to 2 blocks to 1 block in a fight, so the damage will sometimes divided by 2, what would mean that it takes a bit more time to chew through your armor). Same goes for building diagonally, It does wonders for armor, especially if you build diagonally and weave your armor.
Anyways those are my thoughts on the video guide, I hope this feedback helps
The thing is with the dilemma of small reactors vs capacitors. In my opinion, since you got a beefy armored front, you can get away with placing a small reactor at your shields instead of a capacitor and I think its even more efficient because you require less crew (no filler role needed) and all crew at the shields, just ship energy from reactor to shields without them going without power. (and less travel distance)
(to be continued)
Nice video guide, thank you for taking your time to make this. I have some feedback though on the DIY ship example.
In the video guide, you explained that you don't place doors everywhere you can place doors, (some other guides even say, don't place double doors, if you can help it). But I saw you place some doors that are useless, double doors on one of the shields for example.
Also the 2 ion emitters in the middle next to the reactor have their doors placed incorrect. You placed both doors in the middle of the reactor which means the energy suppliers must walk around the entire reactor to power those emitters, if you place the doors one unit to the side, it saves you 2 meters of walk distance ( actual 1 meter but with 50% walk speed in the reactor, I count it as 2).
(to be continued)